Survival Skill

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Torta
Posts: 739

Survival Skill

Post by Torta » Mon May 06, 2019 12:37 am

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Greetings!

We’re bringing back another discontinued feature of Classic World of Warcraft: the old Secondary Skill: Survival.

Visit Stranglethorn Vale and speak to S. J. Erlgadin of Nesingwary's Expedition to get your intensive training in Survival. You’ll learn:
  • How to make [Dim Torch] to brighten up your night and gain +4 spirit for your party!
  • How to build a simple [Fishing Boat] to catch the most tasty fish right in the middle of the lake! Fishing on the boat gives you +50 fishing bonus. Boats last 60 minutes.
  • How to build a [Traveler’s Tent] to have some rest during your journey. The tent lasts 20 minutes and gives you a resting bonus while you’re inside (your rested experience will increase faster).
  • How to create a [Bright Campfire] for you and your fellas. Campfire give +8 spirit to you and your party.
The maximum skill level available right now is 150.
The release is planned on Friday, May 10th 2019.
Thanks to Paw for writing the quest lore.

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Kazgrim
Posts: 328

Re: Sands of Time #5: Survival Skill

Post by Kazgrim » Mon May 06, 2019 1:15 am

Awesome! These additions are great and are really appreciated :)
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Frosty
Posts: 20

Re: Sands of Time #5: Survival Skill

Post by Frosty » Mon May 06, 2019 1:19 am

Very interesting. Kudos, turtles! /thumbsup

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Weebo
Posts: 26

Re: Sands of Time #5: Survival Skill

Post by Weebo » Mon May 06, 2019 1:23 am

This <Survival Expert> is selling the Firewater... Coincidence? Don't' think so!

Taledar
Posts: 2

Re: Sands of Time #5: Survival Skill

Post by Taledar » Mon May 06, 2019 5:57 am

This is great stuff!

Musse
Posts: 69
Location: 70° North

Re: Sands of Time #5: Survival Skill

Post by Musse » Mon May 06, 2019 6:42 am

Very nice!

A general question regarding Sand of Time:
Could these topics be placed in a section of it own, or make them sticky here? Eventually, when new topics show up, these will be far down on the list, and new players might not notice the unique Sand of Times features in Turtle WoW.

Devias
Posts: 7

Re: Sands of Time #5: Survival Skill

Post by Devias » Mon May 06, 2019 2:09 pm

Musse wrote:
Mon May 06, 2019 6:42 am
Very nice!

A general question regarding Sand of Time:
Could these topics be placed in a section of it own, or make them sticky here? Eventually, when new topics show up, these will be far down on the list, and new players might not notice the unique Sand of Times features in Turtle WoW.
Agreed, or just stick them on top of the forum section.
Thanks staff I gonna try it! smiling_turtle_head

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Laizek
Posts: 30

Re: Sands of Time #5: Survival Skill

Post by Laizek » Mon May 06, 2019 2:13 pm

This is absolutely RP friendly, I'm glad to see this happening!

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Onyxia
Posts: 4

Re: Sands of Time #5: Survival Skill

Post by Onyxia » Tue May 07, 2019 1:45 am

Nice stuff, guys.

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Torta
Posts: 739

Re: Sands of Time #5: Survival Skill

Post by Torta » Fri May 10, 2019 12:43 am

Boats will last 40 minutes.

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Sinrek
Posts: 788

Re: Sands of Time #5: Survival Skill

Post by Sinrek » Fri May 10, 2019 12:55 am

Why not an hour? LUL
satisfied_turtle Slowly turtling my way up.

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Torta
Posts: 739

Re: Sands of Time #5: Survival Skill

Post by Torta » Fri May 10, 2019 1:39 am

Sinrek wrote:
Fri May 10, 2019 12:55 am
Why not an hour? LUL
Because the alignment of planets Mars, Jupiter, Venus do not match the angle of waves which is keeping this boat afloat. This means that density of the water would cause major damage if the cooldown would be whatever it would be, just because.

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Paw
Posts: 168

Re: Sands of Time #5: Survival Skill

Post by Paw » Fri May 10, 2019 8:16 am

Torta wrote:
Fri May 10, 2019 1:39 am
Sinrek wrote:
Fri May 10, 2019 12:55 am
Why not an hour? LUL
Because the alignment of planets Mars, Jupiter, Venus do not match the angle of waves which is keeping this boat afloat. This means that density of the water would cause major damage if the cooldown would be whatever it would be, just because.
Wrong! Every klingon in the universe knows that the alignment of plantes got nothing to do with liquid density in regard of boat safety protocol. Talking NONESENSE, Vulcan!

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Sinrek
Posts: 788

Re: Sands of Time #5: Survival Skill

Post by Sinrek » Fri May 10, 2019 10:26 pm

That reminds me to make another Twitch emotes for turtleheads - FailFish and NotLikeThis.
satisfied_turtle Slowly turtling my way up.

Musse
Posts: 69
Location: 70° North

Re: Sands of Time #5: Survival Skill

Post by Musse » Sat May 11, 2019 9:45 am

If you lit a bright campfire near (in range) of a NPC, you will turn PvP, because the NPC gets affected by the fire!

Could you fix this?

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Torta
Posts: 739

Re: Sands of Time #5: Survival Skill

Post by Torta » Sat May 11, 2019 11:45 pm

Thanks everyone for providing a quality and experience feedback!

Several fixes will be introduced in the next days:
  • Bright Campfire now will correctly give you +1 Survival Skill.
  • Bright Campfire won't trigger PvP mode.
  • Traveler's Tens radius will increase from 10 yards to 15 yards.
  • New, differently looking tent will also be introduced.

Some time later:

Houses / towers or other types of player's buildings will be available for temporary spawn.

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Seelenschmied
Posts: 56

Re: Sands of Time #5: Survival Skill

Post by Seelenschmied » Sun May 12, 2019 12:42 am

Really? Spawnable houses and towers? Then please make it that they can't be spawned in cities. This tents are irritating enough ;) Don't need a city full of spawn houses...

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Distortedshadow
Posts: 17

Re: Sands of Time #5: Survival Skill

Post by Distortedshadow » Sun May 12, 2019 1:05 am

I think being able to spawn the smaller doodads, tables, chairs, etc for RP would be great. Don't really know if I'd want to see a random tower erected.
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Pompa
Posts: 350

Re: Sands of Time #5: Survival Skill

Post by Pompa » Sun May 12, 2019 1:20 pm

Distortedshadow wrote:
Sun May 12, 2019 1:05 am
I think being able to spawn the smaller doodads, tables, chairs, etc for RP would be great. Don't really know if I'd want to see a random tower erected.
Interesting, I like the idea of spawning tables, chairs, etc.
Turtle developer.

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Deadcrow
Posts: 66

Re: Sands of Time #5: Survival Skill

Post by Deadcrow » Sun May 12, 2019 7:29 pm

I wonder how many people are going to become gondola drivers for people in the stormwind. Possibly Undercity

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