[SUGGESTION] Ret Talent Tree Revamp

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Xiongbros
Posts: 4

[SUGGESTION] Ret Talent Tree Revamp

Post by Xiongbros » Sun Aug 14, 2022 12:33 am

Crusader Strike and Holy Strike should get more benefits from Ret tree. Ret need to be the tree that increases the dmg done by the pally, and since the devs want Ret to be Damaged Support, I think the support they should provide; needs to be related to increasing team dmg. But Crusader Strike and Holy Strike need to scale better with gears better fit for Ret.

I know some people think that Ret should not be competing with warriors for gear, but there are only two plate classes, they should compete for gears. Because all cloth have to compete, the same goes for the other armor types, so why should warriors be special?

I don't know how likely the devs will read the forum, but hopefully, they will read this or point me in the right direction.

Suggestion:

Row 1
  • Benediction also reduces the mana cost of Crusader strike for 3%/6%/9%/12%/15%
Row 5
  • Two-Hand Specialization: Change to Divine Favor - Increase all damage you deal when a two-hand melee weapon is equipped by 2%/4%/6%. Increase your Intellect by 5%/10%/15% of your Strength.
  • Replace Seal of Command with Seal of Vengeance
    • Seal of Vengeance
      Each Attack does additional Damage equal to 35% of weapon damage and applies Holy Vengeance lasting 15 seconds. Holy Vengeance does additional Holy Damage over 15 Seconds equal to 3%/6%/9%/12%/15% Attack Power. Stacking 5 Times.

      Unleashing this Seal does X Holy Damage and Consuming Holy Vengeance Granting 5 Party or Raid Members 1%/2%/3%/4%/5% base Mana, 2/4/6/8/10 Rage, 4/8/12/16/20 Enegergies Over 15 seconds.
Row 6
  • Divine Purpose: Increase Damage done by Crusader Strike and Holy Strike based on 15%/30% of Attack Power. Crusader Strike has a 50%/100% chance to Grant Crusade:
    • Crusade
      Duration: 30 seconds
      Increase Meele and Spell Critical Strike Chances by 1%. Stacking 5 Times.
  • Vengeance: Now a 3 points talent instead of 5, to Increase Damage by 5%/10%15% for 30 sec.
  • Repentance: Move up to Row 6


Row 7
  • New 31 Point Talent: Righteous Crusade (Non-Despellable Buff)
    Cost 20% Base Mana
    Duration: 30 Minutes.
    Increase Casting and Melee Attack Speed by 15%, Remove Target Restriction from Exercism, do 50% less damage, and immediately Grant 10% Base Mana. While Vengeance is Active, increase all Casting and Range Attack Speed by 3% for anyone affected by your Aura. Reduce all Healing done and Threat Generated by 50%.
This should be the Ret Version of Righteous Fury, turned on to increase damage instead of increasing threat.
Last edited by Xiongbros on Mon Aug 15, 2022 1:48 am, edited 1 time in total.

Thormenius2004
Posts: 6

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Thormenius2004 » Sun Aug 14, 2022 2:59 pm

Without warrior nerf they will never allow a aura wich would make warriors stronger and since they dont want to nerf classes something like this will never happen

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Kwayver
Posts: 116
Location: Australia

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Kwayver » Sun Aug 14, 2022 3:12 pm

There are many rebuttals to almost all suggestions I and others have made to improve the state of ret paladins on twow. Some of them are unfair however others do make good points.

Changes and suggestions all need to consider the following:

- ret burst in PvP is already quite good with seal of command in its current form. Any changes or additions to rotations and buffs have to consider the fact that if ret acquired any more burst than they presently have PvP will become unfair in their favour, and the devs will never go for it.

- twow devs have a philosophy in place for ret paladins which most of the community agree with: they are a support melee class which does damage. Any debate or idea around trading some or all support for damage doesn't fit the philosophy and moves them closer to warrior-lite.

- any shift towards melee/physical focused damage risks paladins competing for gear with warriors. Even though I personally have no problem with such competition the majority of the community will not go for it.

- each ability and even choice of gear should have purpose. What I mean is "ret paladins wear SP plate and hold a big slow 2h weapon and fish for procs"... But why? The best SP gear is usually cloth, and fishing for weapon procs would be better served by a fast 1h weapon. The main reason rets fish for procs is because seal of righteousness gives them 2 chances per swing to proc on-hit effects. This whole philosophy appears to be responsible for the current design of crusader strike. Is this the preferred play style for rets? Does this set them apart from other classes?

- ret is dependant on windfury totem to be viable in raid. Others may find this acceptable, personally I find being dependent on a single ability from another class which makes all other temporary weapon enchants obsolete stupid and unbalanced class design.

