Yep. Just like with Turtle Mode (previously known as hardcore) you have to be lv 1 to start and gain rewards.
Hardcore Rules
Re: Hardcore Rules
Can we get any chances to get resurected if we die to bugs?
We could make a "tribunal" where players try to demonstrate they died to a bug via screenshots, and the tribunal (other HC players or/and GMs) decides if proof is enough or not.
Some examples are:
We could make a "tribunal" where players try to demonstrate they died to a bug via screenshots, and the tribunal (other HC players or/and GMs) decides if proof is enough or not.
Some examples are:
- Dying from fatigue after boat drops you (screenshot with corpse near boat spawn and fatigue dmg)
- Falling from 1 metre and dying (Screenshoot with no cliffs nearby and fall dmg).
- Also consider warlock griefing (Doomguard, Infernal, enslave) wich isn´t the case yet, but being a pve server I think should be fair and ease some paranoia going on. :pepelaugh:
- Merikkinon
- Posts: 409
Re: Hardcore Rules
Just opens the door to accusations and all sorts of unnecessary stuff. It's like when Blizzard started listening to the playes and basically warped the game constantly for all the lobbying peeps.
Die, just die and accept it.
Die, just die and accept it.
Re: Hardcore Rules
So does this mean you just have to make it to 60 without dying and then you can die and not lose the character?
- Merikkinon
- Posts: 409
Re: Hardcore Rules
Would def like to see an Immortals guild that, ofc, only can be joined by Immortals.
Re: Hardcore Rules
I would like to try playing a Hardcore character, but I can't find the Mysterious Stranger anywhere in Northshire. The only place I have ever seen the Mysterious Stranger is in the High Elf starting area. Are only High Elves allowed?
I said to stand back, I never said I knew what I was doing.
Re: Hardcore Rules
No, everyone can join.
Might be somewhere in the building.
Might be somewhere in the building.
= Lets try to get this one to 60 =
Manjo
Manjo
Re: Hardcore Rules
Not a bad idea, survive to 60 then you can use everything again and die without worrying.
Re: Hardcore Rules
So once you hit 60 you can again use the auction house and mail attachments or is that a permanent handicap?
- Merikkinon
- Posts: 409
Re: Hardcore Rules
How else would you make it HC???
There's literally nothing else hard about it! You can use all the bonus power gear in the game. It's not like you are relegated to white/grey gear or something that is particularly challenging.
So then, what would be the challenge to make it HC?
There's literally nothing else hard about it! You can use all the bonus power gear in the game. It's not like you are relegated to white/grey gear or something that is particularly challenging.
So then, what would be the challenge to make it HC?
Re: Hardcore Rules
Easy, you lose EXP and de-level or lose your equipment or your spells or your gold. There is a lot of ways to make a Hardcore mode without perma death. Which btw is one of those things that do not really work in WoW(unless you are cheesing it) because of how mob aggro and respawns work.
On that note I think that HC rewards are kinda weak, especially in comparison to turtle mode. I mean the later really just slows you down and gives rewards every 10 levels. HC quite literary cripples your ability to even make gold and its rewards only manifest at 60 and are entirely cosmetic. It could use some basic tweak like for example higher exp rates: you cannot die but you get more exp(something around 1.5-2x rates). Or something along those lines would fit in nicely with the concept of a hardcore mode. The risk is higher but so are the rewards.
Re: Hardcore Rules
Ravielsk wrote: ↑Sat May 15, 2021 7:07 pmEasy, you lose EXP and de-level or lose your equipment or your spells or your gold. There is a lot of ways to make a Hardcore mode without perma death. Which btw is one of those things that do not really work in WoW(unless you are cheesing it) because of how mob aggro and respawns work.
On that note I think that HC rewards are kinda weak, especially in comparison to turtle mode. I mean the later really just slows you down and gives rewards every 10 levels. HC quite literary cripples your ability to even make gold and its rewards only manifest at 60 and are entirely cosmetic. It could use some basic tweak like for example higher exp rates: you cannot die but you get more exp(something around 1.5-2x rates). Or something along those lines would fit in nicely with the concept of a hardcore mode. The risk is higher but so are the rewards.
