As usual, some clueless noob from class council decided it will be a good idea to provide long range long lasting movement 50% imparing effect for a glass cannon spec with huge burst potential. As a resul we have these abominations running around molesting people.
Before turtle changes:
- COEX was a SM-RUIn build only spell that had full power (50% slow) only once per 3 minutes thanks to amplify curse talent. Now this talent is gone, and coex has baseline 50% slow thanks to 2 talent proxy gently placed into tier 2 line. Due to these chnages two of warlock's additional specs are now able to obtain this insane spell - destro and demo. Demo surely if a wet noodle that has been drastically nerfed and barely playable in pvp outside of warsong gulch stick delivery peeling bot, but destro on the other hand became a true unbalanced monster.
Proposing these changes to revert warlock talent destribution that do not affect pve guys, leveling guys but nerf current destro locks who stick their filthy paws into affliction tree. Destro tree wont be affected.
how its now <> how its changed

- COEX moved into tier 5 line as it should not be obtainable for every warlock spec
- Improved curses - moved into tier 3 line (specs that do not have access to COEX still may pick this up for Curse or Weakness buff)
- Soul siphon - moved into tier 3 line, the talent is useful for any lvling warlock, might fix the demo lock shittiest damage plus wont affect pve at all (any pve affliction lock picks it up anyway)
With the changes posted above destro lock kept its damage and gameplay intact but not longer have acess for busted COEX. On the other hand, SM-ruin still have access and the curse itself is not nerfed.
I expect many warlocks gonna butthurt cause current gameplay is so pleasant to let it go, but the balance must be restored.