Enjoy …
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This is one of the discoveries that I've made playing a Starshards Priest, which can result in what feels like an almost (almost!) bottomless mana pool when playing caster builds with lots of Spirit in them. This requires a somewhat different "style" of playing the game, where the desire is to minimize NET mana loss/cost over time while continuously alternating between Cast spells and Channeled spells.
The KEY discovery here is that ...
- Cast spells deduct their mana cost at the END of casting.
- Channeled spells deduct their mana cost at the BEGINNING of channeling.
By following a Cast spell with a Channeled spell, you put the mana costs of the two spells effectively back-to-back such that the mana costs for the two spells happen very quickly in close proximity to each other. However, the 5 Second Rule of spellcasting, which applies an invisible debuff for 5 seconds that reduces mana recovery from Spirit by -100% for those 5 seconds, is only invoked when mana is SPENT. If your entire Cast/Channel/repeat spell rotation lasts 6+ seconds, you will be able to spellcast more or less continuously but be able to recover SOME mana from Spirit while casting regardless of having talents that give you mana recovery from Spirit while casting. Having those talents will help "more" than not having them, but the key here is that with the "right" spell rotation, it is perfectly possible to recover mana from Spirit WHILE casting ... even without having talents (or spells like Mage Armor) that allow you to do so.
The mana benefits of this style of casting begin to accrue on the first repeat of the Cast+Channel spell rotation. Depending on how much Spirit you have in your build, the difference in mana pool endurance can become quite remarkable (speaking from experience on this point!). This is because in most cases, the amount of mana that you can recover from Spirit during your Cast+Channel spell rotation can quickly exceed anything you might have been able to get from stacking Mp5 mods on your gear ... which is something to think about for builds that feel mana starved.
The data tables below cover all conditions of mana recovery from Spirit while casting from 0-100% in 5% increments.
Up to 5 second duration Cast+Channel rotation
Formula: base mana recovery = mana recovery from Spirit during spell rotation
- 0% base mana recovery = 0% mana recovery from Spirit during spell rotation
- 5% base mana recovery = 5% mana recovery from Spirit during spell rotation
- 10% base mana recovery = 10% mana recovery from Spirit during spell rotation
- 15% base mana recovery = 15% mana recovery from Spirit during spell rotation
- 20% base mana recovery = 20% mana recovery from Spirit during spell rotation
- 25% base mana recovery = 25% mana recovery from Spirit during spell rotation
- 30% base mana recovery = 30% mana recovery from Spirit during spell rotation
- 35% base mana recovery = 35% mana recovery from Spirit during spell rotation
- 40% base mana recovery = 40% mana recovery from Spirit during spell rotation
- 45% base mana recovery = 45% mana recovery from Spirit during spell rotation
- 50% base mana recovery = 50% mana recovery from Spirit during spell rotation
- 55% base mana recovery = 55% mana recovery from Spirit during spell rotation
- 60% base mana recovery = 60% mana recovery from Spirit during spell rotation
- 65% base mana recovery = 65% mana recovery from Spirit during spell rotation
- 70% base mana recovery = 70% mana recovery from Spirit during spell rotation
- 75% base mana recovery = 75% mana recovery from Spirit during spell rotation
- 80% base mana recovery = 80% mana recovery from Spirit during spell rotation
- 85% base mana recovery = 85% mana recovery from Spirit during spell rotation
- 90% base mana recovery = 90% mana recovery from Spirit during spell rotation
- 95% base mana recovery = 95% mana recovery from Spirit during spell rotation
- 100% base mana recovery = 100% mana recovery from Spirit during spell rotation
6 second duration Cast+Channel rotation
Formula: 33.3% + (base mana recovery % / 1.5) = mana recovery from Spirit during spell rotation
- 0% base mana recovery = 33.3% mana recovery from Spirit during spell rotation
- 5% base mana recovery = 36.7% mana recovery from Spirit during spell rotation