I think doing what you're saying defeats the purpose, it sounds like something that wouldn't be the hardcore mode at all.
Sadly this mode doesn't please everyone and we understand that, as I have stated in another post, we don't see a majority of the hardcore community sharing this opinion.
As for the rewards, the title and the mount is all you get because if you were to obtain something every ten level it would defeat the purpose of hardcore gameplay, there is always the optional Turtle Mode.
All in all this mode was created to challenge yourself to do something, prove yourself and others that you can reach level 60 without dying.
-
Narrative Design for Turtle WoW
Narrative Design for Turtle WoW
Re: Hardcore Rules
This.Mephistopheles wrote: ↑Sat May 15, 2021 10:20 pm
All in all this mode was created to challenge yourself to do something, prove yourself and others that you can reach level 60 without dying.
“Nothing is lost. Nothing is forgotten. It was in the blood, the flesh. And now, it is forever.” - Prophet of Hakkar The Soulflayer
Re: Hardcore Rules
You shouldn't look at what majority says. Exceptional thoughts are rare and you shouldn't expect them from majority, recognize them when they appear. Millions of people use TV but it was invented by exceptional thought, not by force of numbers.. lol. Im not saying my tought is exceptional btwn..Mephistopheles wrote: ↑Sat May 15, 2021 10:20 pmRavielsk wrote: ↑Sat May 15, 2021 7:07 pmEasy, you lose EXP and de-level or lose your equipment or your spells or your gold. There is a lot of ways to make a Hardcore mode without perma death. Which btw is one of those things that do not really work in WoW(unless you are cheesing it) because of how mob aggro and respawns work.
On that note I think that HC rewards are kinda weak, especially in comparison to turtle mode. I mean the later really just slows you down and gives rewards every 10 levels. HC quite literary cripples your ability to even make gold and its rewards only manifest at 60 and are entirely cosmetic. It could use some basic tweak like for example higher exp rates: you cannot die but you get more exp(something around 1.5-2x rates). Or something along those lines would fit in nicely with the concept of a hardcore mode. The risk is higher but so are the rewards.
I think doing what you're saying defeats the purpose, it sounds like something that wouldn't be the hardcore mode at all.
Sadly this mode doesn't please everyone and we understand that, as I have stated in another post, we don't see a majority of the hardcore community sharing this opinion.
As for the rewards, the title and the mount is all you get because if you were to obtain something every ten level it would defeat the purpose of hardcore gameplay, there is always the optional Turtle Mode.
All in all this mode was created to challenge yourself to do something, prove yourself and others that you can reach level 60 without dying.
- Merikkinon
- Posts: 409
Re: Hardcore Rules
I think that, just like the BLizzard community (and most communities online), the opinion of the majority really isn't known because not enough to make a 'majority' voice their opinion, and then it doesn't have an official census to it.
There is also the aspect that only a few people read the forum (versus the Discord, which isn't a good forum to gain consensus at all due to the scattershot approach people take with it - reading approach, topic on top of topic). Even fewer comment. So then it is the comment of just a few versus the non-comment/non-awareness of the vast majority of the playerbase.
I think either way, the truth will out.
There is also the aspect that only a few people read the forum (versus the Discord, which isn't a good forum to gain consensus at all due to the scattershot approach people take with it - reading approach, topic on top of topic). Even fewer comment. So then it is the comment of just a few versus the non-comment/non-awareness of the vast majority of the playerbase.
I think either way, the truth will out.
Re: Hardcore Rules
Sorry, but what exactly changes if you manage to get to level 60 (aside from the rewards you receive)? Says you will be able to participate in raids without risk of loosing my character, but is that it? I mean, can't you play normally, use the auction house, trade with other players without restriction, enter PvP areas without the risk of loosing the character, die out of dungeon, etc?
