Online Quest & Item Creator

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Lilleanon
Posts: 3

Re: Online Quest & Item Creator

Post by Lilleanon » Sat May 15, 2021 1:06 pm

Mephistopheles wrote:
Thu May 13, 2021 10:06 pm
Lilleanon wrote:
Fri May 07, 2021 10:07 pm
I attempted to create a short quest, together with the NPC that gives said quest and quest item! I thought this would be a fun little quest that in due time, could expand upon the questgiver and that he could deliver out more quests like this with greater rewards, all while it's friendly with the lore if it is of interest.

It starts with the quest being available at level 10 for any races within the Alliance. He is a High Elf mage, and is found wandering within Stormwind city along the canals. The first quest he gives is this:

https://dev.turtle-wow.org/#!/questcrea ... F4IjoxMH1d

Upon accepting the quest, you are given the item Thordas' Book of Magic, which is in your inventory until you deliver it.
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

I've yet to fill in some blanks within the quest/quest item creator I think (first time I've ever used them, so I'm a bit unsure on how they work.) but I'd absolutely love to expand upon this if it's something that seems interesting.
My discord is: Lilleanon#8357

First of all: Too much text.

Second of all: "after I arrived in Stormwind after the fall of my beloved home, the kingdom of Quel'thalas." doesn't sound too good.

Needs a grammar and spelling check, I am not a native either so I feel you there.

*Thordas let out a brief sigh, reminiscing of the old days. He remains silent for a moment before he glances at you, his eyes beaming up.* - Slightly unnecessary, but I love flavour. You could've actually placed it somewhere else in the text.

Shouldn't the quest ender be Elsharin herself?

His behaviour isn't high elvish at all, if anything he acts like a reckless gnome.

Give it another try, I'd love to see what you can come up with if given criticism.
Thank you for the feedback! I'll give it more work and put something together. smiling_turtle_head

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Jacques
Posts: 1

Re: Online Quest & Item Creator

Post by Jacques » Sun May 16, 2021 3:34 pm

Imperial Qiraji Armaments: adding a fist weapon

This is a suggestion to add a fist weapon to the weapon rewards of the imperial Qiraji armaments quest. If you look at the weapons that were available in vanilla, fist-weapons are possibly the most neglected weapon type. Basically the only good one-handed and off-hand fist weapons available in game are either Rank 14 rewards, or the off-hand that is dropped from Sapphiron in Naxxaramas. All the other one handed and off-hand fist weapons available in game are Zg-tier or less (45 dps going down crying_turtle ).

With that being said, other weapon types get significant upgrades that are easily accessible to players. Mainly weapons that are deemed as good as r14 weapons, maybe slightly better but still not as good as naxx weapons. So I made sure to create a fist weapon that is as good as the other armaments quest rewards and a slightly worse weapon speed compared to the rank 14 fist weapon (2.7 vs 2.9). In terms of how good it is, it falls right between naxx tier weapons and BWL weapons, and it's a one-hander (both fist weapons available in BWL and AQ40 are main handers).

As for the weapon model this one is not yet used turtle_tongue_head : https://classic.wowhead.com/item=20005/ ... aws#guides

Aaaand This is the link to the item I am suggesting turtle_in_love_head
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

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Turtlewowbox
Posts: 4

Re: Online Quest & Item Creator

Post by Turtlewowbox » Wed May 19, 2021 6:03 pm

Mephistopheles wrote:
Thu May 13, 2021 9:52 pm
Turtlewowbox wrote:
Sat Jan 23, 2021 12:37 am
I never liked the absence of alliance Shadowfang Keep quests so I wanted to create at least one. I think a big benefit is also to help encourage some players to group with Paladins to go there for their class quest. I made the quest reward fairly enticing to promote grouping up with Paladins so they don't have to solo it later or miss out on it. I think it also is somewhat comparable to the Wailing Caverns quest that horde has which gives Blue rewards.

I found an unused NPC in Stormwind and decided to give him a bit of a story. Christoph Faral in the Old Town pub has been drinking away his sorrow for years. Go and have a chat with Christoph in the pub to receive a quest asking for revenge, [The Southshore Merchant's Misery].

He will send you into Shadowfang Keep, preferably with a Paladin on their class quest, to kill Razorclaw the Butcher as well as Fel Steed. When you return, he will reward you with one of 3 powerful swords he managed to snag during his own escape from there, either [The Torment of Shadowfang], [The Turmoil of Shadowfang], or [The Torture of Shadowfang].


