Turtle HD (by NeyMey)

Ship it now, and let the players patch it.
somemagicc
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Re: Turtle HD (by NeyMey)

Post by somemagicc » Sat Jan 04, 2025 2:55 pm

i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name

do you know what causes this?

the _ before the name "disables" the patch, doesn't it ?

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Mrrosh
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Re: Turtle HD (by NeyMey)

Post by Mrrosh » Sat Jan 04, 2025 3:13 pm

somemagicc wrote: Sat Jan 04, 2025 2:55 pm i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name

do you know what causes this?

the _ before the name "disables" the patch, doesn't it ?
Open your Turtle WoW launcher, go to Mods and check each mod you want to keep. Then it won't be renamed.

somemagicc
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Re: Turtle HD (by NeyMey)

Post by somemagicc » Sat Jan 04, 2025 4:05 pm

Mrrosh wrote: Sat Jan 04, 2025 3:13 pm
somemagicc wrote: Sat Jan 04, 2025 2:55 pm i've noticed that sometimes my .mpq's get automatically renamed to have an _ before the name

do you know what causes this?

the _ before the name "disables" the patch, doesn't it ?
Open your Turtle WoW launcher, go to Mods and check each mod you want to keep. Then it won't be renamed.
that did it, thank you

Dutok
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Re: Turtle HD (by NeyMey)

Post by Dutok » Sat Jan 04, 2025 4:37 pm

Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.

This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Sat Jan 04, 2025 8:23 pm

Updated patch B, removed some data from Feralas and Felwood, should reduce the frequency of crashes in these locations.
Meow! turtle_tongue_head

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Sat Jan 04, 2025 8:23 pm

Dutok wrote: Sat Jan 04, 2025 4:37 pm Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.

This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
Unfortunately, I also don’t know how to solve this problem.
Meow! turtle_tongue_head

Dutok
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Re: Turtle HD (by NeyMey)

Post by Dutok » Sun Jan 05, 2025 1:45 pm

NeyMey wrote: Sat Jan 04, 2025 8:23 pm
Dutok wrote: Sat Jan 04, 2025 4:37 pm Does anyone know if there is a solution to using channeled spells on high elf male? When I use arcane missiles on high elf male, the projectiles don't appear until the channel is over. I know this was a bug in the original HD project and I feel like I remember the guy saying it was unfixable.

This mod is sooo pretty. Patch B is blowing me away. Ashenvale looks insane. Thank you to OP and the mod authors.
Unfortunately, I also don’t know how to solve this problem.
This is my karma for being an arcane mage.

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Faustorgo
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Re: Turtle HD (by NeyMey)

Post by Faustorgo » Sun Jan 05, 2025 1:46 pm

Diaboli wrote: Thu Jan 02, 2025 4:14 pm
Faustorgo wrote: Thu Jan 02, 2025 2:55 pm
NeyMey wrote: Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)

https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.

Patch A - New models and textures for characters and creatures
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures
Patch Y - Increased view distance

Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)

All patches must be placed in the "Data" folder

Update: I know about the warlock mount issue, still trying to figure it out.

Image

Image

Image

Image
Thanks for everything man, but please please apply this patch n your post, patch-x (can be renamed) from Johnedward (from the forums), this one will replace the awfull main screen in the intro of wow (the dragon) for the Correct One (Vanilla MAIN SCREEN intro) with the Gates, check it please and combine it if you can :D smiling_turtle_head Image
You mean the portal to Outland? Because the one that is already on the mod is much better than the old Vanilla one.

Please don't make it a mandatory addition, there is already an optional patch for those who want it.

I'll rather keep the HD version we got already.
Its a big no for me, the outland is the face of the vanilla clasic intro, not the cataclysm intro (killling the way) but well, theres the intro for anyone who want a vanilla intro style

Maximan
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Re: Turtle HD (by NeyMey)

Post by Maximan » Sun Jan 05, 2025 6:03 pm

Hi, thank you for all the great work.