-----

Considering the above I believe the following suggestions will make ret playstyle more fun for the player, make ret more valuable to a raid, and won't risk an imbalance from the class or impact other classes unfairly:

Seal of Command is very iconic but needs a change. It currently under performs by comparison to seal of righteousness in raid settings, but could be useful in other settings. Rather than redesigning it to take the place of SoR it should be situational much like the rest of rets tool kit.
[Seal of Command] - your weapon swings hit your current target for 30% weapon damage (+23% SP scaling) and all targets within 10 yards of your target for half this damage as holy damage. Unleashing this seal gives the Paladin +20% melee haste for the next 2 weapon swings
(By lowering the overall single target damage of SoC we open up the class to other design changes without breaking PvP, and keep SoR as the preferred single target/raid seal. Sanctified command could remain as it is. Ranks should increase the attack speed award by something like 10/12/14/16/18/20% intervals)

Ret paladins need a reason to wield a 2h weapon and some value from AP, and they also have severe mana problems. They need a reliable solution, but not in such a way that allows holy paladins to abuse the mana regen or encourage ret to chase pure strength gear. This change would create a meaningful decision around how much AP your ret would actually need to sustain themselves.
[Two-hand weapon specialisation] - (in addition to its current effects) while using a 2 handed weapon the Paladin generates 2/4/6% of physical damage as mana.

The only situation I believe a ret Paladin should be competitive on dps meters is in Naxx, because this fits the philosophy and 'ashbringer' vibe most rets fantasize about. Exorcism (and somewhat holy wrath) are the gateway to this, although I also appreciate some would like to see it become part of the rotation, and I respect the concern others have about it providing too much burst. It's a tricky problem to solve, however I think the best approach to this isn't a permanent investment in the talent tree or the spell book, but rather a choice renamed by a different book: the Libram.
[Libram of the Dusk] - your exorcism can now be used on all targets, but damages the Paladin for 50% of damage caused.
[Libram of the Dawn] - reduces the cooldown of exorcism by 50% and reduces your healing by 50%
(Pick your Libram based on your situation)

The ret tree final row ability is certainly lackluster for raid scenarios. Repentance has many uses but personally i find myself using it as a gap closer most of the time in PvP. Perhaps it would be better suited elsewhere in the talent tree or made baseline, however if I were to suggest a more appealing final row talent to replace it entirely and see usefulness in both PvE and PvP I would suggest the following:
[Sanctified Ground] your consecration provides friendly units within its area +10% movement speed and +5% spell damage
(Main purpose here being to boost damage from other hybrids and rogue poisons, prevent causing warriors to become even more powerful than they already are, and providing a gap closer/escape for the Paladin in PvP)

Finally, I would like to address windfury. It wouldn't be fair to change a shamen ability just to fix a ret problem, so we should have alternatives to consider rather than defaulting to "plz put me in the melee grp with shammy plz"
[Sanctity Aura] increases group holy damage by 5% and sanctifies their melee weapons, giving attacks a chance to strike for additional holy damage. This attack can proc seals and on-hit effects
(By tieing this effect into an aura it provides versatile choice. Paladin wants WF instead of sanctified wep? Change aura. Other group members in raid want WF instead? Put the Paladin in another group. Reason for the damage nerf is to balance it with previously mentioned consecration talent idea. Essentially replaces WF with a seal-twist-of-command)

-----

If any of the numeric values seem overpowered or underpowered they can be tweaked to balance.

Geojak
Posts: 1986

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Geojak » Sun Aug 14, 2022 8:52 pm

1. Let that strengrhc+ agi rediction talent work, it currently does nothing in pve since mobs don't have strength and agi, and it's not worth it in pvp.so new effect: reduce the targets dmg by 2/4/6%, done its now good in pve and pvp.

2. Eye for an eye does also not work in pve, because npcs dotm crit with spells.
Additional effect reduce holy strike CD by 1/2 sec

3. The 8% movespeed talent isn't all thaz powerfull, and rly paladins have no gap closer. Druids are allowed to walk fast too in cat Form. So, why not change it so scale with other stuff like boots enchants mostly. Also with carrot and riding gear, in tbc Palas even got a riding aura!

4. Remove holy shield from gcd Jsut like warrior shield block.

5. Sanctified command sucks, it must scale somehow atleast. Let it give additional 15% of the dmg on prrocs as mana to the paladin only.

6. Make vengeance 3 points

7. New talent next to vegance, thaz grand crusader gives 50/100% on crusader strike to gives 30 seconds 3% haste stacks up to 5 tikes. So that's 15% after 5 holy strikes, which takes 40 seconds due to cd so almost irrelevant buff for pvp. Great, be ause Thai can buff ret dmg in long boss fights.

