pls dont nerf princess- and blooddagger
pls dont nerf princess- and blooddagger
Yo!
I did much farming to get both daggers and to create my spec. It wasnt even op.
It was so much work to get those items. I am working on t2, both daggers, I farmed that CC exalted ring.
Please dont nerf it to the fucking ground!
I did much farming to get both daggers and to create my spec. It wasnt even op.
It was so much work to get those items. I am working on t2, both daggers, I farmed that CC exalted ring.
Please dont nerf it to the fucking ground!
Re: pls dont nerf princess- and blooddagger
NO!
They nerf the spscalling from 15% to 5% thats 10% less thats an extreme nerf.
Just like with blizzard.
Those nerfs are HEAVY.
We are talkin 100% nerfs here.
Its insane.
They nerf the spscalling from 15% to 5% thats 10% less thats an extreme nerf.
Just like with blizzard.
Those nerfs are HEAVY.
We are talkin 100% nerfs here.
Its insane.
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Re: pls dont nerf princess- and blooddagger
Ummm....10% = 100%. I'm confused.Frantsel wrote: Wed Oct 30, 2024 5:01 pm NO!
They nerf the spscalling from 15% to 5% thats 10% less thats an extreme nerf.
Just like with blizzard.
Those nerfs are HEAVY.
We are talkin 100% nerfs here.
Its insane.
Re: pls dont nerf princess- and blooddagger
Its 66,7% reduction for spellscaling on blood- and princess dagger.
For blizzard. Idk but its NOT worth even getting anymore.
This is INSANE!
I put so much time and effort into this spec.
Turtle devs are completely in their pala/dudu "finally hybrids do dmg like everyone else" bs.
While blizzard NEVER intended them to do so.
For blizzard. Idk but its NOT worth even getting anymore.
This is INSANE!
I put so much time and effort into this spec.
Turtle devs are completely in their pala/dudu "finally hybrids do dmg like everyone else" bs.
While blizzard NEVER intended them to do so.
Re: pls dont nerf princess- and blooddagger
Thats literally the most stupid thing Ive heard in a while.Tomberry wrote: Wed Oct 30, 2024 5:45 pm There can't be only buffs. Otherwise the game will be too easy and meaningless.
Bad luck that you farmed the stuff that getting nerfed now, no question...
Re: pls dont nerf princess- and blooddagger
Blizzard nerf is too much to the point I'd give the skill the slow as baseline, removing Imp Blizzard talent but leaving permafrost.
Pretty much the same goes with the daggers you mentioned aswell as the nerfs to Brainwashing Device. At the very least they should give reasoning behind this because it feels like they are just trying to stop people having fun.
Pretty much the same goes with the daggers you mentioned aswell as the nerfs to Brainwashing Device. At the very least they should give reasoning behind this because it feels like they are just trying to stop people having fun.
Re: pls dont nerf princess- and blooddagger
Yea I agree with that, I woulnt be so pissed if they would give some thoughts about those nerfs.Bahamutxd wrote: Wed Oct 30, 2024 6:19 pm Blizzard nerf is too much to the point I'd give the skill the slow as baseline, removing Imp Blizzard talent but leaving permafrost.
Pretty much the same goes with the daggers you mentioned aswell as the nerfs to Brainwashing Device. At the very least they should give reasoning behind this because it feels like they are just trying to stop people having fun.
What bugs me most is that both daggers get a flat nerf. As if they were the same. They are not.
This looks lazy.
Also I wanna make clear: I have no issues with nerfs. But those are completely out of proportion.
Re: pls dont nerf princess- and blooddagger
I agree this nerf seems like a slap in the face for no reason. It's unique in the game for it's proc effect for mana regen and was a lot of fun. If they wanted to nerf some specific solo aoe farms that the dagger made possible, they should have gone the ZG croc route instead of nerfing this fun item into the ground. A lot of people spent a lot of time farming this dagger because no info was given that it might be nerfed. Just had a guild mate spend over 300 princess runs getting it. RIP fun I guess.