Regarding the mob models, are some dragons and the pterrordax models still absolutely massive? I found it very hard to fight the mobs in Un'goro because the models were so huge :)

If they haven't been changed I'll probably just use the character models and terrain. Thank you again!

Aegarn
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Re: Turtle HD (by NeyMey)

Post by Aegarn » Sun Jan 05, 2025 9:24 pm

Great work thank you for everything, just one little detail :

In game, I have the music from retail wow now, is it possible to get a version of the mod with the old music?

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Faustorgo
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Re: Turtle HD (by NeyMey)

Post by Faustorgo » Mon Jan 06, 2025 11:25 pm

btw theres a way to make arcane missiles spell to work? maybe with old animation? please if anyone know how share a fix

Dutok
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Re: Turtle HD (by NeyMey)

Post by Dutok » Tue Jan 07, 2025 12:51 am

Faustorgo wrote: Mon Jan 06, 2025 11:25 pm btw theres a way to make arcane missiles spell to work? maybe with old animation? please if anyone know how share a fix
I solved this by using MPQEditor. Edit patch-A.mpq and go into 'Characters' folder. Delete 'Blood Elf' folder from that folder.

The difference between the HD high elf and the regular high elf is practically nothing. It impacts the OG races much more. I have no issue using old high elf model if it means my arcane mage isn't bugged out. turtle_tongue_head

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Tredecim
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Re: Turtle HD (by NeyMey)

Post by Tredecim » Tue Jan 07, 2025 6:26 am

Hello,

I would like to know if you plan to include the new haircuts for the HD model ?

Thanks for all the work done !

Huma
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Re: Turtle HD (by NeyMey)

Post by Huma » Tue Jan 07, 2025 2:05 pm

Can we have updated spell effects of skills pls?

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feanturi
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Re: Turtle HD (by NeyMey)

Post by feanturi » Tue Jan 07, 2025 7:42 pm

It changed the haircut of my character sad_turtle_head

Without mod:
Image
With mod:
Image

Lurtzimus
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Re: Turtle HD (by NeyMey)

Post by Lurtzimus » Wed Jan 08, 2025 4:51 am

I get crashes while on the TB FP from Moonglade to Thunderbluff around or just after Auberdine in Darkshore. Anyone else?

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Tredecim
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Re: Turtle HD (by NeyMey)

Post by Tredecim » Wed Jan 08, 2025 6:11 am

feanturi wrote: Tue Jan 07, 2025 7:42 pm It changed the haircut of my character sad_turtle_head

Without mod:
Image
With mod:
Image
Well it changed but it's not the same !

Check the hairstyles added in TLK, if you select a hairstyle like that (or Turtle hairstyle), then activate Turtle HD you will have a placeholder like on your images.

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feanturi
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Re: Turtle HD (by NeyMey)

Post by feanturi » Wed Jan 08, 2025 3:34 pm

Tredecim wrote: Wed Jan 08, 2025 6:11 am Well it changed but it's not the same !

Check the hairstyles added in TLK, if you select a hairstyle like that (or Turtle hairstyle), then activate Turtle HD you will have a placeholder like on your images.
Ah, I see.
I was really unlucky with this one, too - this is the only NE haircut that has such a placeholder model XD

Okay, thanks for explanation o/

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Chulain
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Re: Turtle HD (by NeyMey)

Post by Chulain » Wed Jan 08, 2025 11:28 pm

Amazing, love it! Any chance you could make a creature models version, without character models? I can't stand the way orcs walk crying_turtle

edit: not needed anymore, deleted character folders with mpq editor

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 09, 2025 6:34 am

feanturi wrote: Tue Jan 07, 2025 7:42 pm It changed the haircut of my character sad_turtle_head

Without mod:
Image
With mod:
Image
This was done on purpose because Turtle's custom hair is not supported by the new models. If you try to enable it, your character will be bald. Would you prefer your character to be bald? ^^
Meow! turtle_tongue_head

talope
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Re: Turtle HD (by NeyMey)

Post by talope » Thu Jan 09, 2025 3:02 pm

If anyone has issues with certain foliage missing textures, just exit the game and relaunch it. I was missing textures the first time and a relaunch fixed it.

