Turtle HD Project

ZyVerus
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Re: Turtle HD (WIP)

Post by ZyVerus » Sun Sep 01, 2024 4:45 pm

Film wrote: Tue Jul 25, 2023 11:38 am
Redmagejoe wrote: Tue Jul 25, 2023 12:28 am
Film wrote: Mon Jul 24, 2023 11:32 pm A high-level elf hunter, with a bow and arrow in his hand, shoots in the same posture as Hawking
a particularly twisted neck, looks weird
Do you have a screenshot of this?
https://postimg.cc/CBNvyzhQ
Image
Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.

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Watchers3d
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Re: Turtle HD (WIP)

Post by Watchers3d » Mon Sep 02, 2024 4:20 pm

ZyVerus wrote: Sun Sep 01, 2024 4:45 pm Hey there, first off I want to say thank you for the work you've put into this and the contribution to the community. I'm running into this same (Quoted) issue after installing Patch A. Any suggestions or possible fixes coming? Thank you in advance.
Unfortunately that's just how Blizzard artist handled this animation at the time. Since then bow reload animation was changed and in retail version it looks more natural. But in Legion models it's like that.

My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

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Daedalus007
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Re: Turtle HD Project

Post by Daedalus007 » Wed Sep 04, 2024 12:34 am

That neck looks very weird. Probably should test myself on a female HE hunter but I haven't seen it look that bad in-game.

ZyVerus
Posts: 2

Re: Turtle HD Project

Post by ZyVerus » Wed Sep 04, 2024 1:19 am

It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.

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Watchers3d
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Re: Turtle HD Project

Post by Watchers3d » Wed Sep 04, 2024 10:21 am

ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.
Yes. 7.3 introduced new combat animations back in 2017. Before 7.3 it was always like that, with wrong foot forward.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

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Akalix
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Re: Turtle HD Project

Post by Akalix » Wed Sep 04, 2024 10:26 pm

Redmagejoe wrote: Thu Aug 29, 2024 11:08 pm
Overberk wrote: Wed Aug 28, 2024 1:22 pm Hi there, any new updates so far?
I haven't gotten any fixes for the existing bugs on patch-Z, so there's currently no pending update for the official release version.
If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
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Redmagejoe
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Re: Turtle HD Project

Post by Redmagejoe » Thu Sep 05, 2024 2:37 am

Akalix wrote: Wed Sep 04, 2024 10:26 pm If you have any specific bugs needing some special attention, I would be happy to sponsor a decent chunk of tokens as a bounty on them, just let me know which.
Armored boars will need a custom texture reworked for the new models from scratch, as in vanilla armored boars use a single texture, whereas newer boars have separate assets for their armor. Turtle HD would have to have the vanilla armored boar textures adapted to the new Legion+ boar models. If this isn't possible, all boars will have to be reverted to vanilla.

Legion+ Zhevras do not have a walking animation, and would need to be re-downported. If this isn't possible, all Zhevras will need to be reverted to vanilla.

There are a few other issues in the last few pages, mainly a missing color texture for tallstriders, but I haven't had the time to look into it myself.

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Kerebrien
Posts: 10

Re: Turtle HD Project

Post by Kerebrien » Thu Sep 05, 2024 8:57 am

This patch overwrites my custom sound folder and when I remove all the sound files and .dbc entries all sounds emitted by changed models are muted. What's the issue?

EDIT: Nvm, the names are all changed x_x
Gotta rework from the ground up with a lot of them, bummer

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Watchers3d
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Re: Turtle HD Project

Post by Watchers3d » Sun Sep 08, 2024 7:11 am

ZyVerus wrote: Wed Sep 04, 2024 1:19 am It's so weird. Are we sure that's how it is in Legion? It almost seems like the animations for the model are only showing up on the top half of the skeleton, while the bottom half is rigid and doesn't change from the standing animation. What's strange is I've had it sometimes alternate between a more natural animation that happens like once in every 20 shots, and the other ones look like this.



It's actually absolutely the same even in default SD female elf model. So, things are how they should be.

I guess sometimes people are just more critical of the newer "soul lacking" models, without noticing the same things in the “good old” ones.
My only character is hardcore high elf mage Watcherself on Turtle WoW. I play occasionally.

Bigbearimpact
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Re: Turtle HD Project

Post by Bigbearimpact » Tue Sep 10, 2024 3:40 am

Hi, after i installed the HD patch, i always get the error msg and the game close when starting the fight with Majordomo in MC. Is there a way to fix this? Thank you.

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Silwarel
Posts: 6

Re: Turtle HD Project

Post by Silwarel » Thu Sep 12, 2024 1:13 pm

Hello everyone!

Today I noticed that shoulder items on Troll females seem to be off, as if placed further behind the actual shoulders than they should be, causing the texture of the shoulders themselves and the shoulder armor to overlap weirdly.

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