- 10% base mana recovery = 40.0% mana recovery from Spirit during spell rotation
- 15% base mana recovery = 43.3% mana recovery from Spirit during spell rotation
- 20% base mana recovery = 46.7% mana recovery from Spirit during spell rotation
- 25% base mana recovery = 50.0% mana recovery from Spirit during spell rotation
- 30% base mana recovery = 53.3% mana recovery from Spirit during spell rotation
- 35% base mana recovery = 56.7% mana recovery from Spirit during spell rotation
- 40% base mana recovery = 60.0% mana recovery from Spirit during spell rotation
- 45% base mana recovery = 63.3% mana recovery from Spirit during spell rotation
- 50% base mana recovery = 66.7% mana recovery from Spirit during spell rotation
- 55% base mana recovery = 70.0% mana recovery from Spirit during spell rotation
- 60% base mana recovery = 73.3% mana recovery from Spirit during spell rotation
- 65% base mana recovery = 76.7% mana recovery from Spirit during spell rotation
- 70% base mana recovery = 80.0% mana recovery from Spirit during spell rotation
- 75% base mana recovery = 83.3% mana recovery from Spirit during spell rotation
- 80% base mana recovery = 86.7% mana recovery from Spirit during spell rotation
- 85% base mana recovery = 90.0% mana recovery from Spirit during spell rotation
- 90% base mana recovery = 93.3% mana recovery from Spirit during spell rotation
- 95% base mana recovery = 96.7% mana recovery from Spirit during spell rotation
- 100% base mana recovery = 100% mana recovery from Spirit during spell rotation
8 second duration Cast+Channel rotation
Formula: 50% + (base mana recovery % / 2) = mana recovery from Spirit during spell rotation
- 0% base mana recovery = 50.0% mana recovery from Spirit during spell rotation
- 5% base mana recovery = 52.5% mana recovery from Spirit during spell rotation
- 10% base mana recovery = 55.0% mana recovery from Spirit during spell rotation
- 15% base mana recovery = 57.5% mana recovery from Spirit during spell rotation
- 20% base mana recovery = 60.0% mana recovery from Spirit during spell rotation
- 25% base mana recovery = 62.5% mana recovery from Spirit during spell rotation
- 30% base mana recovery = 65.0% mana recovery from Spirit during spell rotation
- 35% base mana recovery = 67.5% mana recovery from Spirit during spell rotation
- 40% base mana recovery = 70.0% mana recovery from Spirit during spell rotation
- 45% base mana recovery = 72.5% mana recovery from Spirit during spell rotation
- 50% base mana recovery = 75.0% mana recovery from Spirit during spell rotation
- 55% base mana recovery = 77.5% mana recovery from Spirit during spell rotation
- 60% base mana recovery = 80.0% mana recovery from Spirit during spell rotation
- 65% base mana recovery = 82.5% mana recovery from Spirit during spell rotation
- 70% base mana recovery = 85.0% mana recovery from Spirit during spell rotation
- 75% base mana recovery = 87.5% mana recovery from Spirit during spell rotation
- 80% base mana recovery = 90.0% mana recovery from Spirit during spell rotation
- 85% base mana recovery = 92.5% mana recovery from Spirit during spell rotation
- 90% base mana recovery = 95.0% mana recovery from Spirit during spell rotation
- 95% base mana recovery = 97.5% mana recovery from Spirit during spell rotation
- 100% base mana recovery = 100% mana recovery from Spirit during spell rotation
10 second duration Cast+Channel rotation
Formula: 60% + (base mana recovery % / 2.5) = mana recovery from Spirit during spell rotation
- 0% base mana recovery = 60.0% mana recovery from Spirit during spell rotation
- 5% base mana recovery = 62.0% mana recovery from Spirit during spell rotation
- 10% base mana recovery = 64.0% mana recovery from Spirit during spell rotation
- 15% base mana recovery = 66.0% mana recovery from Spirit during spell rotation
- 20% base mana recovery = 68.0% mana recovery from Spirit during spell rotation
- 25% base mana recovery = 70.0% mana recovery from Spirit during spell rotation
- 30% base mana recovery = 72.0% mana recovery from Spirit during spell rotation
- 35% base mana recovery = 74.0% mana recovery from Spirit during spell rotation
- 40% base mana recovery = 76.0% mana recovery from Spirit during spell rotation
- 45% base mana recovery = 78.0% mana recovery from Spirit during spell rotation
