Suggestion: Back to x1 Rates?

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Torta
Posts: 617

Suggestion: Back to x1 Rates?

Post by Torta » Wed Mar 04, 2020 4:08 pm

Greetings, lovely turtles!

In an effort to bring more players, I was thinking to remove our progressive rates system and leave x1 rates by default. I believe it will paint server more friendly for new players and will do good to server's population in a long term.

What do you think about this?

Hardcore Mode would remain optional, with x0.5 rates as it is now, with rewards :)

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Firevulcan
Posts: 13

Re: Suggestion: back to x1 rates?

Post by Firevulcan » Wed Mar 04, 2020 4:12 pm

I think that speeding up a little the leveling part of the game will be beneficial to new players (aka turning back to x1 rates). It's not like you're removing the extra quests you guys have implemented ^_^
Last edited by Firevulcan on Wed Mar 04, 2020 4:24 pm, edited 1 time in total.

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Qixel
Posts: 97

Re: Suggestion: back to x1 rates?

Post by Qixel » Wed Mar 04, 2020 4:15 pm

I believe this can only help. The .7x-.9x exp rates didn't actually change much, but the perception put off lots of people. Vanilla is already incredibly grindy. If people want it to be more, then hardcore and exhaustion are both great options for them.

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Matt
Posts: 19
Location: None of yer buisness

Re: Suggestion: Back to x1 Rates?

Post by Matt » Wed Mar 04, 2020 4:21 pm

Yeah.I agree with doing the rates x1.
Matt/Jeff

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Qixel
Posts: 97

Re: Suggestion: Back to x1 Rates?

Post by Qixel » Wed Mar 04, 2020 4:28 pm

In fact, perhaps adding rewards to the exhaustion glyph, too, might be a good compromise for those who prefer the path slower. Less than the hardcore one, obviously, but something that could stack on top, perhaps.

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Torta
Posts: 617

Re: Suggestion: Back to x1 Rates?

Post by Torta » Wed Mar 04, 2020 4:33 pm

Exhaustion Glyph is not modifying the experience calculation.
It's a plain item that can be used to reset your rested state.

Have no thoughts what could be given in return?...

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Qixel
Posts: 97

Re: Suggestion: Back to x1 Rates?

Post by Qixel » Wed Mar 04, 2020 4:35 pm

Ah, I never used it, so I just assumed it made it so you couldn't gain rested exp and removed any you had, aha. Would have suggested some small rewards every twenty levels, perhaps, but if it's different than the hardcore one in terms of function, no need.

Tomas1983
Posts: 25
Location: Netherlands

Re: Suggestion: Back to x1 Rates?

Post by Tomas1983 » Wed Mar 04, 2020 4:59 pm

hi Antsy here
i would very much like the change to x1 speed
im currently lvling a war and dreading the grind , x1 would make it more bearable
Antsy 60 dwarf rogue
Apsalar 60 NE huntard

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Khazvarg
Posts: 24

Re: Suggestion: Back to x1 Rates?

Post by Khazvarg » Wed Mar 04, 2020 5:10 pm

As someone that is just coming back to leveling I would definitively agree with this change.
Khazvarg Wildhammer
Dwarf Warrior
"Ancestors guide me"

Snigery
Posts: 20

Re: Suggestion: Back to x1 Rates?

Post by Snigery » Wed Mar 04, 2020 5:15 pm

My concern would be in what other aspects would these players want to see Blizzlike rates? I was drawn here by the appeal that this server was willing to do something different for the sake of an improved and unique experience, one that emphasized the Vanilla game world and not end-game content or stats or grind.

I personally found the Vanilla game itself a far greater barrier than the slower leveling rate. I have died many more times than I would like to admit. Isn't there different rates for mob grinding vs quest rewards? I thought this was a really great system when I read about it. I don't know if that was out-dated, but I didn't notice much lacking in the game so far.

Perhaps offer increased exp glyph for someone who wants 1x rates? Let them be drawn by the uniqueness of the server as it is, and then offer the 1x rates glyph?

Dpk
Posts: 2

Re: Suggestion: Back to x1 Rates?

Post by Dpk » Wed Mar 04, 2020 5:28 pm

I am good with 1x rates and believe it might encourage others to play. If you want a slower pace and some rewards choose hardcore. If you want a faster pace go survival and rest up with tent parties. If you want both then great!

-Ashana the dead mage

Chirpy
Posts: 20

Re: Suggestion: Back to x1 Rates?

Post by Chirpy » Wed Mar 04, 2020 6:32 pm

Yes back to x1 please.
Romanov

Badling
Posts: 15

Re: Suggestion: Back to x1 Rates?

Post by Badling » Wed Mar 04, 2020 9:27 pm

I never minded the progressive rates, but i belive that 1x and the option to go hardcore will still give that slower option

Or perhaps even toggle progressive rates even (if its worth the trouble to add as an option).

Will the extra levels to get full exp be kept on quests? i quite like that myself, since you can run lower level areas and still get rewards.

The "yes the exp rates are slightly lowered" that i have said many times do probably turn off a few new people to be sure, can't tell you how many however

Perhaps even a 2x option, some people like me somehow joined turtle server with the only goal of running dungeons and making friends! insidious_turtle

/Smultron
Last edited by Badling on Wed Mar 04, 2020 9:28 pm, edited 1 time in total.

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Rudi2
Posts: 19

Re: Suggestion: Back to x1 Rates?

Post by Rudi2 » Wed Mar 04, 2020 9:27 pm

I’m in favour of x1. But I’d like for progressive rates to be an option for individuals who’d like to be completionists for the game for their faction, alongside Hardcore in Speedy’s dialogue.
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Torta
Posts: 617

Re: Suggestion: Back to x1 Rates?

Post by Torta » Wed Mar 04, 2020 9:51 pm

Rudi2 wrote:
Wed Mar 04, 2020 9:27 pm
I’m in favour of x1. But I’d like for progressive rates to be an option for individuals who’d like to be completionists for the game for their faction, alongside Hardcore in Speedy’s dialogue.
Hardcore Mode alone + Exhaustion tweaks are enough, honestly. From the technical perspective it's not worth the work to make a completely new mode which will be used by one or two people.

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