Tip for the devs: if you're going to nerf something this hard that so many people worked so hard for, at least provide some kind of reasoning for it.
Tip for the devs: if you're going to nerf something this hard that so many people worked so hard for, at least provide some kind of reasoning for it.
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Re: pls dont nerf princess- and blooddagger
They are nerfing/killing so many unique proc builds this patch.
Those builds were fun to play not to talk about how expensive and time consuming they were to set up. All gear goes to trash...
Those builds were fun to play not to talk about how expensive and time consuming they were to set up. All gear goes to trash...
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Re: pls dont nerf princess- and blooddagger
I'm hoping they at least come out with some new interesting procs since they say there's 1300 all new items with new effects. Right now it does look a little bleak, fun items like Flame Wrath going all the way down to 1% scaling.Isvya wrote: Wed Oct 30, 2024 8:10 pm They are nerfing/killing so many unique proc builds this patch.
Those builds were fun to play not to talk about how expensive and time consuming they were to set up. All gear goes to trash...
On the face of it, I'm very against these kinds of changes. Fun alternative builds based around weird items like these are a great part of the game. Hopefully things won't be as bad as they seem on that front when patch drops.
Edit: I'm skeptical about reducing Arcane Infused Gem from 100% to 5% as well. Since it can now proc 3 times, that's more like 15% but I'd still rather hold onto the arcane identity of this item a little more by leaving more of its power in spell scaling. I do acknowledge this is generally a big buff to the item for most people tho and otherwise I think I'm onboard with the direction of it.
Re: pls dont nerf princess- and blooddagger
It wasnt even that strong.
I dont understand this at all.
Im very tired and need to eat.
But my motivation to keep playing is literally zero. Those type of specs were the only fun I had.
I dont understand this at all.
Im very tired and need to eat.
But my motivation to keep playing is literally zero. Those type of specs were the only fun I had.
Re: pls dont nerf princess- and blooddagger
Yeah, these types of changes are all feels bad. No one was complaining about the item, tons of people worked very hard to get it and were having fun with it, all you do by nerfing this item is piss people off. No one is happy about this change (at best people are ambivalent). Some kind of explanation is necessary here. Why piss off a bunch of your player base? Where's the upside here?
Re: pls dont nerf princess- and blooddagger
The problem with Ornate Bloodstone Dagger was about its DPS output in raids. At least for some specs this weapon was BiS (even Staves from Naxx weren't that good) which is a bit weird considering the fact that any fresh level 60 can buy it from AH for 800g.
If it wasn't changed, it would be even more overpowered.
Also, I don't know how about other classes but for Priest this dagger proc activated only for one enemy per Holy Nova cast.
If it wasn't changed, it would be even more overpowered.
Also, I don't know how about other classes but for Priest this dagger proc activated only for one enemy per Holy Nova cast.
The devil is in the detail.
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Alterac Valley Changes
Sunnyglade Valley FIX
Shellcoin is mathematically doomed!
Re: pls dont nerf princess- and blooddagger
The weapon takes a crafter who spends about 40+ hours exclusively dedicated to farming that recepy, he needs to go grab bop materials from plaguelands and brd and 14 Arcanite.
The weapon is orders of magnitude to difficault to get for it to be bad. By the time you can shill out 800+g for a weapon or spend the time dedicated ro bloodring (or even are geared enough to think about winning bloodrings) some people have already started their next toon.
It should be a reward from bloodring itself, not a crafting item. Then it would be a worthy effort to get it compared to how good it is.
The weapon is orders of magnitude to difficault to get for it to be bad. By the time you can shill out 800+g for a weapon or spend the time dedicated ro bloodring (or even are geared enough to think about winning bloodrings) some people have already started their next toon.
It should be a reward from bloodring itself, not a crafting item. Then it would be a worthy effort to get it compared to how good it is.