Re: Hardcore Rules
When you reach 60 your hardcore character becomes a normal character. All restrictions are removed.Nugada wrote: ↑Sun Jul 04, 2021 11:05 amSorry, but what exactly changes if you manage to get to level 60 (aside from the rewards you receive)? Says you will be able to participate in raids without risk of loosing my character, but is that it? I mean, can't you play normally, use the auction house, trade with other players without restriction, enter PvP areas without the risk of loosing the character, die out of dungeon, etc?
The terms of a deal you accepted are not a suggestion. Respect them: viewtopic.php?f=2&t=2097
- Glittergold
- Posts: 7
- Location: Australia
Re: Hardcore Rules
Why all the complaining? Want hard, do Ironman like the retail and classic servers do. No potions or buffs, or buff food. No professions. Only white and gray gear, no instances. No skills and yes you register for it so cheating is caught pretty fast. But why would you cheat? Disqualification for using potions, anything other than self buffs or any weapon or gear green or above.
This version of hardcore is a very nice version. It fits in with the relaxed Turtle wow style. I like it. It's TURTLERIFFIC!
This version of hardcore is a very nice version. It fits in with the relaxed Turtle wow style. I like it. It's TURTLERIFFIC!
Re: Hardcore Rules
Would it be possible that the death of a HC character does not prevent the player to continue playing it but only loses the HC challenge (not being able to get the title), removing all the restrictions of HC challenge ?
I always follow those rules for suggestion :
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
1) Does it answer the class/spec problem ?
2) Does it keep the class identity ?
3) Does it keep the vanilla gameplay of the class/spec ?
4) Is it balanced (not OP) ?
Re: Hardcore Rules
That defeats the purpose of the challenge right? to keep the items once you die as well?
Re: Hardcore Rules
@ Kellc77 Yes must be LV 1 st start HC otherwise you would need to reroll and make a Lv 1
Ish-ne-alo por-ah!
Re: Hardcore Rules
is it possible to have glyph of war and HC active at the same time?
Re: Hardcore Rules
Hello Turtle community! I tried hardcore mode on classic, but i don't really want to support Blizz anymore, so i wanted to move here, cause i found this server to have the most similar mode to one that i experienced and really loved, even after i, sadly, died. But one thing is bothering me here... Is it still the rule, that even if you die due to a bug or server DC, you still end the challenge? I probably wont create a character here, if that is the case, since it seems really unfair, because that is something that's totally out of your control. I can only imagine dying to untargetable mob, who chased me to oblivion, or reconnecting (after server DC) just to see my corpse. Maybe a video or picture could be valid enough proof that it was actually server's fault that someone died?
Re: Hardcore Rules
The rules are final and are not a subject of change, I'm sorry.
Re: Hardcore Rules
I did not participate in pvp with the horde, but I was killed by the Horde horn while leveling in the western region. The character Marazmus is a paladin for the alliance. It was said that when choosing a hardcore mode, pvp will not be available. How is this understood by the administration?
Re: Hardcore Rules
We never said PvP would not be available, it was your task to ensure you aren't flagged, I'm sorry. We added a lot of additional restrictions to prevent HC from being unwillingly flagged but there're cases where you have to be careful: do not attack PvP-flagged NPCs or do not buff or heal players with the green names.
Re: Hardcore Rules
This must be initially specified at the beginning of the hardcore mode. You didn't notify it from the start, so what. Am I wasting my time? I have everything recorded on video - I stream and record all my contentTorta wrote: ↑Tue Jun 21, 2022 6:24 pmWe never said PvP would not be available, it was your task to ensure you aren't flagged, I'm sorry. We added a lot of additional restrictions to prevent HC from being unwillingly flagged but there're cases where you have to be careful: do not attack PvP-flagged NPCs or do not buff or heal players with the green names.
Re: Hardcore Rules
This is incompetence on the part of the administration. I adhered to all the announced conditions at the start. I want to understand this situation. Spoil your own impression of the server by leaving the real facts unresolvedTorta wrote: ↑Tue Jun 21, 2022 6:24 pmWe never said PvP would not be available, it was your task to ensure you aren't flagged, I'm sorry. We added a lot of additional restrictions to prevent HC from being unwillingly flagged but there're cases where you have to be careful: do not attack PvP-flagged NPCs or do not buff or heal players with the green names.