Rogue Gouge-Backstab

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Safyre
Posts: 2

Rogue Gouge-Backstab

Post by Safyre » Wed Nov 23, 2022 2:27 am

Hello, I wasn't sure where to put this but I see other bugs reported in this channel so here it goes.

While soloing as a rogue and even in groups sometimes, I use the technique where I judge my energy and gouge my enemy so I can spin around and get an extra backstab in the mix. Sometimes I can do it twice.

My problem is that when I gouge an enemy it seems to turn in a random direction and it's facing is not what my screen shows. When I spin around to backstab, sometimes I can't find where the back is actually facing since it is not correct with the visual facing of the enemy. At times, this causes my attempt to fail as I can't spin around the enemy fast enough to figure out which way it's actually facing to get behind it.

Most of the time it isn't a problem but when it is a problem, it is. For example if I'm fighting a difficult enemy, it could mean life or death.

Thanks much,
Saf

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Shamma
Posts: 274

Re: Rogue Gouge-Backstab

Post by Shamma » Wed Nov 23, 2022 5:47 am

Safyre wrote:
Wed Nov 23, 2022 2:27 am
Hello, I wasn't sure where to put this but I see other bugs reported in this channel so here it goes.
https://github.com/slowtorta/turtlewow- ... ker/issues

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Redmagejoe
Posts: 329

Re: Rogue Gouge-Backstab

Post by Redmagejoe » Wed Nov 23, 2022 6:50 pm

https://github.com/slowtorta/turtlewow- ... issues/562

Updating/merging core isn't feasible on Turtle because of all of its custom integration, meaning fixes that hit the core repo need to be manually applied by the devs. Definitely a migraine-inducing situation, but these are the sorts of things that need to take priority over further custom content. An emphasis on baseline behavior fixes before new stuff is the ideal.

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