Turtle HD Project

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Jun 06, 2022 4:29 pm

Rangtuk wrote:
Mon Jun 06, 2022 2:55 pm
So I have a weird bug with mine, not gamebreaking but I can't visually sheath/unsheath my weapons without unequipping them or by attacking something. Additionally, and this is a VERY minor error (assuming its even an error) but Magma Totem, Frost Resist, and Searing Totem have the spiky orc model, but fire nova only has the tauren looking one
The sheathing issue is a known problem even with the unmodified version of this patch that was made for normal vanilla servers. Not something that can be easily remedied on my end, I'm afraid. As for the totems issue, I can take a look into it.
Rangtuk wrote:
Mon Jun 06, 2022 2:55 pm
Also also, it seems my cast bar has been moved to the very edge of my hotbar? (just above it, instead of a bit higher) I don't use UI mods and this is the only new thing I've downloaded recently
Your UI elements are completely unaffected by anything in my patches.

Gmarguelles
Posts: 8

Re: Turtle HD (WIP)

Post by Gmarguelles » Tue Jun 07, 2022 6:03 am

Is it possible to add the Whitemane skin that is available on wowhead?
https://wow.zamimg.com/uploads/screensh ... temane.jpg

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Redmagejoe
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Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jun 07, 2022 7:32 am

If it's in Turtle's offered skins, and I can get an artist to downport it, then yes, it is possible.

Gmarguelles
Posts: 8

Re: Turtle HD (WIP)

Post by Gmarguelles » Tue Jun 07, 2022 8:57 am

Yes, thats the Whitemane skin that you can buy.
Its the one I was asking for a long time ago, but I just took a look at WoWhead and her skin is updated.

I direly want this please, how can I help?

Gmarguelles
Posts: 8

Re: Turtle HD (WIP)

Post by Gmarguelles » Tue Jun 07, 2022 9:06 am

https://www.wowhead.com/npc=3977/high-i ... -whitemane

Here is the wow head model on wowhead.
I dont know how to find it or where to look.

Tarok
Posts: 3

Re: Turtle HD (WIP)

Post by Tarok » Sat Jun 11, 2022 2:27 am

Know this is a huge request, but is there any way to separate out the music? The new music grates on me, especially the cave music. I opened the mpq's with a viewer and I could delete it out of it but then it messes everything up probably because then assets don't line up. Maybe I'll need to extract all old music I want and replace them?

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Redmagejoe
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Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jun 14, 2022 6:44 am

patch-W.MPQ UPDATE

Fixed the white triangle footprint issue with the lava tarantulas and the robot chicken in Tanaris.

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Redmagejoe
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Re: Turtle HD (WIP)

Post by Redmagejoe » Thu Jun 16, 2022 8:07 am

patch-Y.MPQ has been officially discontinued pending the upcoming custom voice-acted High Elf and Goblin patches, and because it was causing intermittent interface sound problems. If you have patch-Y.MPQ, I encourage you to delete it.

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Redmagejoe
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Re: Turtle HD (WIP)

Post by Redmagejoe » Sat Jun 18, 2022 12:55 am

patch-W.MPQ has been updated

There was an issue with some misnamed tags for texture files for creatures, resulting in the client defaulting to stretching old textures over new models. If you spot any other creatures that look like they have weird textures stretched over their model, please report the specific monster name or ID. Ideally, link the database page.

For example, some of the affected creatures were:
https://database.turtle-wow.org/?npc=8208
https://database.turtle-wow.org/?npc=5427
https://database.turtle-wow.org/?npc=5425

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Sun Jun 19, 2022 12:15 am

Even though I'm still lacking an artist for this project, there is some hope in the ease of creating HD assets for the custom turtle skins and the like. Some of the NPCs in the world serve as the basis for custom skins, and it would be relatively easy for an artist to make use of the prebaked NPC textures for creating player character textures that use the same colors and details.

Fingers crossed I kind find a replacement soon.

Gmarguelles
Posts: 8

Re: Turtle HD (WIP)

Post by Gmarguelles » Sun Jun 19, 2022 6:04 am

Gosh, I hope someone is able to join, I thirst for that Scarlet skin in HD

Dushan992
Posts: 1

Re: Turtle HD (WIP)

Post by Dushan992 » Sun Jun 19, 2022 6:12 am

Hi friend first of all i want to thank you for excelent work. It looks amazing and mainly for me player that never played beyond TBC and never experienced new graphics is breathtaking.

I have one bug to report tho, when i added +3 twohand weapon dmg enchant on my sword (Morladim quest sword Archeus) my character cannot be loaded in character panel nor in the little screen on top left corner. While in world it is there but i see that sword is probably missing that little glow that +3 adds. Do you know maybe how to fix that problem or is it better for me to try and get on it some other enchant so bugs dissapears?

Once again i want to thank you for amazing work! :)

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Albusturt
Posts: 20

Re: Turtle HD (WIP)

Post by Albusturt » Sun Jun 19, 2022 4:13 pm

How rich is the music rescore in this patch? Is there any other (Like Leeviathan's music rescore) which has more music?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Jun 20, 2022 12:09 am

Dushan992 wrote:
Sun Jun 19, 2022 6:12 am
Hi friend first of all i want to thank you for excelent work. It looks amazing and mainly for me player that never played beyond TBC and never experienced new graphics is breathtaking.

