Druid still useless

Balake
Posts: 283

Re: Druid still useless

Post by Balake » Wed Nov 23, 2022 3:16 pm

Kairion wrote:
Wed Nov 23, 2022 12:19 pm
u just found the 31/0/20 heal specc similar to how heal shamans currently spec enhancement for bloodlust. In aura form it necessetates the druid actually play in the moonkin playstile
Eh so what. If people want to do that then it's fine. Better than forcing someone to be the token moonkin just cause its needed to buff everyone.

You can discourage it by buffing 31-point resto druid (tree is horrible)

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Mativh
Posts: 106

Re: Druid still useless

Post by Mativh » Fri Nov 25, 2022 5:16 pm

Glock1 wrote:
Sat Nov 05, 2022 11:54 am
Tree - remove that shameful -20% run speed
This perspective is just alien to me...
I think you should take a look at this, where I've explained the importance of not only positive but also also negative things and limitations as tools to define concepts. The original developers understood this, and the Turtle WoW dev do as well. Activision doesn't.
I was glad to see such thing added. I prefer to define strongly a concept with +2 of something and -1 of something else, instead of +1 of something, simply out of fear of negativity.
If you remember the walking trees in Warcraft 3 and the Trents in Lord of the Rings; they walk slow, they are uprooted humanoid trees. It makes perfect sense to add the reduced movement speed or other unique weaknesses while simultaneously expressing better their unique strengths.
Glock1 wrote:
Sat Nov 05, 2022 11:54 am
Balance - adding dps with Book - Starfire rank 8, remove AOE CD, moonkin needs hes own new caster set(like feral)
Balance is one of those specs that are less developed than others, it'd benefit from more mechanisms, abilities, and a choice to focus in the talent tree either on astral druidism (moonkin for this only), or nature-focused druidism.
The same way feral has two different playstyles in one tree.
Of course it'd be nice to have more balance gear.
Glock1 wrote:
Sat Nov 05, 2022 11:54 am
Entangling roots - remove limitation to cast only outside
If this was changed, then if roots would be used indoors, there should be increased cast rate, or couple seconds delay after the ability is used.
(simulating that the roots require more strength to break through building floors).
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.

Mekunekud
Posts: 34

Re: Druid still useless

Post by Mekunekud » Sat Nov 26, 2022 2:19 am

Tree form being slow is fine. Tree form a vastly better 31 pointer in nearly all scenarios than any other healer 31 point. Mana Tide is shit. Holy Shock isn't game changing and can be skipped. Power Infusion is great but it's at the cost of later Holy talents and the Holy Champion talent is decent but nowhere near as good as a scaling healing buff to the druids own group which in turn buffs the ENTIRE raid's healing on the MT/OT.
Balances problems are the same as Elemental Shamans. The gear supports the spec but there's some tweaks needed such as spell costs, like make Moonkin reduce Balance spell costs by 25%, and the normal issue of there being no Nature resistance debuff on mobs.
Feral is strong. Cat DPS is no different from Vanilla and power shifting is super powerful, especially with the craftable battery /MCP combo. Maybe make it so kitty DPS procs oils and crusader off it's main hand attacks but otherwise it's fine.
Bear has no real issues. It's a solid raiding spec. It's a bit worse than Prot Paladin in 5 mans due to how obscenely well Prot can hold packs in place but with the tweaks and buffs it's an entirely viable option. Barkskin being castable in all forms would be welcome but Paladins could argue that Divine Shield should be the immunity buff and Divine Protection as a Barkskin effect would also be a solid change that would help paladins.

All in all, Druids are extremely solid and probably the most consistently good hybrid and always have been outside the HoT issue. There's some gripes but compared to Shamans and Paladins, druids get stellar itemisation, good scaling in each area and the changes they need are vastly smaller than Paladins, who are still kind of bad at DPS, and infinitely smaller than Shamans, who need a total overhaul to make Enhance a viable spec.

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Redmagejoe
Posts: 329

Re: Druid still useless

Post by Redmagejoe » Sat Nov 26, 2022 4:59 am

Mekunekud wrote:
Sat Nov 26, 2022 2:19 am
Balances problems are the same as Elemental Shamans. The gear supports the spec but there's some tweaks needed such as spell costs, like make Moonkin reduce Balance spell costs by 25%, and the normal issue of there being no Nature resistance debuff on mobs.
Moonkin Form already reduces mana cost of your spells by 20%. What more do you want for them?

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