- 50% base mana recovery = 80.0% mana recovery from Spirit during spell rotation
- 55% base mana recovery = 82.0% mana recovery from Spirit during spell rotation
- 60% base mana recovery = 84.0% mana recovery from Spirit during spell rotation
- 65% base mana recovery = 86.0% mana recovery from Spirit during spell rotation
- 70% base mana recovery = 88.0% mana recovery from Spirit during spell rotation
- 75% base mana recovery = 90.0% mana recovery from Spirit during spell rotation
- 80% base mana recovery = 92.0% mana recovery from Spirit during spell rotation
- 85% base mana recovery = 94.0% mana recovery from Spirit during spell rotation
- 90% base mana recovery = 96.0% mana recovery from Spirit during spell rotation
- 95% base mana recovery = 98.0% mana recovery from Spirit during spell rotation
- 100% base mana recovery = 100% mana recovery from Spirit during spell rotation
12 second duration Cast+Channel rotation
Formula: 66.7% + (base mana recovery % / 3) = mana recovery from Spirit during spell rotation
- 0% base mana recovery = 66.7% mana recovery from Spirit during spell rotation
- 5% base mana recovery = 68.3% mana recovery from Spirit during spell rotation
- 10% base mana recovery = 70.0% mana recovery from Spirit during spell rotation
- 15% base mana recovery = 71.7% mana recovery from Spirit during spell rotation
- 20% base mana recovery = 73.3% mana recovery from Spirit during spell rotation
- 25% base mana recovery = 75.0% mana recovery from Spirit during spell rotation
- 30% base mana recovery = 76.7% mana recovery from Spirit during spell rotation
- 35% base mana recovery = 78.3% mana recovery from Spirit during spell rotation
- 40% base mana recovery = 80.0% mana recovery from Spirit during spell rotation
- 45% base mana recovery = 81.7% mana recovery from Spirit during spell rotation
- 50% base mana recovery = 83.3% mana recovery from Spirit during spell rotation
- 55% base mana recovery = 85.0% mana recovery from Spirit during spell rotation
- 60% base mana recovery = 86.7% mana recovery from Spirit during spell rotation
- 65% base mana recovery = 88.3% mana recovery from Spirit during spell rotation
- 70% base mana recovery = 90.0% mana recovery from Spirit during spell rotation
- 75% base mana recovery = 91.7% mana recovery from Spirit during spell rotation
- 80% base mana recovery = 93.3% mana recovery from Spirit during spell rotation
- 85% base mana recovery = 95.0% mana recovery from Spirit during spell rotation
- 90% base mana recovery = 96.7% mana recovery from Spirit during spell rotation
- 95% base mana recovery = 98.3% mana recovery from Spirit during spell rotation
- 100% base mana recovery = 100% mana recovery from Spirit during spell rotation
Consolidated comparison table of Cast+Channel rotations
% base mana recovery = Up to 5 second | 6 second | 8 second | 10 second | 12 second
- 00% base mana recovery = 00% | 33.3% | 50.0% | 60.0% | 66.7%
- 05% base mana recovery = 05% | 36.7% | 52.5% | 62.0% | 68.3%
- 10% base mana recovery = 10% | 40.0% | 55.0% | 64.0% | 70.0%
- 15% base mana recovery = 15% | 43.3% | 57.5% | 66.0% | 71.7%
- 20% base mana recovery = 20% | 46.7% | 60.0% | 68.0% | 73.3%
- 25% base mana recovery = 25% | 50.0% | 62.5% | 70.0% | 75.0%
- 30% base mana recovery = 30% | 53.3% | 65.0% | 72.0% | 76.7%
- 35% base mana recovery = 35% | 56.7% | 67.5% | 74.0% | 78.3%
- 40% base mana recovery = 40% | 60.0% | 70.0% | 76.0% | 80.0%
- 45% base mana recovery = 45% | 63.3% | 72.5% | 78.0% | 81.7%
- 50% base mana recovery = 50% | 66.7% | 75.0% | 80.0% | 83.3%
- 55% base mana recovery = 55% | 70.0% | 77.5% | 82.0% | 85.0%
- 60% base mana recovery = 60% | 73.3% | 80.0% | 84.0% | 86.7%
- 65% base mana recovery = 65% | 76.7% | 82.5% | 86.0% | 88.3%
- 70% base mana recovery = 70% | 80.0% | 85.0% | 88.0% | 90.0%
- 75% base mana recovery = 75% | 83.3% | 87.5% | 90.0% | 91.7%
- 80% base mana recovery = 80% | 86.7% | 90.0% | 92.0% | 93.3%
- 85% base mana recovery = 85% | 90.0% | 92.5% | 94.0% | 95.0%
- 90% base mana recovery = 90% | 93.3% | 95.0% | 96.0% | 96.7%
- 95% base mana recovery = 95% | 96.7% | 97.5% | 98.0% | 98.3%
- 100% base mana recovery = 100% | 100% | 100% | 100% | 100%
To use these tables, simply combine the Cast Time plus Channel Duration of the spells you want to pair together.