Re: pls dont nerf princess- and blooddagger
I also think it's a mistake to weaken a dagger that's so hard to get, people will be disappointed when they spent so much time farming it and then were left with nothing.
These builds were unique for some classes, they fill me with the spirit of exploration and learning new possibilities.
Don't take away from people this love for non-standard but in their own way working builds, it's much more interesting than just getting x stat on an item and increasing your dps.
These builds were unique for some classes, they fill me with the spirit of exploration and learning new possibilities.
Don't take away from people this love for non-standard but in their own way working builds, it's much more interesting than just getting x stat on an item and increasing your dps.

Re: pls dont nerf princess- and blooddagger
Didn't know that about the Bloodstone dagger, but I was mostly talking about the mara dagger, which didn't seem to be OP and the mana regen on it was pretty unique and fun. Tone down the OBD sure, but why kill the mara one as well that wasn't BIS for anyone except some meme specs that were good, but not great?Zvyrhol wrote: Thu Oct 31, 2024 9:28 pm The problem with Ornate Bloodstone Dagger was about its DPS output in raids. At least for some specs this weapon was BiS (even Staves from Naxx weren't that good) which is a bit weird considering the fact that any fresh level 60 can buy it from AH for 800g.
If it wasn't changed, it would be even more overpowered.
Also, I don't know how about other classes but for Priest this dagger proc activated only for one enemy per Holy Nova cast.
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Re: pls dont nerf princess- and blooddagger
Can anyone tell me the spellpower scaling of the ornate bloodstone dagger? There doesn't seem to be a consensus here.
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Re: pls dont nerf princess- and blooddagger
Can't have a level 49 dungeon dagger being BiS forever. That's just silly.
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Re: pls dont nerf princess- and blooddagger
Yea so FUCK the solo player.
The raids get "fixed", aoe solo players, sorry you are shit out of luck.
This is just like Blizzard, if it affects raids they fix it for raids and to hell with any other community.
The raids get "fixed", aoe solo players, sorry you are shit out of luck.
This is just like Blizzard, if it affects raids they fix it for raids and to hell with any other community.
Re: pls dont nerf princess- and blooddagger
42% spellpower scaling based on my tests from ~2-3 months backCaixiao99999 wrote: Thu Oct 31, 2024 11:23 pm Can anyone tell me the spellpower scaling of the ornate bloodstone dagger? There doesn't seem to be a consensus here.
20% proccchance on single target abilities
No noticeable internal cooldown
Damage gets affected by dmg amp/reduction. (CoE on enemies, Berserker/Defensive Stance on you)
It does NOT proc from fireproc gloves, most procweapons (tested with searing needle)
The selfdamage can indeed kill you
Re: pls dont nerf princess- and blooddagger
Nerfs should be where its due, like stacking world buffs and warriors to success in progression. This was totally uncalled and only nerfs fun for those who seek alternative ways to play. It didnt affect PVP eitherTomberry wrote: Wed Oct 30, 2024 5:45 pm There can't be only buffs. Otherwise the game will be too easy and meaningless.
Bad luck that you farmed the stuff that getting nerfed now, no question...
Re: pls dont nerf princess- and blooddagger
Some items from BRD are BIS forever, and was it for years. Ironfoe, HOJ, SGC. Why not nerf those as well?Forbearance wrote: Fri Nov 01, 2024 5:16 am Can't have a level 49 dungeon dagger being BiS forever. That's just silly.
Re: pls dont nerf princess- and blooddagger
They don't feature effect to build whole character around it.Kerenis wrote: Fri Nov 01, 2024 10:21 amSome items from BRD are BIS forever, and was it for years. Ironfoe, HOJ, SGC. Why not nerf those as well?Forbearance wrote: Fri Nov 01, 2024 5:16 am Can't have a level 49 dungeon dagger being BiS forever. That's just silly.
