Turtle HD Project

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Jul 25, 2022 11:17 pm

Pontifice wrote:
Mon Jul 25, 2022 11:13 pm
Hello, I'm getting Green Eyed High Elves, how do I fix this?
Known. Had someone working on making HD blue eye textures, then they vanished off the face of the earth before we could get them in the proper format to put in the patch. Please bear with it for now.

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Texhnolyze
Posts: 7

Re: Turtle HD (WIP)

Post by Texhnolyze » Mon Jul 25, 2022 11:59 pm

Reporting green elf building textures with the new update.

Image

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jul 26, 2022 12:10 am

Texhnolyze wrote:
Mon Jul 25, 2022 11:59 pm
Reporting green elf building textures with the new update.

Image
Please make sure you follow the instructions at the top of the first post. You appear to be mixing the old patch which is incompatible with the new update.

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Texhnolyze
Posts: 7

Re: Turtle HD (WIP)

Post by Texhnolyze » Tue Jul 26, 2022 12:23 am

Redmagejoe wrote:
Tue Jul 26, 2022 12:10 am
Texhnolyze wrote:
Mon Jul 25, 2022 11:59 pm
Reporting green elf building textures with the new update.

Image
Please make sure you follow the instructions at the top of the first post. You appear to be mixing the old patch which is incompatible with the new update.
I have deleted them beforehand and that was the result. It seems like there are 3 other patch files too besides your Y and Z, which are patch T, U, and V. What are these, I wonder.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jul 26, 2022 12:25 am

Those are official Turtle patches. Don't touch those. This appears to be Darkshore, and I do not have this same issue on my end. Have you deleted your WDB folder since the update? Delete all old HD MPQs, delete your WDB folder, launch the game, make sure everything looks good, then close the game and reinstall the HD MPQs.

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Texhnolyze
Posts: 7

Re: Turtle HD (WIP)

Post by Texhnolyze » Tue Jul 26, 2022 12:52 am

I still can't get it to work, I guess I'll live without HD environment for now. What matters is the HD character. Thanks for the help and the mod!

Wylde
Posts: 2

Re: Turtle HD (WIP)

Post by Wylde » Tue Jul 26, 2022 5:30 pm

Awesome! Had to rename the 2 tho because of the Darker nights patch which is also named patch-Z.mpq and after the 1.16.1 patch somehow the HD pack PATCH-W.MPQ messed up my disc priest and affli warlock talenttree.For now I kept the updated turtle patch-W, renamed the HD pack to X and Y and so far so good.The 1 gold talent reset was a small price to pay for these great HD packs :) Thanks again Redmagejoe!

Gmarguelles
Posts: 8

Re: Turtle HD (WIP)

Post by Gmarguelles » Tue Jul 26, 2022 5:53 pm

Hello guys!

Any news if the Scarlet Inquisitor (Sally Whitemane) Human Skin is working?
Maybe with the new patch more tools are available? I know the skin exists in Draenor
https://www.wowhead.com/npc=3977/high-i ... -whitemane

Thank you again!

Pontifice
Posts: 6

Re: Turtle HD (WIP)

Post by Pontifice » Tue Jul 26, 2022 9:53 pm

My characters' weapons are always sheathed even when they're attacking.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jul 26, 2022 10:09 pm

Pontifice wrote:
Tue Jul 26, 2022 9:53 pm
My characters' weapons are always sheathed even when they're attacking.
That may be an issue with animations I may or may not be able to fix. What race and gender?

Pontifice
Posts: 6

Re: Turtle HD (WIP)

Post by Pontifice » Tue Jul 26, 2022 10:14 pm

Night elf and human, and I don't tested it in males.

Human mage, staff and dagger.
Night Elf, dagger.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Jul 26, 2022 10:15 pm

I'll see what I can do after hotfix week settles down. If there will be clientside changes that will affect my patch. In the meantime, just report any bugs related to the patch here.

Pontifice
Posts: 6

Re: Turtle HD (WIP)

Post by Pontifice » Tue Jul 26, 2022 10:31 pm

You're my hero.

I always dreamed with a HD Vanilla experience true to the RPG Books, and you're making it happen. You're making the heart of this wage-slave very warm.

I wait the sheath fix eagerly! smiling_turtle

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Texhnolyze
Posts: 7

Re: Turtle HD (WIP)

Post by Texhnolyze » Wed Jul 27, 2022 1:52 am

I've been using this mod since the beginning and I never get that melee weapon sheating bug. As a night elf hunter, I've used various weapons from daggers to swords and polearms, everything is working normally for me. There's a minor issue though, I can't seem the seathe my weapons, but it's minor and easily fixed by using some spells like an aspect.

Volkyte
Posts: 96

Re: Turtle HD (WIP)

Post by Volkyte » Wed Jul 27, 2022 9:21 am

question:gonna make water effect aswell? i mean revamp water like cataclysm did.

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Supersix71
Posts: 3

Re: Turtle HD (WIP)

Post by Supersix71 » Wed Jul 27, 2022 11:36 am

Appreciate all of the work you've put into this on your personal time. Everything looks great and it helps me forget the fact that I'm playing an 18 y/o game.

