(but I considered them all equal for this 'experiment')
And some classes can't heal (or have very minor healing) and im not sure how to 'factor' that in.
It's mostly for fun and a very vague general guide of "power levels".
Like I said its wonky; for instance -- Druid should certainly be LOWER on the Tier List. And Warlock should be HIGHER.
Mobility: 2/5
Survivability: 2/5
Utility/Support: 1/5
Healing: N/A
Burst Damage: 1/5
General PVP Viability: 1.5/5
Frost Mage:
Mobility: 4/5
Survivability: 4/5
Utility/Support: 4/5
Healing: N/A
Burst Damage: 4/5
General PVP Viability: 4/5
Rogue (any):
Mobility: 3/5
Survivability: 2/5
Utility/Support: 1/5
Healing: N/A
Burst Damage: 5/5
General PVP Viability: 2.75/5
Druid (any):
Mobility: 5/5
Survivability: 5/5
Utility/Support: 4/5
Healing: 3/5
Burst Damage: 1/5
General PVP Viability: 3.6/5
Hunter (any):
Mobility: 4/5
Survivability: 2/5
Utility/Support: 2/5
Healing: N/A
Burst Damage: 3/5
General PVP Viability: 2.75/5
Shaman (Enhancement):
Mobility: 3/5
Survivability: 3/5
Utility/Support: 5/5
Healing: 2/5
Burst Damage: 2/5
General PVP Viability: 3/5
Shaman (Elemental):
Mobility: 1/5
Survivability: 2/5
Utility/Support: 5/5
Healing: 2/5
Burst Damage: 5/5
General PVP Viability: 3/5
Priest (Shadow):
Mobility: 1/5
Survivability: 4/5
Utility/Support: 2/5
Healing: 1/5 (considered N/A)
Burst Damage: 5/5
General PVP Viability: 3/5
Warlock (Destruction):
Mobility: 1/5
Survivability: 2/5
Utility/Support: 2/5
Healing: 1/5 (considered N/A)
Burst Damage: 5/5
General PVP Viability: 2.5/5
Warlock (Affl/Demon):
Mobility: 1/5
Survivability: 4/5
Utility/Support: 2/5
Healing: 1/5 (considered N/A)
Burst Damage: 2/5
General PVP Viability: 2.25/5
Paladin (Paladin Holy/Ret):
Mobility: 2/5
Survivability: 5/5
Utility/Support: 5/5
Healing: 5/5
Burst Damage: 5/5
General PVP Viability: 4.4/5
Paladin 4.4/5
Top Tier:
Frost Mage 4/5
Mid Tier:
Druid 3.6/5
Shaman 3/5
Priest 3/5
Rogue 2.75/5
Hunter 2.75/5
Low Tier:
Destro Warlock 2.5/5
Affl/Demo Warlock: 2.25/5
Trash Tier:
Arms Warrior 1.5/5