Turtle HD (WIP)

Geojak
Posts: 243

Re: Turtle HD (WIP)

Post by Geojak » Mon Apr 11, 2022 12:59 pm

Hello, I also got the issue with staying effects on the ground.
Actually I am just using the voice patch, und have removed the ground texture one again, but the issue prevails (never tried the character model patch)

Someone on discord claimed updating nvidia helped him, but for me no change.
Msg

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Apr 11, 2022 6:21 pm

Geojak wrote:
Mon Apr 11, 2022 12:59 pm
Hello, I also got the issue with staying effects on the ground.
Actually I am just using the voice patch, und have removed the ground texture one again, but the issue prevails (never tried the character model patch)

Someone on discord claimed updating nvidia helped him, but for me no change.
As someone pointed out above, that issue is completely unrelated to these patches.

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Apr 12, 2022 2:28 pm

While there are still some rough edges in need of polishing on the current patch, I have given consideration to getting my hands on the Battle for Azeroth files (where new Goblin models were introduced) in the hopes of seeing about importing them. As previously stated, however, the assets may have changed immensely in format by that point and no longer be compatible without being retrofitted, so no promises.

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Ramue
Posts: 14

Re: Turtle HD (WIP)

Post by Ramue » Fri Apr 15, 2022 9:11 am

Bug report. High elf priest t2 helm (Halo of transcendence) (on women not tested on men)
The model doesn't appear at all when worn with W patch installed and if character preview is opened with a high elf wearing one the entire character disappears in the window. Even the character select screen goes completely black if a helf is wearing one.

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Fri Apr 15, 2022 10:29 am

Great, now I have to figure out what could possibly be causing THAT. It's specifically when the item is equipped and unequipped that you can see this happen?

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Excarillion
Posts: 1

Re: Turtle HD (WIP)

Post by Excarillion » Sat Apr 16, 2022 4:04 am

Thank you for your work. You are amazing!!!

Trckster
Posts: 3

Re: Turtle HD (WIP)

Post by Trckster » Sat Apr 16, 2022 11:47 pm

Is there a way to only download the legion models without having world and spell models ? Would love to have the option to only use the character models.

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Glarthir
Posts: 29

Re: Turtle HD (WIP)

Post by Glarthir » Wed Apr 20, 2022 9:46 pm

omg this is so awesome! I never thought this day would come!

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Faustorgo
Posts: 25
Location: Lima - Perú
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Re: Turtle HD (WIP)

Post by Faustorgo » Sun Apr 24, 2022 5:40 am

@Glarthir yeah bro, works like a charm

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Raukodor
Posts: 270

Re: Turtle HD (WIP)

Post by Raukodor » Wed Apr 27, 2022 9:38 am

Your work is awesome

But id love have the eagles with upgraded model (i have a amani eagle as hunter pet and retain the classic model. And looks crappy compares with new models)

https://www.wow-petopia.com/look.php?id=eagle2brown

Is a way to make this possible?
Khanzo. Blademaster and Explorer

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Thu Apr 28, 2022 1:11 am

Updates have slowed down because I've got no one who has more experience working with BLP compression and formatting, and I haven't heard from Crestian in a while, so I may also need a new asset artist.

If anyone knows someone who has experience making custom textures who can fill either or both of these roles, please point them this way.

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat Apr 30, 2022 2:03 am

I'm seeing some places where I could improve on the existing Goblin PC sounds, as they seem jury-rigged to use normal NPC Goblin mob combat sound entries in SoundEntries, and somehow the Female Goblin PCs point to Male Gnomes for their combat sound entries. I imagine that the planned addition of custom voice lines for the Goblin PCs will change SoundEntries to better facilitate this, but would it be unreasonable to ask a dev if I might be pointed in the right direction for how to modify the DBC in advance, that I might plug in the Cataclysm Goblin combat sounds for Patch-Y.MPQ?

That would be quite helpful and be a nice stop-gap until any voice-acting work can be done.

Leojjet
Posts: 1

Re: Turtle HD (WIP)

Post by Leojjet » Sat Apr 30, 2022 1:46 pm

Redmagejoe wrote:
Sat Apr 30, 2022 2:03 am
I'm seeing some places where I could improve on the existing Goblin PC sounds, as they seem jury-rigged to use normal NPC Goblin mob combat sound entries in SoundEntries, and somehow the Female Goblin PCs point to Male Gnomes for their combat sound entries. I imagine that the planned addition of custom voice lines for the Goblin PCs will change SoundEntries to better facilitate this, but would it be unreasonable to ask a dev if I might be pointed in the right direction for how to modify the DBC in advance, that I might plug in the Cataclysm Goblin combat sounds for Patch-Y.MPQ?

That would be quite helpful and be a nice stop-gap until any voice-acting work can be done.
For what it’s worth I think your doing an amazing job with this stuff. I know in the past the devs didn’t exactly provide support for HD mods like this, but I hope one of the more “turtle tech” savvy devs will reach out eventually.

I’d guess after the class changes are out, it’s probably highest on the que.
Last edited by Leojjet on Sat Apr 30, 2022 3:52 pm, edited 1 time in total.

Tyrkir
Posts: 1

Re: Turtle HD (WIP)

Post by Tyrkir » Sat Apr 30, 2022 2:25 pm

First of all great work on this, nicely done.
I am curious if the only thing i wanted to change is some of the player character models, how would i need to go about it? For example if i wanted the humans changed but not the weapons or the terrain etc.

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Sofacrusader
Posts: 1

Re: Turtle HD (WIP)

Post by Sofacrusader » Fri May 06, 2022 1:43 pm

Thank you for the mod!

Noker
Posts: 1

Re: Turtle HD (WIP)

Post by Noker » Sat May 07, 2022 4:36 pm

Bug report. Troll model with green skin looks like a flesh golem, with texture chaos.

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat May 07, 2022 7:08 pm

Noker wrote:
Sat May 07, 2022 4:36 pm
Bug report. Troll model with green skin looks like a flesh golem, with texture chaos.
I am aware of this. We do not have HD assets for jungle troll skin, so until Crestian returns or another artist steps in, there's nothing that can be done about it.

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Grimhornett
Posts: 1

Re: Turtle HD (WIP)

Post by Grimhornett » Wed May 11, 2022 2:51 pm

Are you going to manage to put the voices of the female goblins PCs?

The voices of the male gnomes disturb me. xD

Thx again for this mod !

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed May 11, 2022 11:38 pm

If you spot any items that show checkered boxes with Turtle HD and not without, please report the item name in here so I can update the ItemDisplayInfo.dbc

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Redmagejoe
Posts: 160

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue May 17, 2022 7:09 am

Fixed a number of audio bugs and a few memory crashes and graphic bugs. Sadly, there's still a lot of progress to make on the graphics bugs front. Please bear with me, as I am currently without an artist.

Grab the latest version of patch-W.MPQ from the first post.

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