I have one bug to report tho, when i added +3 twohand weapon dmg enchant on my sword (Morladim quest sword Archeus) my character cannot be loaded in character panel nor in the little screen on top left corner. While in world it is there but i see that sword is probably missing that little glow that +3 adds. Do you know maybe how to fix that problem or is it better for me to try and get on it some other enchant so bugs dissapears?

Once again i want to thank you for amazing work! :)
I can't say I'm aware of what would be causing disappearing characters, but I have noticed it myself before. I was unable to draw a correlation, so I will have to see if I can narrow it down specifically to enchants that I might get to the bottom of this.
Albusturt wrote:
Sun Jun 19, 2022 4:13 pm
How rich is the music rescore in this patch? Is there any other (Like Leeviathan's music rescore) which has more music?
While not all of the music has been replaced, only new tracks added, those added are Cataclysm and onward rescores which are significant improvements over their originals. Elwynn Forest, Stranglethorn Vale, Stormwind, Orgrimmar, etc.

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Daaki
Posts: 16

Re: Turtle HD (WIP)

Post by Daaki » Mon Jun 20, 2022 10:49 pm

Redmagejoe wrote:
Sat Jun 18, 2022 12:55 am
patch-W.MPQ has been updated

There was an issue with some misnamed tags for texture files for creatures, resulting in the client defaulting to stretching old textures over new models. If you spot any other creatures that look like they have weird textures stretched over their model, please report the specific monster name or ID. Ideally, link the database page.

For example, some of the affected creatures were:
https://database.turtle-wow.org/?npc=8208
https://database.turtle-wow.org/?npc=5427
https://database.turtle-wow.org/?npc=5425
I noticed this bad texture from the sheep in the cow level. The cats in the high elf city also have very odd textures similar to the sheep, where textures from certain body parts are in the wrong positions.

Image

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Jun 20, 2022 11:14 pm

I may actually be able to cheat a little with the assets that are not Turtle custom. I can go find the Legion versions of these assets which exist in retail and downport them. The problem is there is no SheepBrown in my pack, but Sir Jessy uses SheepBrown, so it's just using the low-res version wrapped around an HD model. Same goes for the Dawnsabers.

I'll make an update once I've stolen these assets and put them into my patch. Custom Turtle assets will still need to be made by an artist that I do not currently have.

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Casavir
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Re: Turtle HD (WIP)

Post by Casavir » Tue Jun 21, 2022 2:22 am


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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jun 21, 2022 4:05 am

PATCH-W.MPQ UPDATE
  • Fixed Sir Jessy using OLD sheep texture, added HD SheepBrown texture.
  • Fixed Icepoint Whiteclaws using old polar bear model and texture, now using the HD model and texture. Any other bears that were using the old model and texture have also been updated to use the HD assets.
  • Updated Thrall to use the new unique model from later expansions.
  • Fixed Crimson Lynxes in Quel'thalas using new model but old texture
Image

Image

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Bowser
Posts: 24

Re: Turtle HD (WIP)

Post by Bowser » Tue Jun 21, 2022 1:01 pm

I have been following this thread closely since March. This HD patch is in my opinion an impressive and badly needed graphics update.

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Faustorgo
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Location: Lima - Perú
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Re: Turtle HD (WIP)

Post by Faustorgo » Tue Jun 21, 2022 11:32 pm

Daaki wrote:
Mon Jun 20, 2022 10:49 pm
Redmagejoe wrote:
Sat Jun 18, 2022 12:55 am
patch-W.MPQ has been updated

There was an issue with some misnamed tags for texture files for creatures, resulting in the client defaulting to stretching old textures over new models. If you spot any other creatures that look like they have weird textures stretched over their model, please report the specific monster name or ID. Ideally, link the database page.

For example, some of the affected creatures were:
https://database.turtle-wow.org/?npc=8208
https://database.turtle-wow.org/?npc=5427
https://database.turtle-wow.org/?npc=5425
I noticed this bad texture from the sheep in the cow level. The cats in the high elf city also have very odd textures similar to the sheep, where textures from certain body parts are in the wrong positions.

Image
The Cow level doesnt exist!

Fournier
Posts: 1

Re: Turtle HD (WIP)

Post by Fournier » Tue Jun 21, 2022 11:38 pm

First of all, love the updated graphics. Strong work.

My orc’s face however got all screwed up. It looks all washed out. I’ve seen other orcs in game and their faces appear normal.

Any ideas on a fix?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Jun 22, 2022 12:15 am

Fournier wrote:
Tue Jun 21, 2022 11:38 pm
First of all, love the updated graphics. Strong work.

My orc’s face however got all screwed up. It looks all washed out. I’ve seen other orcs in game and their faces appear normal.

Any ideas on a fix?
This is due to custom skins/faces that Turtle WoW uses that are higher than the normal cap for number of skins/faces in vanilla WoW. This patch was not made for Turtle, I simply ported it to work with Turtle. This will be an issue until I can find an artist willing to create HD assets of these Turtle appearances for me.

