Turtle HD Project

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Aniki22
Posts: 27

Re: Turtle HD (WIP)

Post by Aniki22 » Wed Sep 21, 2022 4:15 am

Can you please tell me if HD models work with new skins or for example with mag'har orcs that you can buy in the store?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Wed Sep 21, 2022 4:58 am

Currently there's no assets available for the Turtle custom skins. However, there is a glimmer of hope that I may convince some artists to take a crack at creating those assets. All I can say is fingers crossed and please bear with the janky appearance of the custom skins in-game.

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Aniki22
Posts: 27

Re: Turtle HD (WIP)

Post by Aniki22 » Wed Sep 21, 2022 4:59 am

Thank you, I wish you luck in finding such people)

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Aniki22
Posts: 27

Re: Turtle HD (WIP)

Post by Aniki22 » Wed Sep 21, 2022 5:02 am

By the way, I also wanted to ask, I remember I used HD models but not yours and there was a bug with the fact that there was no animation for obtaining weapons, or rather the animation itself was there but the weapon remained on the character, does this animation work for you or not?

Mulocalvo
Posts: 1

Re: Turtle HD (WIP)

Post by Mulocalvo » Sat Oct 01, 2022 1:44 pm

Are you still working on this project??

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Grimvarg
Posts: 1

Re: Turtle HD (WIP)

Post by Grimvarg » Sun Oct 09, 2022 11:32 am

Where are the links to the files? I want to download the HD textures :((

Gore28
Posts: 1

Re: Turtle HD (WIP)

Post by Gore28 » Sun Oct 09, 2022 7:58 pm

Redmagejoe wrote:
Mon Mar 21, 2022 8:56 am
********** COMPATIBILITY UPDATE PENDING **********

This patch will not have a new version until Turtle's official patch squish update is pushed. There are too many compatibility fixes for me to maintain mini patches that may need to be updated a dozen times before the final update, so I will not be working on this until then. PLEASE DO NOT PM ME OR POST IN THIS THREAD ASKING WHERE LINKS ARE, WHEN A NEW VERSION IS COMING, OR IF IT IS STILL BEING WORKED ON.

this

Tobias
Posts: 4

Re: Turtle HD (WIP)

Post by Tobias » Sat Oct 15, 2022 5:10 pm

Not that I'm pestering but i'm lead to beleive there is a current non-final patch, but there are no links in the OP. Saw the links for the tools and all, but no patch. Just looking for clarification in case i'm missing out on even an alpha version.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Tue Oct 25, 2022 3:53 am

I have made a WIP compatibility update which will be added with new instructions in the first post shortly after the official Turtle patch squish is pushed out. I have also made a simple tutorial video on how to work with client files and make test patches for any 3D model or texture artists who wish to contribute to this project. If you are an artist and would like a link to this video tutorial, please PM me here on the forums.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Thu Oct 27, 2022 4:09 am

In the process of fine-tuning the patch (and trying to get past the stock mod-independent issue with Gnomeregan music not always playing), I have added all parts of the full score of Operation Gnomeregan as the background music for the Gnomeregan dungeon.


Zorn
Posts: 8

Re: Turtle HD (WIP)

Post by Zorn » Fri Oct 28, 2022 12:10 pm

Can you please tell me witch files are from your Mod? Dont want to delete Game-File-Patches and cant identify the Mod-Patches

Zorn
Posts: 8

Re: Turtle HD (WIP)

Post by Zorn » Fri Oct 28, 2022 12:10 pm

BTW the game just runs fine with your Mod, not even sure if i have to delete them.

Tobias
Posts: 4

Re: Turtle HD (WIP)

Post by Tobias » Sun Oct 30, 2022 12:23 am

Zorn wrote:
Fri Oct 28, 2022 12:10 pm
BTW the game just runs fine with your Mod, not even sure if i have to delete them.
What mod? There is no link to any files? I TOTALLY get hes still working on an update but i'm curious to try the CURRENT version. So WHERE oh WHERE did you download this version of which you speak?

Zorn
Posts: 8

Re: Turtle HD (WIP)

Post by Zorn » Mon Nov 07, 2022 8:23 am

I still have the old Version.

Uaidavi
Posts: 2

Re: Turtle HD (WIP)

Post by Uaidavi » Mon Nov 07, 2022 7:45 pm

Zorn wrote:
Mon Nov 07, 2022 8:23 am
I still have the old Version.
Where banana

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Lorencor
Posts: 34

Re: Turtle HD (WIP)

Post by Lorencor » Tue Nov 08, 2022 7:30 pm

Zorn wrote:
Mon Nov 07, 2022 8:23 am
I still have the old Version.
Can you share with us?
Fixxer

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Remorsx
Posts: 63

Re: Turtle HD (WIP)

Post by Remorsx » Thu Nov 10, 2022 10:51 am

waiting on an update hope u finish it soon! good luck with the code

Tobias
Posts: 4

Re: Turtle HD (WIP)

Post by Tobias » Thu Nov 24, 2022 3:13 am

Zorn wrote:
Mon Nov 07, 2022 8:23 am
I still have the old Version.
Share the old version please. I mean, if its not super buggy, i'll deal with a few this and that. The original models are just cancer to the eyes.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Thu Dec 01, 2022 3:33 am

I've been contemplating after my next release putting some time into grabbing zone music from Cataclysm onward and adding them into the mix of existing Zone Music. As it stands right now, there's a lot of zones that share common music, and apparently there's more zone-specific music in Cataclysm onward. The most noticeable example for me was a lack of Mulgore having its own field music.

