Turtle HD (by NeyMey)

Ship it now, and let the players patch it.
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NeyMey
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Turtle HD (by NeyMey)

Post by NeyMey » Mon Dec 30, 2024 7:42 pm

hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)

https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.

Patch A - New models and textures for characters and creatures (DO NOT USE WITHOUT PATCH H)
Optional Patch A - no mob model changes (only player models) (can't be used with Patch H)
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures (DO NOT USE WITHOUT PATCH A)
Patch Y - Increased view distance (Vanilla tweaks required)
Patch E - Alternative softer trees in Elwynn Forest. (Optional, you can not use)

Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)

All patches must be placed in the "Data" folder

Update: I know about the warlock mount issue, still trying to figure it out.

Some creatures/monsters may not display correctly. Right now I can't fix this without deleting all HD creature models. We'll have to be patient...

For the least amount of bugs I recommend using the optional patch A (with only player models)

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Last edited by NeyMey on Wed Jan 15, 2025 4:35 pm, edited 12 times in total.
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Inverno261193
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Re: Turtle HD (by NeyMey)

Post by Inverno261193 » Mon Dec 30, 2024 10:58 pm

Nice! Does this patch also have the terrain and trees retexture and meshes? I know that patch has crashes all over (example: winterspring)

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Akalix
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Re: Turtle HD (by NeyMey)

Post by Akalix » Mon Dec 30, 2024 10:59 pm

Which all patches is this a combination of? I'm curious which overlap.
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 4:51 am

Inverno261193 wrote: Mon Dec 30, 2024 10:58 pm Nice! Does this patch also have the terrain and trees retexture and meshes? I know that patch has crashes all over (example: winterspring)
I didn't have any crashes in the pure game client. However, I haven't tested Winterspring yet, if you could check it for me I would be very grateful.

Yes, the patches change trees, grass and other plants, but I used the work of at least three different people from the forum, choosing the most stable and having the least bugs. I fix many bugs myself, players report them to me via discord or on the forum. The patch does not play well with PFUI or Vanilla Tweak (I'm trying to figure this out) That's why sometimes there are crashes when flying to Dalaran. But on a clean client the game hasn't crashed even once in the last three days.
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 6:44 am

Akalix wrote: Mon Dec 30, 2024 10:59 pm Which all patches is this a combination of? I'm curious which overlap.
Based on a reworked patch A from here: viewtopic.php?t=2827 combined with this one: viewtopic.php?t=10741
Reworked patch B from here: viewtopic.php?t=15671 combined with patch W from here: viewtopic.php?t=8786
And reworked patch H from here: viewtopic.php?t=14319

Did you really need this information that badly? hiding_smth_turtle_head
Meow! turtle_tongue_head

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Dannic
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Re: Turtle HD (by NeyMey)

Post by Dannic » Tue Dec 31, 2024 9:27 am

I never used the new sounds that i dislike, did you include them in your patch?

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 10:05 am

Dannic wrote: Tue Dec 31, 2024 9:27 am I never used the new sounds that i dislike, did you include them in your patch?
Yes, I did get some messages about new skill sounds. I removed them and posted the new patch A in the link in the first post of the thread.
Meow! turtle_tongue_head

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 11:12 am

Updated Patch B (Changed trees in Duskwood)
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Elisleris
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Re: Turtle HD (by NeyMey)

Post by Elisleris » Tue Dec 31, 2024 11:24 am

Is it possible to use Patch-B without Patch-A as before?

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 11:28 am

Elisleris wrote: Tue Dec 31, 2024 11:24 am Is it possible to use Patch-B without Patch-A as before?
yes it will work without any problem
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Elisleris
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Re: Turtle HD (by NeyMey)

Post by Elisleris » Tue Dec 31, 2024 12:25 pm

NeyMey wrote: Tue Dec 31, 2024 11:28 am
Elisleris wrote: Tue Dec 31, 2024 11:24 am Is it possible to use Patch-B without Patch-A as before?
yes it will work without any problem
Does this patch-B only improve the environment without character models? Like Patch-B (World and environment visual upgrade) from TurtleHD

It will be great to combine all known upgrates for world environment in one (without character textures)
1. patch-B World and environment visual upgrade from TurtleHD
2. alt HD from post of Vidooo viewtopic.php?p=111831#p111831
3. Pretty Night Sky from viewtopic.php?p=70273
4. Enchanced water from viewtopic.php?t=8786
5. Fog Pushback from viewtopic.php?p=72101
Last edited by Elisleris on Tue Dec 31, 2024 10:35 pm, edited 1 time in total.

