Consider buffing Wand Specialization?

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aloofbit
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Consider buffing Wand Specialization?

Post by aloofbit » Sat May 10, 2025 12:00 am

Hello! I was curious if turtle developers might consider buffing the *mana regen* part of wand specialization? This talents is super fun to use but as you level it becomes less and less useful.

I wonder if anyone has other ideas to improve this I was thinking maybe
- scales with mana pool
- scales with level
- improve the proc rate

Right now it seems all priests at level 60 are not using this talent which makes me feel sad cause it's such a cool idea for giving us a way to regen mana to do while healing in the dungeon!

I am having this thought after playing Paladin and realizing they have very incredible mana regen. Also their mana regen spells scale as the level.

level 44 paladin
Image

level 60 priest
Image

Thanks for taking the time to read
Last edited by aloofbit on Wed May 14, 2025 5:49 pm, edited 2 times in total.

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Forumdweller
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Re: Consider buffing Wand Specialization?

Post by Forumdweller » Sat May 10, 2025 1:43 am

i dont really understand why priests even have wands

wouldnt that be like idolatry? there aren't even any holy wands they're ''pagan' forms of magic

it should be arcane mage that has a redesigned improved wand spec and arcane should be completely scrapped, make it look something more like the OG elemental spec that places emphasis on combing multiple spellschools for empowered effects, no idea why they opted for the crappy "spam arcane missiles" route in the first place when they said they wan to take mage away from 1 button frostbolt rotations. i think this is what blizzard was prototyping when they designed the t2 netherwind set bonus that gives you a chance to get POM procs on spells and had great synergy with missiles. they could just build that into a talent in the arcane tree, giving each of the mages spells a chance to duplicate (at decreased effectiveness) or cast random spells on nearby targets periodically including polymorph, non-channeled blizzards, flamestrikes etc. creating that unstable/erratic deadly magic theme that arcane is supposed to be

anyway a redesigned improved wand spec that could give your spells a chance to proc a wand attack for free could be sick

Halfgeek9
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Re: Consider buffing Wand Specialization?

Post by Halfgeek9 » Sat May 10, 2025 4:32 am

Wands are already OP with the current talent buffing them.

You are not meant to perma use wands, only so far until your spells of the class & spec shine. Wands are fall back for casters.

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Re: Consider buffing Wand Specialization?

Post by Springboards » Sat May 10, 2025 6:48 am

Wands do need to be buffed, currently they are unusable. 120 avg dmg at 60 are you serious? make it scale with spellpower and int

For some reason they scale with agility since the devs just copy-pasted hunter autoshot, thats what wand is..autoshot. same stupid-stand still mechanic to charge it up. A good idea would be make them insta cast but add a cooldown because alot of times you cant stand still for 1.8s to wand down a totem putting you in a very dangerous position.

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Re: Consider buffing Wand Specialization?

Post by Atreidon » Sat May 10, 2025 7:43 am

Wands are not meant to be "good" they are meant for a way to contribute to a fight as a caster even if your mana is depleted.

Wanna make wands useful? Massively nerf players mana and mana regeneration. But i have a hunch that doesnt make the game better for most people...

aloofbit
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Re: Consider buffing Wand Specialization?

Post by aloofbit » Tue May 13, 2025 4:55 am

Aww darn I think this is getting misinterpreted. I am talking about the Mana Regen component of Wand Specialization.

I am having this thought after playing Paladin and realizing they have very incredible mana regen. Also their mana regen spells scale as the level.

level 44 paladin
Image

level 60 priest
Image

Halfgeek9
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Re: Consider buffing Wand Specialization?

Post by Halfgeek9 » Tue May 13, 2025 11:37 pm

Paladin needs mana to tank. That's why they are given mana for their attacks.

Wands on the priest is a fallback mode of dealing damage, used for leveling, until their spells get stronger, then its only use is when they OOM. Wands already perform really well for the class. Buffs would only make it OP.

aloofbit
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Re: Consider buffing Wand Specialization?

Post by aloofbit » Wed May 14, 2025 1:53 am

Halfgeek9 wrote: Tue May 13, 2025 11:37 pm Paladin needs mana to tank. That's why they are given mana for their attacks.

Wands on the priest is a fallback mode of dealing damage, used for leveling, until their spells get stronger, then its only use is when they OOM. Wands already perform really well for the class. Buffs would only make it OP.
And priests need mana to heal.

The suggestion is recommending improving the mana regen component of wand specialization. Currently it has a base 60 mana. At level 12 this 60 mana regen is huge but as you level it doesn't scale with you.

Manijin
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Re: Consider buffing Wand Specialization?

Post by Manijin » Wed May 14, 2025 4:32 am

I do think this is a fair concern, mostly for playability. The talent clearly exists to address an issue, but for a large portion of the game seemingly fails to address said issue.

Buffing the regen would be a good thing, but with talents you rarely want to have something be so good that it becomes almost mandatory. Maybe instead of just buffing the mana, attacking with a wand consumes a charge of Inner Fire? That way you have something extra to track, adding the tiniest bit of interesting complexity. You could even have a connected talent that adds bonus damage to the wand based on consuming Inner Fire charges as well. This would make levelling easier, provide a slightly more viable option to higher level priests, and again make using a wand slightly more engaging.

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Re: Consider buffing Wand Specialization?

Post by Atreidon » Wed May 14, 2025 6:31 am

Mana Rage and Energy are suppoed to work differently as a resource.

Mana having by far the deepest pool but being a limited resource is its identifying characteristic.
Manaregen shouldnt besomething that comes easy.

Seal of wisdom in its current form completely removes mana as an element tank paladin has to worry about. Taking away of the depth of the class and it should be severely nerfed.

In the spirit of classic infinite mana doesnt really fit. Thats funserver stuff. That being said, we have maybe crossed that bridge long ago

Manijin
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Re: Consider buffing Wand Specialization?

Post by Manijin » Wed May 14, 2025 12:11 pm

I think it can work either way, it just depends on how fun/engaging the experience is.

If the devs want to keep an Attritive element to combat (resources dwindle over time, so use them wisely), then sure, nerf all mana regen. It seems like the decision was made to reduce reliance on mana potions, which is very fair, but the way it was addressed seems boring. Slapping MP5 on gear is A solution, but it's not an active one. There's still value in that (it rewards buildcraft and progression), but in a game oriented around moment to moment gameplay, it can make the game less interesting.

Basically, if you're going to commit to Attrition, then do it and things matter (nerf mana regen, and mana costs), and if you're not, then make resource management fun and engaging. Just don't split the difference.

If they're going to give priest a mana regen talent, then it should be good. I think that's a reasonable take. :P

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