TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

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TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Manletow » Sun Jun 09, 2024 11:27 am

Mr. Fishslayer has 'leaked' some 'teases' of potential upcoming changes.

Image

"Lightning Strike" is replacing Thunder Head. It's kind of like Holy Strike Jr.
The Tanking Talents are getting a discount in point investment.

Image
Prot Paladin has a new Capstone talent (unknown -- uses Icon for Intervene)
They can take 10% reduced damage w/ Righteous Fury active. (appears the old "35% less dmg at low HP" has been replaced by this)
Also: Theres some other misc changes/additions.

Image
Image
Arcane changes are pretty zany.
I suppose they are trying to reduce the unfunness of getting one-shotted by a PoM Pyroblast.
And they are trying to make Arcane Missiles generally more viable (especially in PVP wherein they are useless due to painfully slow cast channeling).

Smart stuff!

Hopefully they nerf Ice Block (perhaps give it an HP bar so it can be 'broken') as everyone hates Immunity Shields in PVP.
(The video teased something like this -- but it might have been Mr. Fishslayer's wishful thinking.)
Last edited by Manletow on Fri Jun 21, 2024 8:30 pm, edited 2 times in total.
Frost Mage is overpowered in PVP/PVE.
Warrior is awful in PVP.
Druid is a bad class. This is intended and wise design.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Bigsmerf » Mon Jun 10, 2024 2:24 pm

What-...

Okay what the fuck. Please, for the love of all that is holy and UNholy, do not remove stormstrike. I'm begging.

Half of the shaman class identity (as Manlet's already stated) is support, and the enabling of teammates. You could've easily just made stormstrike better for that purpose, AND given it this effect. Instead of a couple instances of nature damage, the damage increase lasts for a set amount of time. Boom, done, fixed. Better stormstrike buff, better damage to go along with it. (Funnily enough I've made this suggestion already, just without the whole... Holy strike ripoff)


Righteous defender looks fine. A flat damage reduction won't do any harm, and the alternative was utter trash anyways.

Arcane power just-... Confuses me. I get mage is a "glass cannon" type class, but not a fucking suicide bomber. (Leave that to the huntards amirite lmao I'm so clever) Anyways, 40% of your mana melted away over 20 seconds is a lot, and trying to gauge whether or not you're going to literally explode and DIE would probably be a bit more harmful than helpful, definitely a stressful playstyle to get used to, especially when it (yes I need to mention this again) drains FOURTY, FOUR ZERO, 40, ONE FOURTY TIMES OVER - Percent of your mana. (That's slightly less than half btw)

Accelerated Arcana looks fine in theory, but do you know what happens when you cast lots of spells in short succession? If you guessed something along the lines of "All my mana's gone, oh noes!" then you'd be absolutely correct! Again, damage buff that keeps the same kind of theme as Arcane power.

With these last two possible (I hope they aren't) additions in mind, there better be some compensation so all this mana being spent doesn't leave you wanding and either forever oom or an arcane scorched corpse.

Goodness gracious that was all very angrily worded...
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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Akos1896 » Mon Jun 10, 2024 2:26 pm

'Arcane power just-... Confuses me. I get mage is a "glass cannon" type class, but not a fucking suicide bomber.'

Yes. This is something I'd imagine for destruction locks with all those lifetap and hellfire shenanigans.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Ibux » Mon Jun 10, 2024 2:31 pm

Akos1896 wrote: Mon Jun 10, 2024 2:26 pm 'Arcane power just-... Confuses me. I get mage is a "glass cannon" type class, but not a fucking suicide bomber.'

Yes. This is something I'd imagine for destruction locks with all those lifetap and hellfire shenanigans.
got to get some use out of that druid battle rez, or some extra soulstones for the new suicide bomber meta.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Akos1896 » Mon Jun 10, 2024 2:35 pm

New strongest villain is repair cost.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Ibux » Mon Jun 10, 2024 2:39 pm

Akos1896 wrote: Mon Jun 10, 2024 2:35 pm New strongest villain is repair cost.
haha yea if you take durability loss. but maybe you don't? like hellfire for lock doesn't take durability when killing you afaik.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Frantsel » Mon Jun 10, 2024 3:16 pm

Well thats gonna be fun haha.

