Online Quest & Item Creator

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Mrkrissatan
Posts: 86

Re: Online Quest & Item Creator

Post by Mrkrissatan » Tue Jul 14, 2020 3:09 pm

Mac wrote:
Tue Jul 14, 2020 2:36 pm
Quest rewards like equipment should ideally be bind of pickup rather than bind on equip so you can't turn around and sell them on the AH. They also don't need a level requirement because of this (just about the only quest reward with a level requirement is Lightforged Blade because Blizzard messed up back in the day and it wasn't BOP, so people gave it to their level 1 warriors and stuff).

I'm not super sold on giving Shaman a Whirlwind weapon, but I do appreciate that you put a caster-focused staff in there to account for the fact that not every Shaman is going to take the Two-Handed Axes and Maces talent. I also think giving Call of Air a follow-up is a good idea.
I fixed the weapons to be BOP, I also thought about doing a dagger since that's the new meta for leveling enhancement but my brain felt like it was melting at the time so I didn't. (I've added a dagger now just to round it out and add something for everyone)

You're welcome to give it a go if you like, making a follow up to call of air I mean. Mine was just an idea that's unlikely to get added anyway

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Torta
Posts: 557

Re: Online Quest & Item Creator

Post by Torta » Sun Jul 19, 2020 7:45 pm

Up.

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Torta
Posts: 557

Re: Online Quest & Item Creator

Post by Torta » Sun Jul 19, 2020 7:47 pm

Rhaco wrote:
Thu Jul 09, 2020 5:42 pm
There is a danger off the coast of Durotar, attacking fishing boats and crabbers as they gather food for Orgrimmar. It is time something is done about this menace!

13+ DEEP BLUE SEA
Great job as usual, adding it on the next update.

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Torta
Posts: 557

Re: Online Quest & Item Creator

Post by Torta » Sun Jul 19, 2020 8:05 pm

Rhaco wrote:
Fri Jul 10, 2020 2:24 am
From Hammerfall horde must kill different kinds of raptors and kobolds and trolls and ogres and pretty much everything else in the Arathi Highlands. Except spiders. Spiders are gross. KILL THE SPIDERS.

30 THEY'RE IN THE WAY

Edit: fixed
Next update.

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Rhaco
Posts: 42

Re: Online Quest & Item Creator

Post by Rhaco » Mon Jul 27, 2020 1:00 am

Non-druids miss out on a bit of lore involving the activities up on Dreadmist Peak and how it's poisoning the Barrens. This two-part chain gives all other classes the opportunity to assist in the rescue efforts to save those cute gazelles!

14 DOWN WITH THE SICKNESS While Tonga Runetotem waits for help to arrive from the Cenarion Circle, he sends non-druids to collect samples while they regretably put down the Sickly Gazelles and keep the poison from spreading higher up the food chain. (Druids are sent to collect samples from the source of the taint- the water pools atop Dreadmist Peak. Tonga is then able to use that water and the samples you collected to thoroughly study the malady affecting the barrens. He immediately sends druids to collect the ingredients needed for the cure. )
For your help, you may choose an offhand vial of the WATERS OF VISION, (previously a model only available to alliance Tear of Grief)
which is intended to be like the druid's item=15866/veildust-medicine-bag with mild stats and on-use mana, but instantly, like a reusable lesser mana potion.
*This item is incomplete, devs please help balance and finish it*.

or the BRAVE'S RIFLE
[H] Sachatamia / Rhaco / Pollywog

Roxanneflowers
Posts: 62

Re: Online Quest & Item Creator

Post by Roxanneflowers » Mon Jul 27, 2020 4:23 pm

Arraya wrote:
Sat Jan 11, 2020 10:31 am
I am at a loss to explain why this added quest also awards "Squealer" Thornmantle's Mane when completed ... because "Squealer" Thornmantle is an NPC in Mulgore ... https://vanillawowdb.com/?npc=3229 ... not Dun Morogh ... which is a unique item with no sell price. At present, this item, when awarded in Dun Morogh, simply wastes bag space on a quest item for this quest:
Arraya wrote:
Sat Jan 11, 2020 10:31 am
  • Mulgore:
    Quest: Preventive Strike
    Brave Windfeather has asked you to kill and bring the mane of whoever is protecting the battle plans. Then look around for the attack plans. ("Squealer" Thornmantle would drop the item. Battle plans are already a quest that exists, this is a pointer quest to where they are, as they're hidden in a cave.)
    Rewards: Thornmantle Harness (DisplayID: 8136 / Icon: inv_chest_chain_16 (or IconID: 132638)
    Hawkwind Rifle (DisplayID: 168956 / Icon: inv_weapon_rifle_04 (or IconID: 135613)
    Windfeather Poncho (DisplayID: 27686 / Icon: inv_misc_cape_11 (or IconID: 133763)

Bcs
Posts: 2

Re: Online Quest & Item Creator

Post by Bcs » Wed Jul 29, 2020 9:25 am

Would it be possible to somehow distinguish custom quests? Like giving them all an asterisk in the name or something like that.

