I made this simple Byte Patcher in Visual Basic with some old but commonly known fixes for the 1.12 Client.
Also included "AutoLoot" which doesn't seem to be against ToS this way and also my own "fix" disabling the WDB/Cache generation.
It saves and loads your selected fixes upon the next time you open the Patcher.
You can basically apply or undo the fixes on demand/to your liking.

apply 4GB Patch
Makes the game use up to 4GB of virtual memory instead of the designated 2GB.
(same functionality as the 4GB Patch from NTCore )
disable Cache generation
Basically hinders the game from creating a WDB folder and it's cache files within.
(simply changes the foldername to an "blank" name, and since windows can't create such folders the folder and the files within don't get generated at all)
increased Sound Channels
Raises the limit of the maximum useable Sound Channels from 12 to 256.
(ever wondered why some sound effects won't play when you're for e.g. in an crowded area, because all useable sound channels are occupied at that moment.)
improved Field of View
Increases the FoV value from the original ~1.57 to ~1.925 which is used in WotLK.
(same value as in the improved-fov.exe from Torta's Github)
AutoLoot w/o shift
It basically revereses the functionality of it, so you loot automatically without holding [shift] (or your designated key) and loot normally while holding it.
11 Bytes in total get changed with this Patcher.
DL Link: https://www.dropbox.com/s/hibffw7xx7n4d ... r.exe?dl=0
Make sure the Patcher is in your WoW folder. (like the picture above)
Make sure the game isn't running while using the Patcher. (the Patcher will throw an error and it won't work)
Make sure your WoW application is called WoW.exe.
Would be cool to see such additions in an custom Launcher for Turtle WoW.