There already are quests in the game for Shadowfang Keep for Alliance made by Dragunovi.

https://database.turtle-wow.org/?quest=60108

https://database.turtle-wow.org/?quest=60109

They will be changed or rewritten in the future since I have a personal project I wish to do in Silverpine.
I did see some quests added, what I meant was I never liked Blizzard's absence of them. I didn't think adding more to SFK would be a bad idea particularly as paladin-encouragement hence a paladin-only sword reward as one of the 3 options.

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Sirgentlemangem
Posts: 6

Re: Online Quest & Item Creator

Post by Sirgentlemangem » Wed Jun 02, 2021 11:58 am

So I've been working on making some items I plan on adding to the profession tree's to be crafted, help add a bit of variety to the list. Right now I'm posting some sample staves I want to be added to the Enchanting Profession.

These first examples are simple ones that while I'd want to be learned from a trainer, I also have plans for a quest giver to sell them after finishing a quest if the previous option isn't possible.
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==


Then here is a stave recipe that'll be sold in limited supply by a vendor (perhaps the same one who sells the others should that prove to be the main method)
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==


This staff is 1 of two of my more ambitious staves, while limited in what I could use, the actual effect of the staff that I was thinking of goes as follows. "On Use: Create a Shield that absorbs 300 Damage and drains 2 mana per damage absorbed this way. While the Shield is active you gain 20 to all your resistances and have a 3% chance to reflect hostile spells back at the caster." The acquisition of the recipe for this staff currently between a long quest chain and or a random drop from high level dungeon bosses though I'm leaning towards the former more than the latter.
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Finally, this staff is again a result of limited options, though it's a bit simpler. The intended effect is to have an Aura that increases all nearby party members Spirit by 15. I definitely plan on this one's recipe being a quest reward, though more likely a short chain of 2 or 3 quests with low travel time.
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

I do plan on there being a little bit more, and I definitely want to make more for other professions, but I wanted to get a gauge on what I could and could not make. Hopefully I'm on the right track.

Thorildor
Posts: 2

Re: Online Quest & Item Creator

Post by Thorildor » Tue Jun 08, 2021 10:41 pm

Damn, it is really interesting seeing all the creativity and time players put on some nice quality items & quests! And it is an assurance there will be always new content

Alexanderulz
Posts: 3

Re: Online Quest & Item Creator

Post by Alexanderulz » Mon Jun 21, 2021 10:28 am

I have a question about this wonderful system you have created.

How detailed can you make theses quests?

Can you make stuff like scripted events? Like mobs teleporting in, doing monologues and emote/casting animations, switching gear and weapons, changing models, going from a friendly NPC to a Hostile one and perhaps the other way around (Sorta like the interrogation quests in The Missing Diplomat questline).

And what about escort quests?

Thanks in advance! :)

Tilsair
Posts: 3

Re: Online Quest & Item Creator

Post by Tilsair » Mon Aug 02, 2021 7:47 pm

Hello there !

I created a few items mainly with the idea of adding lore flavor to the game.
Note that the stats like before aren't really my thing, and I was shooting more for the "immersion". This means that the items need some adjustments.

I was aiming for this necklace to drop in the Alterac Mountains.

https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Made this ring as a drop in Dire Maul.

https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

And last but not least, these boots. Could be a drop in Lower Blackrock Spire perhaps.

https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Once again, these items could be adjusted and used for whatever level, place and zone you'd like. I just wanted to add some items that could make the world feel more persistent and believable. satisfied_turtle

User avatar
Dragunovi
Posts: 162

Re: Online Quest & Item Creator

Post by Dragunovi » Tue Aug 03, 2021 8:44 pm

Items have been adjusted and will be implemented soon.
Still making items...
Dragunovi - Level 60 Human Tankadin
Dragunir - Level 60 Dwarf Shadow Priest
Dragun - Level 17 Troll Hunter
Dragunis - Level 60 Human Warlock
Zephyris - Level 60 Elemental Shaman

