Weaponsmith: Turtle changes?

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Rytz
Posts: 35

Weaponsmith: Turtle changes?

Post by Rytz » Sun Sep 26, 2021 6:14 am

Hi:

I was just curious if there are any changes that either add recipes or improve existing ones to make Weaponsmith more end-game viable when compared against Armorsmith? I tried searching through discord and the forums but didn't find anything. Is there a way to a list of new/changed items in the game?

I'm doing Weaponsmith regardless if there have been changes but It would be nice to take something like Hammersmith and actually have it be more than just "different for fun" or an RP-factor/flex.

I've always found it frustrating that there is another sub-specialization after Weaponsmith (Sword/Axe/Hammer). Armorsmith doesn't work that way. It's like they wanted to cheese Weaponsmith into it's own profession tree without actually doing it (whereas armor crafting is actually 3 separate professions between cloth/leather/mail/plate).

Thanks.
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Sinrek
Posts: 788

Re: Weaponsmith: Turtle changes?

Post by Sinrek » Sun Sep 26, 2021 6:22 am

There aren't just yet. We plan to improve crafting for professions overall so it's a work in progress.
satisfied_turtle Slowly turtling my way up.

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Rytz
Posts: 35

Re: Weaponsmith: Turtle changes?

Post by Rytz » Sun Sep 26, 2021 7:15 am

Sinrek wrote:
Sun Sep 26, 2021 6:22 am
There aren't just yet. We plan to improve crafting for professions overall so it's a work in progress.
Thanks for the confirmation.
Warrior Tank Suggestion Threads
Block Value & Shields: viewtopic.php?f=14&t=2051
Block vs Magic, Silences, & AoE Threat: viewtopic.php?f=14&t=2152

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