Let's go

Also +1 for nerfing wf into the tbc/Wotlk Version

Thormenius2004
Posts: 6

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Thormenius2004 » Sun Aug 14, 2022 11:50 pm

Wont happen devs hate rets and the community cant life if a ret paladin would dare to roll on the same gear as a warrior , because they had it so hard to lvl . If you want to play ret twow is sadly the wrong place , I hate this but it will probaly never change and even if they would consider buffing paladins again it would take another 2 years or so

Xiongbros
Posts: 4

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Xiongbros » Mon Aug 15, 2022 1:53 am

Thormenius2004 wrote:
Sun Aug 14, 2022 11:50 pm
Wont happen devs hate rets and the community cant life if a ret paladin would dare to roll on the same gear as a warrior , because they had it so hard to lvl . If you want to play ret twow is sadly the wrong place , I hate this but it will probaly never change and even if they would consider buffing paladins again it would take another 2 years or so
I don't understand the community on here, because I leveled warrior in Vannila back in 05 when warrior was buggy as hell to 60 then again in WoW classic, to 60 within 2 months with casual play-through. Anyone that isn't a noob and have 1/2 a brain wouldn't have a hard time leveling as a warrior. Warrior just needs to level with alchemy for Potions since they can't heal with it; it's almost like playing a pally with all the potion buffs too, and out-level things by 1-3 levels. Leveling as a warrior was far easier than pally since pally can only body pull while I can shoot with my warrior.

I really like the slower pace experience and the additional stuff they added, but if they keep the stupid hate for Ret then there are other options. WOTLK Classic is coming out in about a month so.

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Kwayver
Posts: 116
Location: Australia

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Kwayver » Mon Aug 15, 2022 4:22 am

Thormenius2004 wrote:
Sun Aug 14, 2022 11:50 pm
Wont happen devs hate rets and the community cant life if a ret paladin would dare to roll on the same gear as a warrior , because they had it so hard to lvl . If you want to play ret twow is sadly the wrong place , I hate this but it will probaly never change and even if they would consider buffing paladins again it would take another 2 years or so
This has been mitigated somewhat since the paladin tier sets were overhauled. Beyond that, ret should only be rolling on a piece of gear that a warrior wants when there is no other piece that they would prefer in that item slot. That can be resolved by adding more items to the game which fit the stat preference of ret better.

A suggestion made by another user here not long ago was to provide some kind of passive effect to ret which awards +1 AP for each SP they have. This would further cement that ret should be seeking +SP gear and not str/AP gear exclusively

Thormenius2004
Posts: 6

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Thormenius2004 » Mon Aug 15, 2022 3:14 pm

Warlocks , Mages , Moonkins , Eles , Sp often enough roll on the same gear the Marry Sue Class of Wow aka Warrior have to accept that other people will roll on their gear no need to make new gear . The Paladin set rework made medicore Ret sets nobody uses and make them weaker for holy in pvp cool nice buff

Thormenius2004
Posts: 6

Re: [SUGGESTION] Ret Talent Tree Revamp

Post by Thormenius2004 » Mon Aug 15, 2022 3:27 pm

Xiongbros wrote:
Mon Aug 15, 2022 1:53 am
Thormenius2004 wrote:
Sun Aug 14, 2022 11:50 pm
Wont happen devs hate rets and the community cant life if a ret paladin would dare to roll on the same gear as a warrior , because they had it so hard to lvl . If you want to play ret twow is sadly the wrong place , I hate this but it will probaly never change and even if they would consider buffing paladins again it would take another 2 years or so
I don't understand the community on here, because I leveled warrior in Vannila back in 05 when warrior was buggy as hell to 60 then again in WoW classic, to 60 within 2 months with casual play-through. Anyone that isn't a noob and have 1/2 a brain wouldn't have a hard time leveling as a warrior. Warrior just needs to level with alchemy for Potions since they can't heal with it; it's almost like playing a pally with all the potion buffs too, and out-level things by 1-3 levels. Leveling as a warrior was far easier than pally since pally can only body pull while I can shoot with my warrior.

I really like the slower pace experience and the additional stuff they added, but if they keep the stupid hate for Ret then there are other options. WOTLK Classic is coming out in about a month so.
Yep , Warrior is pretty simple to lvl and after you get sweeping strikes its also very fast , if you keep your weapons updatet . But I often see warrior mindlessly spamming HS even if they didnt sunder the mob to 5 yet and other weird stuff . And outlvling on this server is pretty op since you get full exp from green and grey quests so you easily can lvl even without a brain .

MY biggest Problem is even when people suggest buffs they are always concerned if ret would become too strong or loose its support functions . The real question is why should a ret be a support ? We have a support/heal taltentree its called holy . So make Retpaly a strong meele dd , so paladin would have 2 strong specs to play instead of one , because there is already a class wich has 2 good specs and its also a hybrid class , but nobody talks about the hybrid tax for this class and we all know the name of this class . But apparently its okay for warriors to be the best tanks and dds in the game , but other specs cant me made way stronger cause muuuuuh balance .

Pvp should be a lesser concern then Pve on an PVE/RP Server , new passive or buffs could be diasbled in pvp , beside the big burst of ret is countered by its shit mobility and seal of command is an joke seal .

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