Join a campfire-sitting, dungeon-crawling, turtle-saving band of adventurers in their travels across Azeroth and go from zero to hero over the course of sixty levels and countless /emotes. Prior experience of roleplaying is unnecessary, so long as you take it seriously (but not too seriously!). Fans of Critical Role and The Adventure Zone will feel especially at home!The Wayfarers are a small, nomadic group founded to combat not the Alliance, but the existential threats that hide themselves in the forgotten corners of Azeroth. As the enterprise is still in its infancy, recruitment for talented but inexperienced (or eccentric) individuals has commenced, with the gathering point of Razor Hill. Word has been sent to Thunder Bluff and Undercity, and favours have been called in to point like-minded souls in our direction.
We are strongly affiliated with the Horde and follow the principles that bind the races together: freedom from oppression, from persecution, and the ability to forge one’s own path in this war-torn world. There must be, if not harmony, then at least tolerance of different walks of life. Nobody’s saying you’ve got to kiss a Forsaken, but at least try and make nice.
Wayfarers can be anyone, from a trainee to an old-hand –– all would-be adventurers chomping at the bit for a chance to prove themselves are welcomed. If you are such a person, whether you seek power, riches, knowledge or glory (or all four at once), you might find your calling with us.
But before you pledge your sword, shield or spells, know this: those who wander off the beaten path will find themselves in constant peril, surrounded by dangerous creatures and environments alike. The pay is adequate at best, and the road long, but the knowledge that your actions could save countless lives and allow the Horde to further advance into uncharted territory should be more than enough recompense.
And if it isn’t enough, well, there's always the treasure.
Other than bog-standard campfire roleplay, we will likely be using game mechanics to create ‘plotted’ roleplaying encounters quickly and efficiently. Party up to explore zones, complete quests, or gather resources while in character, or cut your teeth in a dungeon with other adventurers. (It might make Wailing Caverns a four hour dungeon instead of two…) If these dry up, there is always the possibility of running DM’d encounters or a mission board of some kind –– but that’s something to consider for the future.
House rules are pretty simple and nothing new to those familiar with roleplaying etiquette. Choose lore-friendly names, keep public channels clean (if your great, unbridled passion cannot be contained, take it to /whisper) and don't hate on others on the grounds of race, sexuality, religion, etc. Or for any reason, really.
Obviously, it is not expected for all guild members be roleplaying full-time, and not all dungeon and quest runs will require them to be fully-acted out. In fact, most won’t. For the roleplayers, one of the main goals of the guild is to recreate true, lore-friendly character arcs, something that seems to have faded in recent expansions. We also welcome anyone interested in ‘taking it slow’ in the true spirit of the server as socials, so long as they are respectful of the guild's main interests.
There's more ideas buzzing around that I'm not going to get into here, including a possible OOC gathering during the upcoming beta. Tag me on Discord (Holly#4732) if you have pressing questions or want to express interest in a more casual way than posting on the forums – I already have a list of people to chase up when the server goes live. I desperately wish there was more roleplaying discussion on the forum, as I think it's a nice niche for the server to look into, so here's hoping this sparks some!