Balake
Posts: 87

Re: Online Quest & Item Creator

Post by Balake » Wed Jul 29, 2020 2:04 pm

Bcs wrote:
Wed Jul 29, 2020 9:25 am
Would it be possible to somehow distinguish custom quests? Like giving them all an asterisk in the name or something like that.
If it doesn't show up in Pfquest's database then it's custom, same for any other database like classic wowhead and the vanilla databases. Can also *feel* when it's a custom quest, the writing is a bit different from Blizzard's as it's impossible to perfectly emulate that.

Roxanneflowers
Posts: 62

Re: Online Quest & Item Creator

Post by Roxanneflowers » Wed Jul 29, 2020 4:28 pm

Balake wrote:
Wed Jul 29, 2020 2:04 pm
Can also *feel* when it's a custom quest, the writing is a bit different from Blizzard's as it's impossible to perfectly emulate that.
The typos are also a tip off ...

Bcs
Posts: 2

Re: Online Quest & Item Creator

Post by Bcs » Thu Jul 30, 2020 7:41 am

Er, I'm sure you realize how impractical this advice is

Balake
Posts: 87

Re: Online Quest & Item Creator

Post by Balake » Thu Jul 30, 2020 1:50 pm

Bcs wrote:
Thu Jul 30, 2020 7:41 am
Er, I'm sure you realize how impractical this advice is
That's true, that's why I also suggested just googling the quest to see if it exists elsewhere. Making the custom quests instantly recognizable like that takes away from the experience as the whole point is seamless additions that feel like they might as well be from the original game. If you don't find out the quest is a custom quest I'd say that's a job well done by the designer of the quest.

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Torta
Posts: 557

Re: Online Quest & Item Creator

Post by Torta » Thu Jul 30, 2020 8:31 pm

Rhaco wrote:
Mon Jul 27, 2020 1:00 am
Non-druids miss out on a bit of lore involving the activities up on Dreadmist Peak and how it's poisoning the Barrens. This two-part chain gives all other classes the opportunity to assist in the rescue efforts to save those cute gazelles!

14 DOWN WITH THE SICKNESS While Tonga Runetotem waits for help to arrive from the Cenarion Circle, he sends non-druids to collect samples while they regretably put down the Sickly Gazelles and keep the poison from spreading higher up the food chain. (Druids are sent to collect samples from the source of the taint- the water pools atop Dreadmist Peak. Tonga is then able to use that water and the samples you collected to thoroughly study the malady affecting the barrens. He immediately sends druids to collect the ingredients needed for the cure. )
For your help, you may choose an offhand vial of the WATERS OF VISION, (previously a model only available to alliance Tear of Grief)
which is intended to be like the druid's item=15866/veildust-medicine-bag with mild stats and on-use mana, but instantly, like a reusable lesser mana potion.
*This item is incomplete, devs please help balance and finish it*.

or the BRAVE'S RIFLE
Great, adding it on the next server update.

Axoc
Posts: 18

Re: Online Quest & Item Creator

Post by Axoc » Fri Jul 31, 2020 10:31 am

One of the two Rogue class quests that was cut from the game is about a named NPC in Bael Modan - Lord Cyrik Blackforge. According to the scraps we have, he was intended to be part of the Assassin's League and be wanted by Undercity for the murder of the leader of the Deathstalkers. I liked this idea but thought:
1) It would make more sense if he was wanted by the Assassin's League for this crime - trying to assassinate the leader of the Deathstalkers could bring an entire nation down on the League, who would not be capable of fighting a war against a true army.
2) Wanton murder with witnesses (how else would UC be looking for Blackforge unless there were witnesses?) isn't in the style of a secret society that hides in the mountains and has gone to great pains to make sure they are largely unknown to the public.
3) Why would Undead Rogue trainers pass on messages from an organization whose member(s) seem to attack the Deathstalkers?
4) How can a level 23 mob reasonably kill a (presumably) level 60 or 63 mob?

This quest, Redeeming the League would immediately chain after the Detect Traps quest and would be immediately available from Farhad. It would address all four of the problems I mentioned and would be available to Rogues of every race. This would require 2 changes to Blackforge:
1) He would have to drop Cyrik's Head .
2) He would have to become neutral to Alliance characters. I think this would make sense as he is stated to be a member of the Assassin's League in cut content but is not stated to be a member of the Alliance outside of the fact that he is currently in hiding with Alliance mobs. This DOES give an advantage to Alliance rogues, as they could just walk past any dwarven mobs in the area, but I don't think he is particularly THAT far behind any mobs to matter that much.