NOTICE AND REQUEST
There are some items on this patch which cause characters to not render in equipment screen or dressing room (and XPerl 3D portraits) but display fine in the game world. I am sure I know the cause of and how to fix these, but I will need players using the patch to post here which items are causing this so I can fix them.

Currently known bugged items: Halo of Transcendence and Azuresong Mageblade.


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Galendor
Posts: 200

Re: Turtle HD (WIP)

Post by Galendor » Wed Jun 22, 2022 5:32 am

I believe Thrall's model from SL fits much better for a warchief but guess it's not so easy to put it in Vanilla.

Bran34
Posts: 2

Re: Turtle HD (WIP)

Post by Bran34 » Wed Jun 22, 2022 6:28 am

I have no idea how to pack and unpack the texture files, but I noticed you say that high elf eyes turn green. If it's a simple texture issue, if you pass me those files I can edit them to have the correct eye color and send them back.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Jun 22, 2022 6:47 am

Bran34 wrote:
Wed Jun 22, 2022 6:28 am
I have no idea how to pack and unpack the texture files, but I noticed you say that high elf eyes turn green. If it's a simple texture issue, if you pass me those files I can edit them to have the correct eye color and send them back.
That would be incredibly helpful. There's a lot of files, but if you're willing, please have a look at these and take a crack at it. Please do not rename any of the files or change the directories if at all possible.

https://www.mediafire.com/file/5moateks ... PQ.7z/file

In the process of uploading this, I found that the eyeglow was not properly ported over. Next version of this patch will give High Elves their (green atm) eyeglow back. There is a donation skin that gives the green eyes back, I just have to figure out which of the skins it's replacing so that I can copy the HD version of this patch over that file. I didn't provide that file for your editing. Any files that already have blue eyes, please ignore. Those are low res files that I have yet to replace with the HD assets.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Jun 22, 2022 7:43 am

Bran34 wrote:
Wed Jun 22, 2022 6:28 am
I have no idea how to pack and unpack the texture files, but I noticed you say that high elf eyes turn green. If it's a simple texture issue, if you pass me those files I can edit them to have the correct eye color and send them back.
Also, I have here the files my previous artist, Crestian, sent me. Unfortunately they're unusable because in converting the original BLP texture files to PNG, he used a tool really not made for WoW files and so they ended up corrupted. The PNGs are completely viewable, so you can use them as reference, but DO NOT use these PNGs as the finished product. ONLY reference them. I CANNOT convert them back to usable BLP files. This also contains the broken Night Elf black hair. If you'd be willing to take a crack at recreating them, I can grab some working HD Night Elf hair and convert them for you to turn into working black versions.

https://www.mediafire.com/file/lggjwctm ... st.7z/file

Bran34
Posts: 2

Re: Turtle HD (WIP)

Post by Bran34 » Wed Jun 22, 2022 8:09 am

I've started working on them and have a couple finished, just to ensure that this is compatible though please try repacking this file and seeing if it'll work. If it does, I'll finish up the rest.

https://www.mediafire.com/file/htqhm7mu ... 0.png/file

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Jun 22, 2022 8:31 am

It works perfectly!

Image

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Faustorgo
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Re: Turtle HD (WIP)

Post by Faustorgo » Wed Jun 22, 2022 3:25 pm

Nice!

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Ramue
Posts: 18

Re: Turtle HD (WIP)

Post by Ramue » Thu Jun 23, 2022 2:21 am

Redmagejoe wrote:
Wed Jun 22, 2022 8:31 am
It works perfectly!

Image
My hope is this can be given to turtle so they can replace those old TBC beta models for their high elves when ever they next send out an update to their client.

The men are mostly fine but women are much further from finished with those beta models.

Either way When ever this goes live to your mod I am 100% using it! <3

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Heroclastus
Posts: 56

Re: Turtle HD (WIP)

Post by Heroclastus » Thu Jun 23, 2022 6:58 am

Thx from me too for all the effort. I wish I could help with the 3d assets but I don't have the knowledge 🥺

Any chance that one can correct items that aren't held in th correct hand, e.g. gnome female holds food/drink,mining pick/blacksmith Hammer in the wrong hand ?

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Albusturt
Posts: 20

Re: Turtle HD (WIP)

Post by Albusturt » Thu Jun 23, 2022 5:10 pm

Would there be compatibility problems if this was used in other servers without High Elf or Goblin custom races?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Thu Jun 23, 2022 5:50 pm

Albusturt wrote:
Thu Jun 23, 2022 5:10 pm
Would there be compatibility problems if this was used in other servers without High Elf or Goblin custom races?
This one specifically? Yes. This patch is built upon an existing patch that is made for completely unmodified vanilla servers. I used to have those on my Drive as well, but have since removed them. They can be found online, however.

Silcrow
Posts: 12

Re: Turtle HD (WIP)

Post by Silcrow » Thu Jun 23, 2022 11:01 pm

Alright, I edited "crest's" work. See if any of these work.

https://mega.nz/file/xZpwgK6a#R6JWn5vj_ ... Kn5rj3rvRo

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