User avatar
Greydawn
Posts: 1

Re: Online Quest & Item Creator

Post by Greydawn » Wed Aug 11, 2021 8:19 am

My goals & intentions for these quests:
  • Undead players are given a quest about half way through TIrisfal Glades to speak with Belthor Iceshard in the Undercity, a similar quest in Goldshire introduces the Player to a few more quests they can do inside Stormwind, i.e; delivering wine, or linen, etc. This quest gives new forsaken players something to discover & do in the buried necropolis, while dumping a little dark forsaken exposition that otherwise isn't really explored until they do the Scholomance quest chain 45 levels later. The quest should fit well into the flow of the Forsaken questing experience, being done alongside Rear Guard Patrol, from Death Guard Leanna.
  • Tirisfal is, pardon the pun, a bit of a dead zone? I'm new to the server, I understand Alliance seems to be the majority population as with most rp/pve servers. Compared to the experience I had leveling a Helf Paladin in Elwynn, well the contrast is a little stark. I want to add a bit of grandeur to Tirisfal, something which draws players in & is exciting. The Undead's very own Hogger, calling in players from across the world to aid in the beasts demise. Such a creature demands a worthy reward.
  • Again I will say, the truly demented parts of the Scourge's & Forsaken's stories aren't touched upon very much, off the top of my head, The Scholomance dungeon & it's associated quests are really the only example I can think of from Vanilla. I feel these dark moments are good for the Forsaken story as it really rubs it in your face to remind you, these zombies, who are plaguing people & experimenting on people, do have a very awful, tragic backstory, and adds depth to them that isn't just "Ooh woo whacky zambie scientist man make silly goop slimes." or edgy "I feel nothing. Existence is sorrow. Sometimes I wonder how my family is doing, then I wonder why I no longer care." emospeech.

    The Scourge are interesting when they're ripping out their hearts, trying to destroy the last remnants of their humanity, unable to escape the basic failings of their mortality. Arrogance, Pride, Wrath, Sloth. Even Arthas, after everything he did, still held onto Jaina's Locket, and still went back for Invincible, non canon as it may be to Turtle-WoW, the characterization is the characterization.

    The Forsaken are interesting when they're doing everything they can to hold on to what remains of their humanity, against the gnawing curse of their undeath, every instinct telling them to blight the land, every moment the Helm of Domination is attempting to reassert itself. When the Will of the Forsaken overcomes their depression.

    So, I wanted to explore Jeremiah Payson's relationship with his roaches. I feel like it maybe a little on the nose, but this is still Warcraft.
  • With Undead Hunters presumably coming to the game with Undead pets, Cerberus would certainly be a must-have for any Beast Master's collection, again drawing players to the area, encouraging RP.
  • The Balnir Farmstead, being the Grave of Invincible, is a pretty under-utilized part of the Tirisfal map. Death Guard Leanna sends you here to grind mobs, Forsaken mages come here to pick flowers, and there's a rare spawn here, who can be a real pita. This new quest makes doing these others a little more worth while, encouraging grouping to slay the undead.

    Why did Arthas leave his favorite pet rotting in the ground, forgotten? He didn't, he left a guard dog to ensure no novice acolytes would turn his beloved invincible into the steed of some pissant. He fully intended on coming back(which he did in WoTLK,)with UC as his capital. He didn't know he would become bound to the Throne when he left.
________________________________________________________________________________________________

"You want to know why I care for these roaches?"

[The Roach Tenders Tragedy](https://dev.turtle-wow.org/#!/questcrea ... F4IjoxMH1d)Image Another quest for everyone's favorite Roachman.
Hmm...before I begin; forgive me my failing mind. The events before the plague are hazy. The memories are like a blizzard, indomitable, opaque & biting.

Surely, you have seen the Abominations shambling about?
The broken souls & bodies of the dead, stitched together in a mad display of depravity.

After the plague took us, the Cult swept across the city like locusts, stealing from us what they liked best. They rode into town shrouded in their purple cloaks, atop their pale steeds & commanded us wordlessly with small flicks of their wrists.

All we could do was watch in terror as we were forced to turn on our surviving countrymen. We swarmed them like locusts, the pulp of blood & rot was all that remained.

When we were done dismantling our birthplace, after Arthas had left the second time for Northrend & The Undercity had been excavated the Cult's Skeleton Crew wanted to have a competition to test the extent of their cruelty.

We were nothing to them, they were like children, plucking the wings off of flies, giggling as we twitched & squirmed.

Unable to scream.
They mutilated us.
Violated us.

My friends, my brother. Their bodies were broken, torn apart piece by piece & molded into the shape of a hound. They sewed the heads on last & called them 'Cerberus'. (Emote: He spits.)
They were commanded like dogs. (Emote: He scowls)
Rip. Shred. Kill.