Seeing blizzard fail balancing sod, now twow thinks we need a classic+ with many many new abilities.

I just want a classic+ that honors the blizzard balance with small tweaks.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Zulnam » Mon Jun 10, 2024 6:44 pm

Arcane Power sounds, albeit generic, HILARIOUS. I can only hope that an exploding mage also damages or at least throws around all players around him.

The raiding compilation videos tuned to benny hill alone would be 10000% worth it.


Lightning strike also sounds good, better than Stormstrike (lol at the nature buff).
20% weapon damage as Nature gave me a bit of a stiffy, but it's not as good as holy strike yet. Tbh that nature damage % could be increased, seeing as nature is resistable.

Also I hope they got rid of thunderhead. it was not a good talent, reminiscent of 2005 vanilla when druids where second class citizens taken into raids only to innervate the priest healer all-stars.


Looking forward to see these drop on 7/7. I hope they add 32 new abilities. Why not? This is what classic+ means. New stuff but in the vanilla world.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Charanko » Mon Jun 10, 2024 9:30 pm

Or …hear me out…. What if …
we had both strikes? Since ss has a way too long of a cd anyways?
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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Eversongwoods » Tue Jun 11, 2024 2:02 pm

these youngins want to turn vanilla into SoD

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Manletow » Fri Jun 21, 2024 2:14 pm

Someone just pointed out this very important information to me:

Thunderhead is being replaced with Lightning Strike.
Stormstrike remains independently in its current place.


I can see now (looking closer at the image) that this seems to be the case.
So Enhancement will have two different melee attacks.

This is concerning to me as Elemental Shaman is already Top Tier in PVP and now they will have very easy access to at least one (if not two) Melee attacks. Kinda busted.
Hopefully Elemental has its burst damage nerfed in some manner.

I will admit that having to put 3 points into "Improved Lightning Shield" in order to get Lightning Strike does kinda 'keep things balanced' cuz no one wants to waste points on bad talents.

However i also see now that Ancestral Guardian is going from 5 points down to 3.
And Spirit Shield is going from 3 down to 2.

Not sure how these needed a buff -- as they were already pretty excellent talents to begin with...
Perhaps reworked in some way(s). idk
Frost Mage is overpowered in PVP/PVE.
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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Atreidon » Fri Jun 21, 2024 2:26 pm

Going for a melee strike is costing an elemental shaman 6% critchance on lightning & chain lightning as well as spell pushback protection while using heals. They won't go for it outside of some niche builds.
(unless resto also changes dramatically)

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Manletow » Fri Jun 21, 2024 2:43 pm

Atreidon wrote: Fri Jun 21, 2024 2:26 pm Going for a melee strike is costing an elemental shaman 6% critchance on lightning & chain lightning as well as spell pushback protection while using heals. They won't go for it outside of some niche builds.
(unless resto also changes dramatically)
Not sure what you are talking about.
Not every Elemental Shaman has to go for Natures Swiftness...

Going deep into Enhancement instead is perfectly viable.
And now its going to be incredible.
Frost Mage is overpowered in PVP/PVE.
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Druid is a bad class. This is intended and wise design.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Atreidon » Fri Jun 21, 2024 4:00 pm

Manletow wrote: Fri Jun 21, 2024 2:43 pm
Atreidon wrote: Fri Jun 21, 2024 2:26 pm Going for a melee strike is costing an elemental shaman 6% critchance on lightning & chain lightning as well as spell pushback protection while using heals. They won't go for it outside of some niche builds.
(unless resto also changes dramatically)
Not sure what you are talking about.
Not every Elemental Shaman has to go for Natures Swiftness...

