Broken tooth?

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Hyper1on
Posts: 5

Broken tooth?

Post by Hyper1on » Mon Nov 20, 2023 8:15 pm

Greetings to all. Can anyone tell me what the respawn time is for a Broken tooth npc? PQ says it's 8 hours, but it's not

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Bigsmerf
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Location: Canada Eh
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Re: Broken tooth?

Post by Bigsmerf » Tue Nov 21, 2023 3:32 pm

Pretty sure they fixed it so broken tooth wasn't one of the only viable pet picks. Might be wrong though.
Elmhoof - 60 Feral, between tanking/dps (Main)
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Traintech
Posts: 30

Re: Broken tooth?

Post by Traintech » Tue Nov 21, 2023 7:12 pm

I mean, there are a few 1.2 AS pets if you wanted to try something different...

Hyper1on
Posts: 5

Re: Broken tooth?

Post by Hyper1on » Wed Nov 22, 2023 3:46 am

Traintech wrote:
Tue Nov 21, 2023 7:12 pm
I mean, there are a few 1.2 AS pets if you wanted to try something different...
Surely not 1.0?

Traintech
Posts: 30

Re: Broken tooth?

Post by Traintech » Wed Nov 22, 2023 4:52 am

Well I guess it depends on the use but I haven't seen a reason to bother... In PVP, a sheep that is 1.0AS is still... a sheep...I figured I would give Spiteflayer a try for soloing instances... I can tell you, the re-spawn info wasn't the same for him so maybe it was modified for BrokenTooth but I haven't had luck finding this kinda info...

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Steakhouse
Posts: 27

Re: Broken tooth?

Post by Steakhouse » Sun Nov 26, 2023 5:40 pm

Brokentooth's attack speed is good for 2 things: caster interrupts and Frenzy, so it's not just a pvp thing.

The ZG bats have an attack speed of 1 (as well as extremely fast movespeed iirc, rivaling epic mounts) so theyre an alternative, but requires going to ZG. It can be solo'd, though, it's just very difficult and risky if you're HC.

I don't know of any other pets that have a fast attack speed ; would be nice to have that info available from Beast Lore.

Mechanik42
Posts: 1

Re: Broken tooth?

Post by Mechanik42 » Fri Dec 29, 2023 6:48 pm

Steakhouse wrote:
Sun Nov 26, 2023 5:40 pm
would be nice to have that info available from Beast Lore.
There's actually a macro that lets you know the attack speed of your target.

Code: Select all

/run mainSpeed, offSpeed = UnitAttackSpeed("target") print(format("%s: attack speed = %.2f", GetUnitName("target"), mainSpeed))
Clicking this macro while targeting any beast will let you know the attack speed of such beast.

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