Turtle HD (WIP)
Re: Turtle HD (WIP)
Hey guys,
I've been a huge fan of this project since the first week I started playing Turtle WoW and I have to say it makes the game much more immersive! Thank you so much for this!
That being sad, I must confess I don't like most of the changes made to the spell sounds. I know it's just a matter of preference, but I have a feeling that one generic sound is now used for several spells, e.g. mage... evocation, teleport, frostbolt (just to name a few).... they all sound almost the same, just slightly different. Actually it happens with all classes, I'm kind of an Altaholic so I play with all classes. :P
So, I have a question... I don't know if it's possible or if it would be too hard to do (I'm totally ignorant about this mod thing): is this a way to keep all the graphical improvements you guys made (which I love ) but keep the original vanilla sounds?
I've been a huge fan of this project since the first week I started playing Turtle WoW and I have to say it makes the game much more immersive! Thank you so much for this!
That being sad, I must confess I don't like most of the changes made to the spell sounds. I know it's just a matter of preference, but I have a feeling that one generic sound is now used for several spells, e.g. mage... evocation, teleport, frostbolt (just to name a few).... they all sound almost the same, just slightly different. Actually it happens with all classes, I'm kind of an Altaholic so I play with all classes. :P
So, I have a question... I don't know if it's possible or if it would be too hard to do (I'm totally ignorant about this mod thing): is this a way to keep all the graphical improvements you guys made (which I love ) but keep the original vanilla sounds?
Re: Turtle HD (WIP)
Hi there! There is a way to switch back to classic sounds, but you will also lose any changes to the visual effects. You will have to open patch-A with an MPQ editor and go into DBFilesClient folder. Then delete the following dbc files:Grauhase wrote: ↑Wed May 24, 2023 4:20 amHey guys,
I've been a huge fan of this project since the first week I started playing Turtle WoW and I have to say it makes the game much more immersive! Thank you so much for this!
That being sad, I must confess I don't like most of the changes made to the spell sounds. I know it's just a matter of preference, but I have a feeling that one generic sound is now used for several spells, e.g. mage... evocation, teleport, frostbolt (just to name a few).... they all sound almost the same, just slightly different. Actually it happens with all classes, I'm kind of an Altaholic so I play with all classes. :P
So, I have a question... I don't know if it's possible or if it would be too hard to do (I'm totally ignorant about this mod thing): is this a way to keep all the graphical improvements you guys made (which I love ) but keep the original vanilla sounds?
SoundEntries
Spell
SpellVisual
SpellVisualEffectName]
SpellVisualKit
Then go into the Sound folder and delete the whole Spells folder.
Unfortunately this fix requires you to repeat these steps every time you download a new version of patch-A. The only fix to this would be to manually make a new patch, call it something like patch-E, and put copies of all the classic sound files in there where the current HD versions are, naming them the same thing as the sound you want to replace. This will be tedious and as I add more HD sounds you will have to keep replacing my changes, sorry. This is the only solution that is long term, keeps the visual changes, and doesn't require you to edit the dbcs yourself. If you want to edit the dbcs, then there are other options too, but they are also...tedious.
EDIT: Oh, I just realized I should have been clearer about the results of deleting the dbcs and sound files. If you do this, you will lose some spell visual effect changes that I made, such as Paladin Holy Strike resembling Priest Smite, but you probably won't lose the replacement effects that were in the mod before I came around--however some of these are buggy.
Re: Turtle HD (WIP)
Hi Astricon !
Hi there! There is a way to switch back to classic sounds, but you will also lose any changes to the visual effects. You will have to open patch-A with an MPQ editor and go into DBFilesClient folder. Then delete the following dbc files:
SoundEntries
Spell
SpellVisual
SpellVisualEffectName]
SpellVisualKit
...
Thanks for your time and kindness to explain how to do it... :)
Re: Turtle HD (WIP)
I really like the HD pack and it makes a lot of the mounts look amazing. The swift horde worg, though, just had a blob of orange where the armor is.
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- Posts: 70
Re: Turtle HD (WIP)
Make those optional as patch-DAstricon wrote: ↑Wed May 24, 2023 5:49 amHi there! There is a way to switch back to classic sounds, but you will also lose any changes to the visual effects. You will have to open patch-A with an MPQ editor and go into DBFilesClient folder. Then delete the following dbc files:Grauhase wrote: ↑Wed May 24, 2023 4:20 amHey guys,
I've been a huge fan of this project since the first week I started playing Turtle WoW and I have to say it makes the game much more immersive! Thank you so much for this!
That being sad, I must confess I don't like most of the changes made to the spell sounds. I know it's just a matter of preference, but I have a feeling that one generic sound is now used for several spells, e.g. mage... evocation, teleport, frostbolt (just to name a few).... they all sound almost the same, just slightly different. Actually it happens with all classes, I'm kind of an Altaholic so I play with all classes. :P
So, I have a question... I don't know if it's possible or if it would be too hard to do (I'm totally ignorant about this mod thing): is this a way to keep all the graphical improvements you guys made (which I love ) but keep the original vanilla sounds?
