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Re: Glyphs

Post by Korkis » Tue Dec 31, 2019 9:11 am

Arraya wrote:
Tue Dec 31, 2019 2:01 am
Glyph of the Shapeless: Your Moonkin form will now appear as your caster form.
Great idea!
Also, maybe some bolder bear form modification? After some tanking with a warrior, it's hard to tank as a bear, when the problem is to see enemies and not your wide rear.
Maybe a scorpid would do? Is armored, has claws.

For travelling form, would it be possible to make something flying? Ideally an owl. There's a bat illusion model for Halloween that actually has flying animation, so maybe an owl is possible too.

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Re: Glyphs

Post by Torta » Sat Apr 11, 2020 6:47 pm

Some news for Druids!

Glyph of Stars: Your Moonkin Form now appears as Astral Form, conferring all the same benefits, but appearing as an astrally enhanced version of your normal humanoid form.


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Re: Glyphs: Druid Forms

Post by Dannydeditto » Wed Apr 07, 2021 7:51 am

Kazgrim wrote:
Sun Dec 22, 2019 12:22 am
Some ideas:

Warlocks: Different skins for pets.

Imps: Grells, Skeletal mage
Voidwalker: Felguard, Skeletal warrior
Succubus: Satyr, Banshee
Felhunter: Shade, Spectre Ghost
Amazing i was about to say the same thing, correct me if i'm wrong but warlocks were originaly necromancers, it'd be awesome to bring us back to our roots, seconding this!

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Re: Glyphs

Post by Trangoul » Sun Jun 27, 2021 9:02 pm

Kazgrim wrote:
Sun Dec 22, 2019 12:22 am
Some ideas:

Warlocks: Different skins for pets.

Imps: Grells, Skeletal mage
Voidwalker: Felguard, Skeletal warrior
Succubus: Satyr, Banshee
Felhunter: Shade, Spectre Ghost
Here are more inspirations. Some of them are unavailable, since we're on Vanilla, though.

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Re: Glyphs

Post by Snowwolf » Sun Sep 05, 2021 7:45 am

So... at risk of sounding overly on brand... Has anyone considered a Glyph that replaces a druid's bear form with a big turtley thing? smiling_turtle

Perhaps something like Ghamoo-ra or Kresh? turtle_tongue_head

(I know druids already have a lot of glyphs..... but druid is my favorite class and I want to be able to turn into everything. turtle_in_love_head )

Let's see about some other glyph ideas...


Red rage: your character glows red when you have a lot of rage? (or.. all the time?) I'm thinking about how shadow priest have a purple glow to them. I bet there must be an effect like that somewhere.


Holy light: Your character glows lightly with holy light. Subtly, of course. maybe a glowy mist effect. I feel like I saw something on wailing caverns


smol pet - He's a good boy, but make them a bit smaller.

Permanent pet - Your pet always looks the same. it doesn't matter if they're a cat, a crocolisk or a hyena, they always look like THIS pet. Shouldn't work in pvp, of course. I have no idea how plausible this is, since it would probably need custom creation for each Glyph, as well as rules about what the pet can look like, etc... but... I always felt sad that I sometimes had to leave my starter pet behind. Now Midnight can come with you, even if Midnight is ACTUALLY an alligator


Shadow stealth - the rogue's stealthed appearance is the same as a shadow priest.

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Re: Glyphs

Post by Emberlain » Tue Sep 07, 2021 1:35 am

What about a glyph for Rogue poisons to apply weapon enchant glows based on the poison. Green=Crippling, Red=Deadly, Blue=Mind Numbing, Yellow=Wound

Another glyph idea, although I'm not totally sure how possible it is, was to allow the choosing of your stealth animation fom any other rogue race. Meaning I could choose to have the Undead stealth animation as I stealth on a Troll or Orc.

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Re: Glyphs

Post by Leftmousebutton » Sun Sep 12, 2021 9:24 pm

Glyph of the Champion: Gives you a visual effect of either a Horde or Alliance banner on your back.
Glyph of the Blademaster: Gives you a visual effect of a Burning Blade banner on your back (Scarlet Crusade for Alliance, since Herod is kind of a "blademaster" of sorts?).
Glyph of the Barbarian: Sets your chest, shoulders, wrists and gloves to be invisible.
Glyph of the Duelist: Hides your shield and sets your block animations to block with your main hand weapon.

Glyph of the Fencer: Hides your off-hand weapon and sets all animations to use your main hand weapon.
Glyph of the Sidearm: Sets your shoot abilities to use a scaled down version of your gun or crossbow as a one-handed firearm (may require custom animations).
Glyph of Shadow Strike: Gives your throwing weapons a shadowy enchant and afflicts targets of your Throw ability with a (purely visual) shadowy debuff.
Glyph of Phantasmal Stealth: Transforms you into a shade (or wisp, for Night Elf/Tauren?) whilst in stealth.

Glyph of Bitter Cold: Sets your basic fire spells to use more frost-oriented visuals.
Glyph of Scorching Flame: Sets your basic frost spells to use more fire-oriented visuals.
Glyph of the Shadowmage: Sets your basic arcane spell to use more shadowy visuals.
Glyph of the Necromancer: Changes your Water Elemental into a Skeletal Frost Mage.

Glyph of the Mechanical Guardian: Changes your active pet into a Harvest Golem (or a Crowd Pummeler if Gnome/Goblin). Pet functions identically to active pet.
Glyph of the Mechanimal: Changes your active pet into a Mechanical Chicken. Special: If your active pet is a gorilla, it changes into a mechanical gorilla instead. Pet functions identically to active pet.

Will throw out some more ideas later, but these were all the ones I had at the top of my head. Also throwing my support in for some of the previously mentioned ideas, like necromantic warlock summons and shadow stealth!

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Re: Glyphs

Post by Okcra » Sun Feb 06, 2022 11:24 am

Shaman could have glyphs to turn their ghost wolf into a spectral raptor or plainstrider for our troll and tauren characters.

Perhaps not as a glyph but I think varying totem models depending on race would be nice. The base model fits tauren nicely, but wards for trolls and some kind of orc-like fetish would be good for RP reasons.

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