Volkyte
Posts: 96

Re: Turtle HD (WIP)

Post by Volkyte » Wed Jul 27, 2022 12:00 pm

POSSIBLE bug report: Spirit healers to me appears as white splats on screen, no models, just a white light. I downloaded yesterday the client fresh from zero and just applied your latest patches.

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Raukodor
Posts: 507

Re: Turtle HD (WIP)

Post by Raukodor » Wed Jul 27, 2022 4:15 pm

just applied the last update for the new patch. the textures are ok but the talent calculator is the classic one not the new turtle one
Khanzo. Blademaster and Explorer

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Eruedraith
Posts: 4

Re: Turtle HD (WIP)

Post by Eruedraith » Wed Jul 27, 2022 4:40 pm

For those experiencing issues with the talents not updating to the 1.16.1 trees: make sure you’re not accidentally deleting the new Turtle WoW Patch-W, thinking it’s the old patch from this graphics mod. There should be a patch-W about 360mb in size, which is essential to the 1.16.1 update.

Volkyte
Posts: 96

Re: Turtle HD (WIP)

Post by Volkyte » Wed Jul 27, 2022 7:41 pm

Image

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Supersix71
Posts: 3

Re: Turtle HD (WIP)

Post by Supersix71 » Thu Jul 28, 2022 11:00 am

I don't see that white blob thing in UC. Everything looks as it should.

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Eruedraith
Posts: 4

Re: Turtle HD (WIP)

Post by Eruedraith » Thu Jul 28, 2022 1:40 pm

Supersix71 wrote:
Thu Jul 28, 2022 11:00 am
I don't see that white blob thing in UC. Everything looks as it should.
It’s the spirit healers in the spirit realm across the world, not an NPC in UC.

Volkyte
Posts: 96

Re: Turtle HD (WIP)

Post by Volkyte » Thu Jul 28, 2022 4:34 pm

this happens on all spirit healers. maybe last patch disturbed their skin? neutral_turtle_head

Sirokos
Posts: 1

Error #132

Post by Sirokos » Sat Jul 30, 2022 5:30 pm

I'm getting a crash (error #132) whenever I switch characters in my character screen.
Only happens after I log to another account and then back to the one I want to play.
Can't go up and down to select characters then without crashing.
Tried removing everything. It's the patch-Y.MPQ causing this.
Is there a solution to this?
Image

Esketit1234
Posts: 1

Re: Turtle HD (WIP)

Post by Esketit1234 » Sat Jul 30, 2022 6:36 pm

my troll has messed up ears and jaw textures, is this a graphical bug?

https://i.imgur.com/0IVHU8n.png
https://i.imgur.com/4AQgg2J.png

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat Jul 30, 2022 11:31 pm

Known issue with the Forest Trolls skins, due to not having custom HD textures for them. Please be patient.

The patch is not currently being developed until a final client update comes through which addresses some of the bugs, as this will require comparing client files for compatibility. I will let everyone know when a new update is in the works.

Pontifice
Posts: 6

Re: Turtle HD (WIP)

Post by Pontifice » Sun Jul 31, 2022 7:17 am

Redmagejoe wrote:
Sat Jul 30, 2022 11:31 pm
a final client update
Is the final client update being developed? smiling_turtle

Whitecatmomma
Posts: 4

Re: Turtle HD (WIP)

Post by Whitecatmomma » Mon Aug 01, 2022 7:27 pm

Missing some enviromental textures on character creation sometimes the models won't load other than that everything is going great

Undisturbed
Posts: 1

Re: Turtle HD (WIP)

Post by Undisturbed » Mon Aug 01, 2022 9:42 pm

Does anyone know which T-wow shop mounts are compatible with Turtle HD, I would hate to have to do a trial and error

Whitecatmomma
Posts: 4

Re: Turtle HD (WIP)

Post by Whitecatmomma » Tue Aug 02, 2022 4:49 pm

Got the white creame puff in place of a spirit healer

Sinlock
Posts: 1

Re: Turtle HD (WIP)

Post by Sinlock » Tue Aug 02, 2022 8:37 pm

Image
Using the HD texture pack and just bought a mount off of the turtle shop and it looks like this! please help if possible

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Aug 02, 2022 8:39 pm

Please be patient. There will be some compatibility issues during the post-update period. I will keep everyone posted on when I start working on a new compatibility patch.

Pontifice
Posts: 6

Re: Turtle HD (WIP)

Post by Pontifice » Wed Aug 03, 2022 8:01 pm

Redmagejoe wrote:
Tue Aug 02, 2022 8:39 pm
Please be patient. There will be some compatibility issues during the post-update period. I will keep everyone posted on when I start working on a new compatibility patch.
You're a hero. We love you!

Whitecatmomma
Posts: 4

Re: Turtle HD (WIP)

Post by Whitecatmomma » Thu Aug 04, 2022 10:53 am

Redmagejoe wrote:
Tue Aug 02, 2022 8:39 pm
Please be patient. There will be some compatibility issues during the post-update period. I will keep everyone posted on when I start working on a new compatibility patch.
Take your time, I am sorry if my reports were annoying

Volkyte
Posts: 96

Re: Turtle HD (WIP)

Post by Volkyte » Fri Aug 05, 2022 9:36 am

feedback: since last update, Tirisfla uplands and Hillsbrad Foothills ALWAYS rains. there is never beena single time I saw the sun/clear sky,. always rains.

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