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feanturi
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Re: Turtle HD (by NeyMey)

Post by feanturi » Thu Jan 09, 2025 7:31 pm

NeyMey wrote: Thu Jan 09, 2025 6:34 am This was done on purpose because Turtle's custom hair is not supported by the new models. If you try to enable it, your character will be bald. Would you prefer your character to be bald? ^^
Oh... Nah XD Good call!
In that case, I'll take my new ponytail and enjoy it :D

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Faustorgo
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Re: Turtle HD (by NeyMey)

Post by Faustorgo » Fri Jan 10, 2025 12:03 am

Dutok wrote: Tue Jan 07, 2025 12:51 am
Faustorgo wrote: Mon Jan 06, 2025 11:25 pm btw theres a way to make arcane missiles spell to work? maybe with old animation? please if anyone know how share a fix
I solved this by using MPQEditor. Edit patch-A.mpq and go into 'Characters' folder. Delete 'Blood Elf' folder from that folder.

The difference between the HD high elf and the regular high elf is practically nothing. It impacts the OG races much more. I have no issue using old high elf model if it means my arcane mage isn't bugged out. turtle_tongue_head
Thanks bro, it works :D

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Aleksxz
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Re: Turtle HD (by NeyMey)

Post by Aleksxz » Fri Jan 10, 2025 1:43 am

Does this works with CLASSIIC HD? viewtopic.php?f=29&t=16720

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Fri Jan 10, 2025 11:52 am

Aleksxz wrote: Fri Jan 10, 2025 1:43 am Does this works with CLASSIIC HD? viewtopic.php?f=29&t=16720
Yep
Meow! turtle_tongue_head

Go0mz
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Re: Turtle HD (by NeyMey)

Post by Go0mz » Sun Jan 12, 2025 1:07 am

NeyMey wrote: Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)

https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.

Patch A - New models and textures for characters and creatures (DO NOT USE WITHOUT PATCH H)
Optional Patch A - no mob model changes (only player models) (can't be used with Patch H)
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures (DO NOT USE WITHOUT PATCH A)
Patch Y - Increased view distance (Vanilla tweaks required)
Patch E - Alternative softer trees in Elwynn Forest. (Optional, you can not use)

Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)

All patches must be placed in the "Data" folder

Update: I know about the warlock mount issue, still trying to figure it out.

Some creatures/monsters may not display correctly. Right now I can't fix this without deleting all HD creature models. We'll have to be patient...

Image

Image

Image

Image

Image

Image
Thanks for updating this. Was curious, is it possible to make a version with the old ability sounds? The updated blizzard hunter attack sounds are really bad, especially the gunshot. Same with frost mage. Not sure if you could do that, but if not, np, just thought i'd ask.

misapisa
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Re: Turtle HD (by NeyMey)

Post by misapisa » Sun Jan 12, 2025 1:13 am

One question.

Should we use this mod with Redmagejoe's Turtle HD Project or no?
Are there any overlaps, or bugs if we do both?

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Dracarusggotham
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Re: Turtle HD (by NeyMey)

Post by Dracarusggotham » Sun Jan 12, 2025 5:03 am

Nice work...
Sadly it don't have the new customizations...

Wideworld
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Re: Turtle HD (by NeyMey)

Post by Wideworld » Sun Jan 12, 2025 8:15 pm

Anyone crashed frequently when in Winterspring?

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Exelartz
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Re: Turtle HD (by NeyMey)

Post by Exelartz » Mon Jan 13, 2025 10:53 pm

none of them are working for me is there something im missing

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Wed Jan 15, 2025 4:13 pm

misapisa wrote: Sun Jan 12, 2025 1:13 am One question.

Should we use this mod with Redmagejoe's Turtle HD Project or no?
Are there any overlaps, or bugs if we do both?
This is literally based on his HD mod
Meow! turtle_tongue_head

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