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Tue Dec 31, 2024 3:53 pm

Elisleris wrote: Tue Dec 31, 2024 12:25 pm Does this patch-B only improve the environment without character models? Like Patch-B (World and environment visual upgrade) from TurtleHD

It will be great to combine all known upgrates for world environment in one (without character textures)
1. patch-B World and environment visual upgrade from TurtleHD
2. alt HD from post of Vidooo viewtopic.php?p=111831#p111831
3. Pretty Night Sky from viewtopic.php?p=70273
4. Enchanced water from viewtopic.php?t=87865
5. Fog Pushback from viewtopic.php?p=72101
Patch B is still only intended to change the graphics of grass, environments and buildings, without affecting player and creature models. Some of the files from the links provided has already been integrated into the patches, but thanks anyway.
Meow! turtle_tongue_head

Diaboli
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Re: Turtle HD (by NeyMey)

Post by Diaboli » Wed Jan 01, 2025 12:09 am

Hi! Everything looks awesome so far.

A small bug I've encountered is that the ridding Zhevra (from the donation mounts) is completely mute.

It's files are under Data/Creature/Unicorn

Not sure what could be the issue...

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Re: Turtle HD (by NeyMey)

Post by Mrrosh » Wed Jan 01, 2025 12:18 am

Can you add this water patch? Seems to work better

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Bahamutxd
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Re: Turtle HD (by NeyMey)

Post by Bahamutxd » Wed Jan 01, 2025 12:47 am

Warlock epic mount particles are showing as some green squares and mechanical auctioner have bad textures

Sagami
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Re: Turtle HD (by NeyMey)

Post by Sagami » Wed Jan 01, 2025 2:39 am

Hello! The patch download link cannot be opened.

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Wed Jan 01, 2025 4:45 am

Bahamutxd wrote: Wed Jan 01, 2025 12:47 am Warlock epic mount particles are showing as some green squares and mechanical auctioner have bad textures
The only way to get rid of the green squares on the warlock mount is to return it to its previous non-HD version.
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Wed Jan 01, 2025 5:59 am

Mrrosh wrote: Wed Jan 01, 2025 12:18 am Can you add this water patch? Seems to work better
Integrated into patch B
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Wed Jan 01, 2025 1:15 pm

Sagami wrote: Wed Jan 01, 2025 2:39 am Hello! The patch download link cannot be opened.
To download you need to have a Google account.
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Inverno261193
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Re: Turtle HD (by NeyMey)

Post by Inverno261193 » Wed Jan 01, 2025 8:05 pm

It appears female blood-elf is missing some animations.
When going diagonally, it appears it's missing the last animation when movement stops. I can't really explain it well, but it like "glitches" from animation C (moving diagonally) to animation A (complete stationary) missing animation B (which is the animations between movement and comnplete stop)

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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 02, 2025 4:34 am

Inverno261193 wrote: Wed Jan 01, 2025 8:05 pm It appears female blood-elf is missing some animations.
When going diagonally, it appears it's missing the last animation when movement stops. I can't really explain it well, but it like "glitches" from animation C (moving diagonally) to animation A (complete stationary) missing animation B (which is the animations between movement and comnplete stop)
I checked it on my high elf, she doesn't have such problems with animations. Her end of movement is the same as for example for humans.
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 02, 2025 4:42 am

Diaboli wrote: Wed Jan 01, 2025 12:09 am Hi! Everything looks awesome so far.

A small bug I've encountered is that the ridding Zhevra (from the donation mounts) is completely mute.

It's files are under Data/Creature/Unicorn

Not sure what could be the issue...
Image
This one?
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Diaboli
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Re: Turtle HD (by NeyMey)

Post by Diaboli » Thu Jan 02, 2025 7:44 am

NeyMey wrote: Thu Jan 02, 2025 4:42 am
Diaboli wrote: Wed Jan 01, 2025 12:09 am Hi! Everything looks awesome so far.

A small bug I've encountered is that the ridding Zhevra (from the donation mounts) is completely mute.

It's files are under Data/Creature/Unicorn

Not sure what could be the issue...
Image
This one?
Yeah that one! It makes the sound when it's summoned but when gets hit or used the mount animation with the spacebar it doesn't make any noise.

It's a dumb thing I know, I don't wanna make you waste your time on it. When I get free time I'll google how I could check on it so I can do the fix for myself:)

Wideworld
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Re: Turtle HD (by NeyMey)

Post by Wideworld » Thu Jan 02, 2025 9:39 am

Thanks for your work!
I noticed some mounts don't have skins, especially some horses, is it my problem or there is no skin for them in the mod?