Untalented Shadow Bolt + Drain Life/Mana = 3s + 5s = 8 second rotation (Warlock)
Untalented Frostbolt + Arcane Missiles = 3s + 5s = 8 second rotation (Mage)
Untalented Fireball + Arcane Missiles = 3.5s + 5s = 8.5 second rotation (Mage)
Untalented Holy Fire + Starshards = 3.5s + 6s = 9.5 second rotation (Night Elf only Priest)
Pyroblast + Arcane Missiles = 6s + 5s = 11 second rotation (Mage)
Instant Shadowbolt (Nightfall proc) + Drain Life/Mana = 1.5s (global cooldown accounting) + 5s = 6.5 seconds (Warlock)
Untalented Holy Fire + Starshards + melee swing = 3.5s + 6s + ~1s = ~10+ second rotation (Night Elf only Priest)
Pyroblast + Arcane Missiles + melee swing = 6s + 5s + 1s = ~12+ second rotation (Mage)
Once you know how long it will take to repeat your casting cycle, simply refer to the tables above and compute how much mana is recovered from Spirit based on how much mana recovery you have from talents/items/etc. on your caster. In cases where your casting time doesn't neatly coincide with the 6/8/10/12 second breakpoints, simply round your spell rotation's time DOWN to the 6/8/10/12 table "below" your spell rotation's actual duration to figure the actual Reliable Minimum amount of mana that you'd be recovering from Spirit while spellcasting that fast. You might get more mana recovered than that, depending on the timing of your casting, but you won't go LOWER than that, which can help with pre-figuring how useful Spirit vs Mp5 mods on gear would be to your overall mana endurance while continuously casting.
Key takeaway here is that if you can Cast/Channel/repeat your spells, you'll be able to recover mana from Spirit while continuously casting and you'll recover MORE mana from Spirit the longer your Cast+Channel rotation takes to complete, because of how the 5 Second Rule of Spellcasting "works" around those combined cycle times. In other words, slower is better for mana recovery from Spirit while casting continuously ... and therefore more "efficient" in terms of net mana lost per damage output onto target(s) over that time span.
Ironically, Mages and Warlocks will see the greatest return on increasing their mana endurance when playing with this factor using a Cast+Channel spell rotation, but Night Elf Priests using this strategy with Starshards (their Priest racial spell) also stand to gain a huge boost in the efficiency of their mana consumption. The Spiritual Guidance talent in the Holy tree along with the Spirit Tap talent in the Shadow tree can turn Night Elf Priests into "powerhouses" of spellpower and mana recovery while continuously casting, making their playstyle very "mage-like" in a damage production role when they can land killing blows. It's one of those things that needs to be experienced directly in order to appreciate.
Granted, these spell rotations are going to be angling to maximize Damage Produced Per Net Mana Lost over the duration of casting, rather than going for the more typical Max Damage Per Second output, but the compensation for that, particularly with high Spirit builds is minimal downtime between kills and a lack of needing to stop to eat/drink, making for a rather resilient playstyle. Since the emphasis here is on the efficient use of resources to produce sustained pressure damage, rather than instantaneous spikes of burst damage, these spell rotations will often be better suited to PvE play than to PvP play.
Besides ... what could be more "turtle" than slowcasting for better net mana loss efficiency?
Unfortunately, Druids do not have any channeled spells that they can repeatedly cast (Hurricane and Tranquility have cooldowns too long to be made part of a repeating spell rotation), while Paladins don't have any channeled spells at all (at least none that would ever be a part of a repeating rotation). Hunters do have a channeled spell (Mend Pet), but most Hunters aren't going to be using it repeatedly. Likewise, I'm also not aware of any Shaman spell rotations that would be able to make use of this discovery (sorry Shamans!).