MCP for druids was nerfed.
Nothing to do here. Signing off.
Re: pls dont nerf princess- and blooddagger
Thats not the point, I was quoting your point that a lower level item stays relevant. Well, BRD are around the same level range and stay relevant forever on melee buildsXudo wrote: Fri Nov 01, 2024 10:47 amThey don't feature effect to build whole character around it.Kerenis wrote: Fri Nov 01, 2024 10:21 amSome items from BRD are BIS forever, and was it for years. Ironfoe, HOJ, SGC. Why not nerf those as well?Forbearance wrote: Fri Nov 01, 2024 5:16 am Can't have a level 49 dungeon dagger being BiS forever. That's just silly.
MCP for druids was nerfed.
Re: pls dont nerf princess- and blooddagger
It IS the point. You build your character around that single dagger. You grind specific gear for this build, which by accident has low level too.
This is why it got nerfed.
UPD: You don't have that difference for Ironfoe and other items. Your build works with and without it.
This is why it got nerfed.
UPD: You don't have that difference for Ironfoe and other items. Your build works with and without it.
Nothing to do here. Signing off.
Re: pls dont nerf princess- and blooddagger
Why is that bad?Xudo wrote: Fri Nov 01, 2024 10:52 am It IS the point. You build your character around that single dagger. You grind specific gear for this build, which by accident has low level too.
This is why it got nerfed.
UPD: You don't have that difference for Ironfoe and other items. Your build works with and without it.
Why can't people just enjoy the game by experimenting with something new in a 20 year old game?
What do you as a player with a standard build gain from nerfing these builds?...
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Re: pls dont nerf princess- and blooddagger
Thx a ton! That’s an incredibly detailed answer . And looks like OBD hasn’t been nerfed for single-targetAtreidon wrote: Fri Nov 01, 2024 6:56 am42% spellpower scaling based on my tests from ~2-3 months backCaixiao99999 wrote: Thu Oct 31, 2024 11:23 pm Can anyone tell me the spellpower scaling of the ornate bloodstone dagger? There doesn't seem to be a consensus here.
20% proccchance on single target abilities
No noticeable internal cooldown
Damage gets affected by dmg amp/reduction. (CoE on enemies, Berserker/Defensive Stance on you)
It does NOT proc from fireproc gloves, most procweapons (tested with searing needle)
The selfdamage can indeed kill you
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Re: pls dont nerf princess- and blooddagger
I can only relate somewhat, as they changed a bit of how the ret pally interacted with procs and borked a bit of my setup too. Along with some of my gear being 100% healer now because others exist for that spec? I don't have things to swap and barely have time to raid to get more..
Re: pls dont nerf princess- and blooddagger
They killed the elemental druid build.
Blade of Eternal Darkness doesn't work as before on ONE target...
Now the dagger can't trigger multiple times in one hit, as it was before the patch.
Turtle team, I understand that you wanted to weaken the dagger for AoE, but these changes also affected elemental builds, on which people spent a lot of effort, time and gold...
Blade of Eternal Darkness doesn't work as before on ONE target...
Now the dagger can't trigger multiple times in one hit, as it was before the patch.
Turtle team, I understand that you wanted to weaken the dagger for AoE, but these changes also affected elemental builds, on which people spent a lot of effort, time and gold...
Re: pls dont nerf princess- and blooddagger
I've just spend like 5-10 runs per day during 2 months to get The Ripper dagger from SWV to be the perfect OH with BoED, got it like two weeks ago and now... BoED nerfed...Twinking wrote: Sat Nov 02, 2024 6:48 pm They killed the elemental druid build.
Blade of Eternal Darkness doesn't work as before on ONE target...
Now the dagger can't trigger multiple times in one hit, as it was before the patch.
Turtle team, I understand that you wanted to weaken the dagger for AoE, but these changes also affected elemental builds, on which people spent a lot of effort, time and gold...