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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 02, 2025 10:37 am

Wideworld wrote: Thu Jan 02, 2025 9:39 am Thanks for your work!
I noticed some mounts don't have skins, especially some horses, is it my problem or there is no skin for them in the mod?
I updated the patch A several times today. Maybe you downloaded a not quite correct patch? Which horses exactly don't have a texture?
Meow! turtle_tongue_head

Wideworld
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Re: Turtle HD (by NeyMey)

Post by Wideworld » Thu Jan 02, 2025 11:25 am

NeyMey wrote: Thu Jan 02, 2025 10:37 am
Wideworld wrote: Thu Jan 02, 2025 9:39 am Thanks for your work!
I noticed some mounts don't have skins, especially some horses, is it my problem or there is no skin for them in the mod?
I updated the patch A several times today. Maybe you downloaded a not quite correct patch? Which horses exactly don't have a texture?
Such as Human race mounts and Warlock 40 level mount, etc. But my patch was downloaded about 3 days ago, I will download the latest patch.

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Thu Jan 02, 2025 11:55 am

Wideworld wrote: Thu Jan 02, 2025 11:25 am
Such as Human race mounts and Warlock 40 level mount, etc. But my patch was downloaded about 3 days ago, I will download the latest patch.
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Meow! turtle_tongue_head

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Re: Turtle HD (by NeyMey)

Post by Faustorgo » Thu Jan 02, 2025 2:55 pm

NeyMey wrote: Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)

https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.

Patch A - New models and textures for characters and creatures
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures
Patch Y - Increased view distance

Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)

All patches must be placed in the "Data" folder

Update: I know about the warlock mount issue, still trying to figure it out.

Image

Image

Image

Image
Thanks for everything man, but please please apply this patch n your post, patch-x (can be renamed) from Johnedward (from the forums), this one will replace the awfull main screen in the intro of wow (the dragon) for the Correct One (Vanilla MAIN SCREEN intro) with the Gates, check it please and combine it if you can :D smiling_turtle_head Image

Inverno261193
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Re: Turtle HD (by NeyMey)

Post by Inverno261193 » Thu Jan 02, 2025 3:48 pm

Do we have to install these files without requirements? or do these patches require anything?

Diaboli
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Re: Turtle HD (by NeyMey)

Post by Diaboli » Thu Jan 02, 2025 4:14 pm

Faustorgo wrote: Thu Jan 02, 2025 2:55 pm
NeyMey wrote: Mon Dec 30, 2024 7:42 pm hi all! I spent the a lot of time for collecting fixes from different players and combining them into some working patches. According to the tests, all of this patches works well, however, some hairstyles will not display as they should on the turtle. (But you won't see any bald players!)

https://drive.google.com/drive/folders/ ... drive_link
It's far from perfect, but it works. I did the best I could. Please let me know if you find any errors.

Patch A - New models and textures for characters and creatures
Patch B - Textures for ground, buildings, new water textures.
Patch H - Additional textures for creatures
Patch Y - Increased view distance

Use the command (/console farclip [distance]) to change the view distance. (Recommended distance is 1000, do more at your own risk)

All patches must be placed in the "Data" folder

Update: I know about the warlock mount issue, still trying to figure it out.

Image

Image

Image

Image
Thanks for everything man, but please please apply this patch n your post, patch-x (can be renamed) from Johnedward (from the forums), this one will replace the awfull main screen in the intro of wow (the dragon) for the Correct One (Vanilla MAIN SCREEN intro) with the Gates, check it please and combine it if you can :D smiling_turtle_head Image
You mean the portal to Outland? Because the one that is already on the mod is much better than the old Vanilla one.

Please don't make it a mandatory addition, there is already an optional patch for those who want it.

I'll rather keep the HD version we got already.

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Re: Turtle HD (by NeyMey)

Post by NeyMey » Fri Jan 03, 2025 8:51 am

Inverno261193 wrote: Thu Jan 02, 2025 3:48 pm Do we have to install these files without requirements? or do these patches require anything?
Vanilla tweaks required for a Patch Y, thats all.
Meow! turtle_tongue_head

Wearingpink
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Re: Turtle HD (by NeyMey)

Post by Wearingpink » Fri Jan 03, 2025 4:34 pm

Hello! I was wondering if there was some way to make the models HD but keep the old animation? I love the HD models but the new bouncy animations don't look too good for me. Could be a nice middle point!

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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Sat Jan 04, 2025 12:07 pm

Ubdate: Added optional Patch A, no mob model changes (only player models), can't be used with Patch H.
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Sat Jan 04, 2025 12:11 pm

Wearingpink wrote: Fri Jan 03, 2025 4:34 pm Hello! I was wondering if there was some way to make the models HD but keep the old animation? I love the HD models but the new bouncy animations don't look too good for me. Could be a nice middle point!
Animations are tied to the models, old animations on new models will look strange... I will not make such changes
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NeyMey
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Re: Turtle HD (by NeyMey)

Post by NeyMey » Sat Jan 04, 2025 2:53 pm

Image

Removed huge infernal models. If you want to keep them, there is an optional patch in a separate folder via the link in the main message of the topic.
Meow! turtle_tongue_head

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