Turtle HD Project
Re: Turtle HD (WIP)
Hello, I also got the issue with staying effects on the ground.
Actually I am just using the voice patch, und have removed the ground texture one again, but the issue prevails (never tried the character model patch)
Someone on discord claimed updating nvidia helped him, but for me no change.
Actually I am just using the voice patch, und have removed the ground texture one again, but the issue prevails (never tried the character model patch)
Someone on discord claimed updating nvidia helped him, but for me no change.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
As someone pointed out above, that issue is completely unrelated to these patches.Geojak wrote: ↑Mon Apr 11, 2022 12:59 pmHello, I also got the issue with staying effects on the ground.
Actually I am just using the voice patch, und have removed the ground texture one again, but the issue prevails (never tried the character model patch)
Someone on discord claimed updating nvidia helped him, but for me no change.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
While there are still some rough edges in need of polishing on the current patch, I have given consideration to getting my hands on the Battle for Azeroth files (where new Goblin models were introduced) in the hopes of seeing about importing them. As previously stated, however, the assets may have changed immensely in format by that point and no longer be compatible without being retrofitted, so no promises.
Re: Turtle HD (WIP)
Bug report. High elf priest t2 helm (Halo of transcendence) (on women not tested on men)
The model doesn't appear at all when worn with W patch installed and if character preview is opened with a high elf wearing one the entire character disappears in the window. Even the character select screen goes completely black if a helf is wearing one.
The model doesn't appear at all when worn with W patch installed and if character preview is opened with a high elf wearing one the entire character disappears in the window. Even the character select screen goes completely black if a helf is wearing one.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
Great, now I have to figure out what could possibly be causing THAT. It's specifically when the item is equipped and unequipped that you can see this happen?
Re: Turtle HD (WIP)
Is there a way to only download the legion models without having world and spell models ? Would love to have the option to only use the character models.
Re: Turtle HD (WIP)
omg this is so awesome! I never thought this day would come!
Re: Turtle HD (WIP)
@Glarthir yeah bro, works like a charm
Re: Turtle HD (WIP)
Your work is awesome
But id love have the eagles with upgraded model (i have a amani eagle as hunter pet and retain the classic model. And looks crappy compares with new models)
https://www.wow-petopia.com/look.php?id=eagle2brown
Is a way to make this possible?
But id love have the eagles with upgraded model (i have a amani eagle as hunter pet and retain the classic model. And looks crappy compares with new models)
https://www.wow-petopia.com/look.php?id=eagle2brown
Is a way to make this possible?
Khanzo. Blademaster and Explorer
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
Updates have slowed down because I've got no one who has more experience working with BLP compression and formatting, and I haven't heard from Crestian in a while, so I may also need a new asset artist.
If anyone knows someone who has experience making custom textures who can fill either or both of these roles, please point them this way.
If anyone knows someone who has experience making custom textures who can fill either or both of these roles, please point them this way.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
I'm seeing some places where I could improve on the existing Goblin PC sounds, as they seem jury-rigged to use normal NPC Goblin mob combat sound entries in SoundEntries, and somehow the Female Goblin PCs point to Male Gnomes for their combat sound entries. I imagine that the planned addition of custom voice lines for the Goblin PCs will change SoundEntries to better facilitate this, but would it be unreasonable to ask a dev if I might be pointed in the right direction for how to modify the DBC in advance, that I might plug in the Cataclysm Goblin combat sounds for Patch-Y.MPQ?
That would be quite helpful and be a nice stop-gap until any voice-acting work can be done.
That would be quite helpful and be a nice stop-gap until any voice-acting work can be done.
Re: Turtle HD (WIP)
For what it’s worth I think your doing an amazing job with this stuff. I know in the past the devs didn’t exactly provide support for HD mods like this, but I hope one of the more “turtle tech” savvy devs will reach out eventually.Redmagejoe wrote: ↑Sat Apr 30, 2022 2:03 amI'm seeing some places where I could improve on the existing Goblin PC sounds, as they seem jury-rigged to use normal NPC Goblin mob combat sound entries in SoundEntries, and somehow the Female Goblin PCs point to Male Gnomes for their combat sound entries. I imagine that the planned addition of custom voice lines for the Goblin PCs will change SoundEntries to better facilitate this, but would it be unreasonable to ask a dev if I might be pointed in the right direction for how to modify the DBC in advance, that I might plug in the Cataclysm Goblin combat sounds for Patch-Y.MPQ?
That would be quite helpful and be a nice stop-gap until any voice-acting work can be done.
I’d guess after the class changes are out, it’s probably highest on the que.
Last edited by Leojjet on Sat Apr 30, 2022 3:52 pm, edited 1 time in total.
Re: Turtle HD (WIP)
First of all great work on this, nicely done.
I am curious if the only thing i wanted to change is some of the player character models, how would i need to go about it? For example if i wanted the humans changed but not the weapons or the terrain etc.
I am curious if the only thing i wanted to change is some of the player character models, how would i need to go about it? For example if i wanted the humans changed but not the weapons or the terrain etc.
Re: Turtle HD (WIP)
Bug report. Troll model with green skin looks like a flesh golem, with texture chaos.
- Grimhornett
- Posts: 1
Re: Turtle HD (WIP)
Are you going to manage to put the voices of the female goblins PCs?
The voices of the male gnomes disturb me. xD
Thx again for this mod !
The voices of the male gnomes disturb me. xD
Thx again for this mod !
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
If you spot any items that show checkered boxes with Turtle HD and not without, please report the item name in here so I can update the ItemDisplayInfo.dbc
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
Fixed a number of audio bugs and a few memory crashes and graphic bugs. Sadly, there's still a lot of progress to make on the graphics bugs front. Please bear with me, as I am currently without an artist.