SoundEntries
Spell
SpellVisual
SpellVisualEffectName]
SpellVisualKit
Then go into the Sound folder and delete the whole Spells folder.
Unfortunately this fix requires you to repeat these steps every time you download a new version of patch-A. The only fix to this would be to manually make a new patch, call it something like patch-E, and put copies of all the classic sound files in there where the current HD versions are, naming them the same thing as the sound you want to replace. This will be tedious and as I add more HD sounds you will have to keep replacing my changes, sorry. This is the only solution that is long term, keeps the visual changes, and doesn't require you to edit the dbcs yourself. If you want to edit the dbcs, then there are other options too, but they are also...tedious.
EDIT: Oh, I just realized I should have been clearer about the results of deleting the dbcs and sound files. If you do this, you will lose some spell visual effect changes that I made, such as Paladin Holy Strike resembling Priest Smite, but you probably won't lose the replacement effects that were in the mod before I came around--however some of these are buggy.
Also is better to check for this if its possible to port it back.
https://model-changing.net/index.php?ap ... iew&id=226
Re: Turtle HD (WIP)
Are you volunteering? If so thank you since as I stated it would be so much work.
- Redmagejoe
- Posts: 739
Re: Turtle HD (WIP)
What Astricon said. You can't just "make a patch-D" of something that SUBTRACTS from patch-A. You would have to entirely rebuild patch-A or write a patch-D that changes a great many things. Read the red text at the top of the first post of this thread. The contributors are already working hard at no compensation to themselves to create the updates for this patch. If you don't like something about the patch, don't use it, or make you own derivative version. We cannot spare the resources to make variation patches to accommodate 1 or 2 people.
- Redmagejoe
- Posts: 739
Re: Turtle HD (WIP)
********** UPDATE **********
A new version of patch-A is available on the front page! All NPC prebaked textures have been fixed all across Azeroth. No more NPCs with freaky faces! Praise be to the mad lad Astricon!
- Redmagejoe
- Posts: 739
Re: Turtle HD (WIP)
Known bugs on current version:
Decoy Dragonlings (mechanical whelps) in Hateforge Quarry are still texture bugged
Weird checkered cubes on hands after Mage casts Brilliance Aura for about 2 minutes.
Decoy Dragonlings (mechanical whelps) in Hateforge Quarry are still texture bugged
Weird checkered cubes on hands after Mage casts Brilliance Aura for about 2 minutes.
Re: Turtle HD (WIP)
And this autofire but where the arrows/bullets came not from weapon but from couple feet left.
- Redmagejoe
- Posts: 739
Re: Turtle HD (WIP)
I'm curious if this has something to do with model data that isn't compatible with Undead Hunters. This may be a more difficult fix than at first glance, if it requires tampering with model data.
Re: Turtle HD (WIP)
There's in Theramore at the Gryphon Master an issue with Sergeant Terresas face.Redmagejoe wrote: ↑Wed May 24, 2023 5:50 pm********** UPDATE **********
A new version of patch-A is available on the front page! All NPC prebaked textures have been fixed all across Azeroth. No more NPCs with freaky faces! Praise be to the mad lad Astricon!
Re: Turtle HD (WIP)
There seems to be an issue with tauren, as someone has posted in the thread ealier, this issue is still unidentified/unresolved.
It has happened multiple times when I get a #132 crash as soon as I click on male tauren button at character creation. However this error is very difficult to reproduce on purpose, I tried spam clicking "random" button at tauren creation and there was no crash. This crash seems to only happen when it's not expected KEKW.
Personally I do not think this is a high prio issue, just want to point out that it's there.
https://pasteboard.co/FzCQY7jtc7vf.jpg
It has happened multiple times when I get a #132 crash as soon as I click on male tauren button at character creation. However this error is very difficult to reproduce on purpose, I tried spam clicking "random" button at tauren creation and there was no crash. This crash seems to only happen when it's not expected KEKW.
Personally I do not think this is a high prio issue, just want to point out that it's there.
https://pasteboard.co/FzCQY7jtc7vf.jpg
- Redmagejoe
- Posts: 739
Re: Turtle HD (WIP)
Could you give us the names or, more helpfully, their entries on https://database.turtle-wow.org ?
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- Posts: 70
Re: Turtle HD (WIP)
Nevermind, All brackenwall tauren had their faces fixed.
the only issue as of now is the NPC in theramore Sergeant Terresa
https://database.turtle-wow.org/?npc=60732
the only issue as of now is the NPC in theramore Sergeant Terresa
https://database.turtle-wow.org/?npc=60732
Re: Turtle HD (WIP)
my undead is missing half of his face with certain helmets is that being worked on ?