Undetected+aggroed

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Skullmiser
Posts: 48

Undetected+aggroed

Post by Skullmiser » Thu May 16, 2019 12:57 pm

Presently being undetected does not keep you off the aggro list of NPC enemies. Be it prowl, or shadowmeld, or even invisibility. If enemies can't detect you, but you wind up on their list otherwise, then they suddenly know where you are.




This doesn't only happen with healing threat, though. If you're an instance, and you know that one of your team mates is about to pull the entire instance... and you prowl/shadowmeld to avoid a wipe. It'll work unless your team mates also run past you, to bring you into combat. Which SHOULD kill you if they die next to you, but not if they keep running and die a mile away, and you're the last person alive. They still target you somehow even if they can't detect you at all.

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Deadcrow
Posts: 31

Re: Undetected+aggroed

Post by Deadcrow » Thu May 16, 2019 11:07 pm

Wasn't there an issue with rogue stealth? I wonder if this was causing this too?

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Sinrek
Posts: 336

Re: Undetected+aggroed

Post by Sinrek » Thu May 16, 2019 11:08 pm

The issue with rogues was and is still there mob's stealth detection range.
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Skullmiser
Posts: 48

Re: Undetected+aggroed

Post by Skullmiser » Fri May 24, 2019 4:35 pm

Maybe this should be moved to "Development." Sorry.

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Sinrek
Posts: 336

Re: Undetected+aggroed

Post by Sinrek » Fri May 24, 2019 5:04 pm

Did you try it with no group?
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Skullmiser
Posts: 48

Re: Undetected+aggroed

Post by Skullmiser » Fri May 31, 2019 8:03 pm

Sinrek wrote:
Fri May 24, 2019 5:04 pm
Did you try it with no group?
Same effect.

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Sinrek
Posts: 336

Re: Undetected+aggroed

Post by Sinrek » Fri May 31, 2019 10:44 pm

Skullmiser wrote:
Fri May 31, 2019 8:03 pm
Sinrek wrote:
Fri May 24, 2019 5:04 pm
Did you try it with no group?
Same effect.
Seems like we'll have to pester our Tutrleteam a bit more on the matter.
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