Going deep into Enhancement instead is perfectly viable.
And now its going to be incredible.
Even without going for Natures Swiftness, Tidal mastery is pretty much mandatory for elemental shaman. So if someone scarifices elemental mastery & Healing focus /totemic mastery thats a tradeoff to be made and its not necessarily stronger than current ele cookiecutter builds. Even in Pvp where it's strongest, an extra melee swing is only really powerful if you are using a twohander. And loosing 2-3k armor from a shield does hurt. Im plenty worried about other class chances like the arcane mage they teased, but this one is tame as a kitten

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Manletow » Fri Jun 21, 2024 5:17 pm

Atreidon wrote: Fri Jun 21, 2024 4:00 pm Even without going for Natures Swiftness, Tidal mastery is pretty much mandatory for elemental shaman. So if someone scarifices elemental mastery & Healing focus /totemic mastery thats a tradeoff to be made and its not necessarily stronger than current ele cookiecutter builds. Even in Pvp where it's strongest, an extra melee swing is only really powerful if you are using a twohander. And loosing 2-3k armor from a shield does hurt. Im plenty worried about other class chances like the arcane mage they teased, but this one is tame as a kitten
Melee attacks are quite useful for Elemental Shaman in T-WoW cuz Flametongue can activate Clearcasting.
Having an an additional (excellent) instant melee attack will be huge -- 2hander or no 2hander.
Many Elemental shaman use Staffs by the way.

Anyway It also catches people off guard -- cuz they expect a Caster to have weaksauce melee dmg.

But OK i will admit it -- 'current ele cookiecutter build' is so strong that it is very hard to compete with.

Anyway -- this new melee attack will definitely make my Enhancement/Resto "Poor Mans Paladin" spec more viable. KEK
Frost Mage is overpowered in PVP/PVE.
Warrior is awful in PVP.
Druid is a bad class. This is intended and wise design.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Codymb24 » Fri Jun 21, 2024 7:57 pm

Manletow wrote: Sun Jun 09, 2024 11:27 am Mr. Fishslayer has 'leaked' some 'teases' of potential upcoming changes.

Image
It appears that Stormstrike is being rebranded as "Lightning Strike" AKA literal Turtle/Nature Strike

I fundamentally disagree with this design.
Stormstrike buffed your teammates via the debuff which was in line with Blizzards vision for the class (as a Supporter) and now it turns a Shield into an offensive ability as well.
HOWEVER I do appreciate now not being 'forced' to follow it up with Earth Shock. Allows for more options.
And they did follow my suggestion (or TBC) by making it a 10 sec cooldown.
I give it a 5/10 neutral_turtle_head

Also: it appears Thunderhead is gone/replaced with something different but similar (considering the new icon is Thunderclap)
The Tanking Talents are probably getting buffed to give a threat bonus or something like that. IDK

Image
Prot Paladin has a new Capstone talent (unknown -- uses Icon for Intervene)
They can take 10% reduced damage w/ Righteous Fury active. (appears the old "35% less dmg at low HP" has been replaced by this)
Also: Theres some other misc changes/additions.

Image
Image
Arcane changes are pretty zany.
I suppose they are trying to reduce the unfunness of getting one-shotted by a PoM Pyroblast.
And they are trying to make Arcane Missiles generally more viable (especially in PVP wherein they are useless due to painfully slow cast channeling).

Smart stuff!

Hopefully they nerf Ice Block (perhaps give it an HP bar so it can be 'broken') as everyone hates Immunity Shields in PVP.
(The video teased something like this -- but it might have been Mr. Fishslayer's wishful thinking.)
Storm
Stormstrike isn't going anywhere. That icon used for thunderclap IS lightning strike. It's replacing thunderhead. Stormstrike is staying where it is.

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Re: TEASER -- TURTLE STRIKE! Also Arcane/Protection Changes

Post by Codymb24 » Fri Jun 21, 2024 8:00 pm

Lightning strike is a new ability that corresponds with your shields. Restoring mana, doing bonus damage and healing. It's higher up in the talent tree so we get access to it at lower levels. This probably also means we will get wather shield at level 20 making leveling with this ability a breeze.

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