Grab the latest version of patch-W.MPQ from the first post.
Grab the latest version of patch-W.MPQ from the first post.
Re: Turtle HD (WIP)
Thanks for your effort bro, apreciatte :D
Re: Turtle HD (WIP)
Hello! Great Addon, i love it!
A friend of mine ran into a bug with it, maybe you know why it happens and if it's fixable.
The bug is the following: His little wizard gnome lost his fabulous wizard beard
A friend of mine ran into a bug with it, maybe you know why it happens and if it's fixable.
The bug is the following: His little wizard gnome lost his fabulous wizard beard
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
That is not one of the facial hairstyles available with the patch, and looks more like a bug where certain assets are not being loaded. Are you using any other patches besides the ones I linked and the ones that came with Turtle? These problems can happen when you mix and match patches.
That same beard should appear roughly like this:
That same beard should appear roughly like this:
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
There's been another update to address a few more bugs. Please grab the latest patch-W.MPQ at your earliest convenience. As always, report any bugs you find here, bearing in mind there are still some graphical bugs for missing assets while I am without an artist.
Looking for a new texture artist, on that note, as Crestian has gone MIA.
Looking for a new texture artist, on that note, as Crestian has gone MIA.
Re: Turtle HD (WIP)
Love the look of this mod, thank you so much for your efforts. I just wanted to report a bug I have encountered and wondered if this is fixable on my end or if it's a known issue.
Goblin characters appear totally bald for me, with nothing but the scalp texture (on females), the added hairstyles are not showing. As far as I'm aware I have no other patches installed besides the HD environment pack.
Goblin characters appear totally bald for me, with nothing but the scalp texture (on females), the added hairstyles are not showing. As far as I'm aware I have no other patches installed besides the HD environment pack.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
This is an unfortunate side effect of the patch, and I will try to see if I can't re-enable them through DBC modification.
EDIT: I have been able to resolve the issue with Goblin hair not appearing by removing the CharHairGeosets.dbc from patch-W with no immediately apparent side-effects on other races. Now let's see if I can fix the skin color not changing on my patch.
EDIT2: Alright, I've completely fixed Goblins hair and skin and eye colors. Expect an update to the patch soon.
EDIT: I have been able to resolve the issue with Goblin hair not appearing by removing the CharHairGeosets.dbc from patch-W with no immediately apparent side-effects on other races. Now let's see if I can fix the skin color not changing on my patch.
EDIT2: Alright, I've completely fixed Goblins hair and skin and eye colors. Expect an update to the patch soon.
I have found what appears to be 3 "missing" facial hairs on my patch, which I can only assume are additional facial hairs implemented by Turtle. There won't be a fix for this unless I can find a new asset artist to create HD versions of these Turtle hairs, I'm afraid.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
Updated patch-W.MPQ to fix Goblin graphical bugs.
I am aware of certain graphical bugs with items like Ebon Mask displaying a no-model checkered box, and am taking notes and fixing them as I come across them. The HD patch tried to replace several items with Legion counterparts, but it seems the assets don't work properly on High Elves or Goblins. Rather than try to make the new models work, it would be easier to revert them.
If you spot any other items that behave this way, let me know, and when I have enough fixes I'll push out another update.
I am aware of certain graphical bugs with items like Ebon Mask displaying a no-model checkered box, and am taking notes and fixing them as I come across them. The HD patch tried to replace several items with Legion counterparts, but it seems the assets don't work properly on High Elves or Goblins. Rather than try to make the new models work, it would be easier to revert them.
If you spot any other items that behave this way, let me know, and when I have enough fixes I'll push out another update.
Re: Turtle HD (WIP)
Hello, it' me again. About that missing gnome beard. We tried everything. We deleted all addons, deinstalled turtle wow. Even used your updated version. Still the gnome beard is missing, like on the pictures above
Re: Turtle HD (WIP)
Just wanted to say thank you for making this :D hope it gets more updated.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
As stated, this is because we do not currently have the assets. Please be patient until I can find a new assets artist to create them.
Re: Turtle HD (WIP)
Oh sorry, i thought you talked about other assets and not the gnome one. My bad Redmagejoe, thanks for your reply :)
Re: Turtle HD (WIP)
Not sure if this was mentioned, but after adding this mod, I will see spell effects linger long after the spell is over. Example: As a Paladin, after casting consecrate, every time I come back to the area where I first cast it, I still see the spell effect pulsating holy light. In an area where I fought a lot of mobs, it looks like a German techno dance club.
- Redmagejoe
- Posts: 1125
Re: Turtle HD (WIP)
That is actually independent of the mod and has reports weeks ago from players not using any mods whatsoever. I don't recall what the solution was, but it may have been a caching issue.Hibernate wrote: ↑Sat May 21, 2022 5:53 pmNot sure if this was mentioned, but after adding this mod, I will see spell effects linger long after the spell is over. Example: As a Paladin, after casting consecrate, every time I come back to the area where I first cast it, I still see the spell effect pulsating holy light. In an area where I fought a lot of mobs, it looks like a German techno dance club.
Re: Turtle HD (WIP)
Hi there! Is there a way I could tweak the files to make it so the mod updates only the music, but leaves the models and textures in their vanilla states?. Thanks in advance! Incredible work you've been doing.
Re: Turtle HD (WIP)
Hey, been using it for awhile now and it seems i crash every now and then. It says it's Model2\M2.cpp and Not enough memory resources are available to process this command.
Line: 111
If you can do have a look into it, thanks in advance :)
Line: 111
If you can do have a look into it, thanks in advance :)