Completion of the quest would award the choice of: Footpad's Shortbow or Footpad's Shoes

I'm open to rebalancing of the quest rewards, rewriting of any of the quest, etc. Constructive criticism is 100% appreciated! My biggest concern is that +1 stealth may be OP for a mid-20's item, but I cut the armor (slightly lower than level 20 boots) and the agi (slightly lower than level 20 blue boots) to accommodate this change. I can buff the agi and armor and remove the +stealth if needed.

I wasn't sure which Quest IDs and Item IDs in the recommended ID range have been taken already, so I left those fields blank. I can fill them in if needed.

Warrians
Posts: 2

Re: Online Quest & Item Creator

Post by Warrians » Fri Aug 14, 2020 5:42 am

Hello!
Runewalsh here. I hope i am at the right place. And no im not going to say "Please forgive my bad English Yada yada yada" because... Ops already said it :P

This is a poor first draft of a quest, made with love but no skill. I had zero reference to start from, except the tips from a good member of this most excellent community (Thank you, Drag! )

Speaking of "a Drag", Dragunovi advised me on this - The implementation of this quest would require the creatures "Lord Falconcrest" (ID 2597) and "Otto" (ID 2599) to be changed from monster type to Syndicate NPCs, like the rest of the mobs around them. Doing so should be relatively simple and would not affect the average player at all, since players are hated by the syndicate by default, and the aforementioned NPCs will attack them on sight regardless. However, without this small change, this quest is rendered meaningless and you can just disregard it entirely .

So, the rest of this post assumes that it is OK for staff to change the Syndicate master and his bodyguard into real syndicate members. Dump this quest otherwise.

This quest The revenge of the Syndicate is made to mirror what can be officially done with the Bloodsail Bucaneers reputation - To turn around the tables and work for the enemy, a tiring, long range goal that discourages most players, but can be enjoyable once you are fed of the normal game and up for a challenge. By declaring war on Ravenholdt Manor early enough in your adventures and slaying the Manor denizens, you are able to earn Syndicate reputation, and if you are persistent enough, become hated with the manor and neutral with the dreaded syndicate, rather than the contrary.

This is known to be useless for anything but bragging rights. Well this quest aims to offset that and give a bit of use to a reputation counter Blizzard has abandoned.

The point of the quest is to visit Lord Falconcrest at Stromgarde (maybe thinking of collecting their bounty??) and, if done at neutral rep, finding all members of the syndicate and their leaders surprisingly tolerant of the player. This has been done before, but with the implementation of this quest, Lord falconcrest will have a "simple" mission for the syndicate candidate - To slay his most hated enemies. To this end, the quest requires the player to have Syndicate standing at Neutral.

The objective of the quest itself is something the player probably did before, in their quest to become neutral with the syndicate, making poor sense playability wise, but targeted at making sense in the eyes of Lord Falconcrest.

EDIT:

Suggested reward 1: "Falconcrest Oath"

Also forgive me if any field of the editor is out of place, this is a first for me.


OPTIONAL: IMPROVING THE EXPERIENCE :

A ravenholdt mob kill earns you 5 Syndicate rep only, except for Myrokos Silentform, who is worth 25. That means a player will be stuck grinding rep for a very long time to get from hated to neutral. If staff has any mercy of a player who decides for this journey, here are a few ideas :

1 - Raise the rep reward for Ravenholdt kills a bit. It makes very poor sense that key members of the faction give the same rep as the guards, other than the elf.

2 - Decrease the respawn delay for the Ravenholdt mobs, especially the guards, turning the grind into a seamless experience. This would also benefit standard ravenholdt players, who wouldnt have to wait long for NPCS to respawn.


3 - Allow the quest "Double-Crossing the league" , set as a repeatable, given and received by the custom NPC "Syndicate Eye" (No ID yet as it has to be approved first, so the quest giver and quest ender fields are blank) , to be placed somewhere near Stranhbrad (Alterac) or Northfold Manor (Arathi), far enough from the mobs as not to trigger a fight at fair level. This simple quest involves 10 Ravenholdt guard kills and rewards 500 syndicate rep, to be modded by staff as seen fit. If it seems like its too much, remember that the trek between the quest giver and the manor, on its own, is probably enough to even things out. The completion text of the repeatable is the players only hint about where to go afterwards, and when to go.


Im sorry to waste your time if this was long, and even sorrier for my own waste if this quest is somehow unaceptable ^^
Last edited by Warrians on Fri Aug 14, 2020 8:45 pm, edited 6 times in total.

User avatar
Sinrek
Posts: 609

Re: Online Quest & Item Creator

Post by Sinrek » Fri Aug 14, 2020 6:58 am

Warrians wrote:
Fri Aug 14, 2020 5:42 am
Im sorry to waste your time if this was long, and even sorrier for my own waste if this quest is somehow unaceptable ^^
This is quite interesting start, however, what will players have when they finish this insane grind of faction reputation?

I like the idea. The text would require some editing though. I'm sure if you asdress Kashgrim or Dragunovi in our discord (feel free to ping) they might help you. satisfied_turtle
Support the Turtle smiling_turtle vote for the server HERE.

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