Turtle HD (by NeyMey)
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- Posts: 73
- Has liked: 1 time
- Likes: 2 times
Re: Turtle HD (by NeyMey)
i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name
do you know what causes this?
the _ before the name "disables" the patch, doesn't it ?
do you know what causes this?
the _ before the name "disables" the patch, doesn't it ?
Re: Turtle HD (by NeyMey)
Open your Turtle WoW launcher, go to Mods and check each mod you want to keep. Then it won't be renamed.somemagicc wrote: ↑Sat Jan 04, 2025 2:55 pm i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name
do you know what causes this?
the _ before the name "disables" the patch, doesn't it ?
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- Posts: 73
- Has liked: 1 time
- Likes: 2 times
Re: Turtle HD (by NeyMey)
that did it, thank youMrrosh wrote: ↑Sat Jan 04, 2025 3:13 pmOpen your Turtle WoW launcher, go to Mods and check each mod you want to keep. Then it won't be renamed.somemagicc wrote: ↑Sat Jan 04, 2025 2:55 pm i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name
do you know what causes this?
the _ before the name "disables" the patch, doesn't it ?
Re: Turtle HD (by NeyMey)
Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.
This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
Re: Turtle HD (by NeyMey)
Unfortunately, I also don’t know how to solve this problem.Dutok wrote: ↑Sat Jan 04, 2025 4:37 pm Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.
This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
Meow!
Re: Turtle HD (by NeyMey)
This is my karma for being an arcane mage.NeyMey wrote: ↑Sat Jan 04, 2025 8:23 pmUnfortunately, I also don’t know how to solve this problem.Dutok wrote: ↑Sat Jan 04, 2025 4:37 pm Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.
This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
Re: Turtle HD (by NeyMey)
Its a big no for me, the outland is the face of the vanilla clasic intro, not the cataclysm intro (killling the way) but well, theres the intro for anyone who want a vanilla intro styleDiaboli wrote: ↑Thu Jan 02, 2025 4:14 pmYou mean the portal to Outland? Because the one that is already on the mod is much better than the old Vanilla one.Faustorgo wrote: ↑Thu Jan 02, 2025 2:55 pmThanks for everything man, but please please apply this patch n your post, patch-x (can be renamed) from Johnedward (from the forums), this one will replace the awfull main screen in the intro of wow (the dragon) for the Correct One (Vanilla MAIN SCREEN intro) with the Gates, check it please and combine it if you can :DNeyMey wrote: ↑Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)
https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.
Patch A - New models and textures for characters and creatures
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures
Patch Y - Increased view distance
Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)
All patches must be placed in the "Data" folder
Update: I know about the warlock mount issue, still trying to figure it out.
Please don't make it a mandatory addition, there is already an optional patch for those who want it.
I'll rather keep the HD version we got already.
Re: Turtle HD (by NeyMey)
Hi, thank you for all the great work.
Regarding the mob models, are some dragons and the pterrordax models still absolutely massive? I found it very hard to fight the mobs in Un'goro because the models were so huge :)
If they haven't been changed I'll probably just use the character models and terrain. Thank you again!
Regarding the mob models, are some dragons and the pterrordax models still absolutely massive? I found it very hard to fight the mobs in Un'goro because the models were so huge :)
If they haven't been changed I'll probably just use the character models and terrain. Thank you again!
Re: Turtle HD (by NeyMey)
Great work thank you for everything, just one little detail :
In game, I have the music from retail wow now, is it possible to get a version of the mod with the old music?
In game, I have the music from retail wow now, is it possible to get a version of the mod with the old music?
Re: Turtle HD (by NeyMey)
btw theres a way to make arcane missiles spell to work? maybe with old animation? please if anyone know how share a fix
Re: Turtle HD (by NeyMey)
I solved this by using MPQEditor. Edit patch-A.mpq and go into 'Characters' folder. Delete 'Blood Elf' folder from that folder.
The difference between the HD high elf and the regular high elf is practically nothing. It impacts the OG races much more. I have no issue using old high elf model if it means my arcane mage isn't bugged out.
Re: Turtle HD (by NeyMey)
Hello,
I would like to know if you plan to include the new haircuts for the HD model ?
Thanks for all the work done !
I would like to know if you plan to include the new haircuts for the HD model ?
Thanks for all the work done !
Re: Turtle HD (by NeyMey)
I get crashes while on the TB FP from Moonglade to Thunderbluff around or just after Auberdine in Darkshore. Anyone else?
Re: Turtle HD (by NeyMey)
Well it changed but it's not the same !
Check the hairstyles added in TLK, if you select a hairstyle like that (or Turtle hairstyle), then activate Turtle HD you will have a placeholder like on your images.
Re: Turtle HD (by NeyMey)
Ah, I see.
I was really unlucky with this one, too - this is the only NE haircut that has such a placeholder model XD
Okay, thanks for explanation o/
Re: Turtle HD (by NeyMey)
This was done on purpose because Turtle's custom hair is not supported by the new models. If you try to enable it, your character will be bald. Would you prefer your character to be bald? ^^
Meow!
Re: Turtle HD (by NeyMey)
If anyone has issues with certain foliage missing textures, just exit the game and relaunch it. I was missing textures the first time and a relaunch fixed it.
Re: Turtle HD (by NeyMey)
Oh... Nah XD Good call!
In that case, I'll take my new ponytail and enjoy it :D
Re: Turtle HD (by NeyMey)
Thanks bro, it works :DDutok wrote: ↑Tue Jan 07, 2025 12:51 amI solved this by using MPQEditor. Edit patch-A.mpq and go into 'Characters' folder. Delete 'Blood Elf' folder from that folder.
The difference between the HD high elf and the regular high elf is practically nothing. It impacts the OG races much more. I have no issue using old high elf model if it means my arcane mage isn't bugged out.
Re: Turtle HD (by NeyMey)
YepAleksxz wrote: ↑Fri Jan 10, 2025 1:43 am Does this works with CLASSIIC HD? viewtopic.php?f=29&t=16720
Meow!
Re: Turtle HD (by NeyMey)
Thanks for updating this. Was curious, is it possible to make a version with the old ability sounds? The updated blizzard hunter attack sounds are really bad, especially the gunshot. Same with frost mage. Not sure if you could do that, but if not, np, just thought i'd ask.NeyMey wrote: ↑Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)
https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.
Patch A - New models and textures for characters and creatures (DO NOT USE WITHOUT PATCH H)
Optional Patch A - no mob model changes (only player models) (can't be used with Patch H)
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures (DO NOT USE WITHOUT PATCH A)
Patch Y - Increased view distance (Vanilla tweaks required)
Patch E - Alternative softer trees in Elwynn Forest. (Optional, you can not use)
Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)
All patches must be placed in the "Data" folder
Update: I know about the warlock mount issue, still trying to figure it out.
Some creatures/monsters may not display correctly. Right now I can't fix this without deleting all HD creature models. We'll have to be patient...
Re: Turtle HD (by NeyMey)
One question.
Should we use this mod with Redmagejoe's Turtle HD Project or no?
Are there any overlaps, or bugs if we do both?
Should we use this mod with Redmagejoe's Turtle HD Project or no?
Are there any overlaps, or bugs if we do both?