People's thoughts on this? It would be a lot of work on my end and I'd have to keep track of yet another DBC with ZoneMusic.dbc and more heavily modify SoundEntries.dbc, but if there's enough support for this idea, I might be inclined to work on it.

Uaidavi
Posts: 2

Re: Turtle HD (WIP)

Post by Uaidavi » Thu Dec 01, 2022 2:37 pm

I personally don't care that much about the new music, honestly.

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Oakenhorn
Posts: 20

Re: Turtle HD (WIP)

Post by Oakenhorn » Thu Dec 01, 2022 9:07 pm

Redmagejoe wrote:
Thu Dec 01, 2022 3:33 am
I've been contemplating after my next release putting some time into grabbing zone music from Cataclysm onward and adding them into the mix of existing Zone Music. As it stands right now, there's a lot of zones that share common music, and apparently there's more zone-specific music in Cataclysm onward. The most noticeable example for me was a lack of Mulgore having its own field music.

People's thoughts on this? It would be a lot of work on my end and I'd have to keep track of yet another DBC with ZoneMusic.dbc and more heavily modify SoundEntries.dbc, but if there's enough support for this idea, I might be inclined to work on it.
First of all, you are doing the great job! Really appreciate it.

Me personally (as developer) always stick to the idea "One single class should be responsive for one single particular job. So, if it's called models it should affect only models.

If you want to somehow mess with music it would be wiser to prepare separate music only patch. No need to combine these two different things.

Nevertheless, if there is a button that allows you to disable the new patch music - that would work too!

Thank you for reading my feedback!
Best Regards.
Immortal

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Fri Dec 02, 2022 6:38 am

The mod currently already modifies music, and did so before I even modified it to work with Turtle. I was simply thinking of going further with it.

Sleepylol
Posts: 2

Re: Turtle HD (WIP)

Post by Sleepylol » Sat Dec 03, 2022 1:05 pm

I think the music isnt that important tbh, i dont know how many people have the music on while chilling here.
Would just love the Models way more tbh, gives the game such a new look and feeling.
Dont need to overdo it anyway:) ur already doing a lot. If the Textures work all fine and there are no bugs with it, i would just leave it like that :)
Everyone is Hyped about the models and the graphics rather than anything else:))

Raswen
Posts: 10

Re: Turtle HD (WIP)

Post by Raswen » Sat Dec 03, 2022 3:54 pm

It would be great if your work was officially included in the turtle.

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Sat Dec 03, 2022 10:25 pm

That would ask to divert too many resources, however.

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Faustorgo
Posts: 73
Location: Lima - Perú
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Re: Turtle HD (WIP)

Post by Faustorgo » Sat Dec 03, 2022 11:00 pm

Go for it RedmageJoe, i agree to your music combination idea .D

Raswen
Posts: 10

Re: Turtle HD (WIP)

Post by Raswen » Sun Dec 04, 2022 7:57 am

Redmagejoe wrote:
Sat Dec 03, 2022 10:25 pm
That would ask to divert too many resources, however.
I understand that it is hard to do this on a free basis. It would be nice if you were hired as a specialist in models and animations.

Ldturtle
Posts: 2

Re: Turtle HD (WIP)

Post by Ldturtle » Sun Dec 04, 2022 6:27 pm

Taking in consideration the limitations of current Goblin customization,how would Legion models affect them?
3-4 faces out of 11?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Sun Dec 04, 2022 10:06 pm

I had a great deal of trouble with trying to downport Cata goblins, and anything past Mists of Pandaria is completely out of the question. The original author who provided the Warlords/Legion new models is not someone that I have the ability to contact, recalling if you will that this project is not something I created but adapted and maintain for Turtle. Past Pandaria, the MPQ file archive system was switched to the CASC system which is near impossible to navigate let alone modify, as files aren't so much individual assets as they are chunks of files in an "archive" that relies on a checksum. In other words, you can't just pull the file you want from it and use it without a great deal of effort or existing knowledge.

Ldturtle
Posts: 2

Re: Turtle HD (WIP)

Post by Ldturtle » Mon Dec 05, 2022 7:43 pm

Can't wait for your new patch,man.

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Tyridun
Posts: 3

Re: Turtle HD (WIP)

Post by Tyridun » Tue Dec 06, 2022 12:07 am

Looks really awesome, cant wait to try this myself!

Winthrop
Posts: 44

Re: Turtle HD (WIP)

Post by Winthrop » Fri Dec 09, 2022 10:58 am

Im having a hard time finding something about a new, coming Turtle WoW patch. Do you have a Link or such?

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Dec 19, 2022 12:59 am

The day has finally come. A new version is available for the masses! Check the first post.

NOTE: You may need to reinstall these after the next major Turtle update due to patch pruning.

I fixed one of the mounts, too:

Image

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Remorsx
Posts: 63

Re: Turtle HD (WIP)

Post by Remorsx » Mon Dec 19, 2022 3:24 pm

is it possible to remove legion character models without removing npc models, spell effects and such? i just really dont like the new undead animations

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Redmagejoe
Posts: 1125

Re: Turtle HD (WIP)

Post by Redmagejoe » Mon Dec 19, 2022 4:10 pm

Possible? Yes, but it would require a completely different patch, which I have no intention of supporting. This patch already requires a lot of upkeep with content updates, and I don't want to try to keep two separate branches organized.

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