They were coming for me when the veil was lifted, and my mind was my own again. The Gates of Hell were swung open. Our shackles, broken.

I cannot describe to you the whirlwind of blood, pain, hate & rage that we were, twisting & screaming as we tore across the land that birthed us, destroying the evil that made us.

We were like locusts, shrouding the country, killing the ones we hated most.

The Cultists had not 'blessed' themselves with the same 'gifts' they had bestowed upon us. A few of us had been learned mages in life. They thought to return the favor.

(Emote: He grins and gestures towards a friendly abomination.)

Do you see this book? I took it from the one who broke my brother.
I spent an eternity pouring over this tome. Trying to find the words which would set my brother free. I prayed day & night for salvation, but there is no light in this forsaken place.

Then it came to me like a memory from my childhood.
It was so brief, a mere whisper in the back of my mind. I may've not noticed if the words were not branded onto my soul.

Do you see this tome? It is the Devil's bible. A guide-book on cruelty. On these flesh bound pages, written in blood are the words I spoke that ripped my brother's souls from the monstrosity they had been bound.

They didn't have any bodies to go back to, though. So I brought them these. (Emote: He gestures to the roaches which swarm around him.)

The only creature that still thrives in this festering land, feasting on the rot & sludge. Surprisingly smart little things, too. Do not pity them, they enjoy their new form.

Being as they are, however, I can no longer tell which are my brothers. So I am obligated to protect them all.

The others do not understand, they do not realize we are kin. Even the lowest rodent which carried the plague into our homes is a victim of The Prince, same as we.
________________________________________________________________________________________
(The spoiler text is intended to be gossip dialogue you click through as the goal of this first quest. I couldn't figure out how to make that happen though. I do not want it to be scripted dialogue you have to sit through like with the Alah'Thalas introduction quest in Stormwind, if a player wants to skip through it asap, they should be able to.

I understand that the text might be a little dark for Turtle-WoW's aesthetics, I tried really hard to keep this idea within the tone of Warcraft and in line with Scholomance. I also understand that this is a lot of text, please believe me when I say this is the heavily cut down & censored version of the concept.)

We do not get much characterization out of Jeremiah, but in the few times he's referenced we get the sense that he's looked down upon even in The Undercity, by other Undead, and he still cares when we mention to him his dead sister, threatening a "boot in our posteriors." if our intent is to disrespect his family.

How far does death's empathy extend? Is he actually just as vengeful, self serving & hate-bound as other Undead we meet? What is the Undead's relationship with other discarded, looked down upon things like themselves? What was life like for a mindless ghoul before they were free? Why did Arthas let his favorite Steed rot in the ground while he frolicked about Northrend? These 2 little quests attempt to address some of these questions, while letting others linger.

________________________________________________________________________________________________

Cerberus:https://dev.turtle-wow.org/#!/npccreato ... A0LCIiXQ==
[Slaying Cerberus](https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=)
Image
I am in no way, shape, or form a programmer, or skilled in maths. This NPC is almost certainly unbalanced & incomplete. I tried my best to just recreate Hogger, with a little undead twist.

The Bones:https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd
(Bones dropped by Cerberus as apart of the quest.)

___________________________________________________________________________________________
The Rewards:
(Again, disclaimer; My maths are big bad. These items may not be properly tuned.)
Choice 1:Image
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Choice 2:Image
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Choice 3:Image
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
(Helmets? With stats? At level 10? Insanity, I know.)

Let me tell you, that words cannot describe the happiness I felt when I made my Helf paladin, and I finished their rudimentary starting zone, and I was rewarded with a rose to wear in my hair. This has been the highlight of my time playing on this server so far, and then imagine my shock when I was awarded with ANOTHER helm in Elwynn Forest.
Perhaps this is a slippery slope? But if we can have aesthetic helmets at level 5, why not have low level statted helmets scattered about? They already sort of exist with the engineering goggles, but why should they get all the low level helmet fun? I feel like these helmets aren't particularly strong, maybe equally as strong as the engineering goggles, some stam, some main stat, lil bit of shadow res seasoning for the flavor.

I will concede however, these helmets all purely exist due to the fact that I came up with the mail one & it's flavor text first, I just have to have it, clearly I couldn't show my bias though, and made helms for the other armor types. If being common quality would get these into the game, I would be happy.

No Choice:Image
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
(Fleshcrafting: For Fools, is clearly a very powerful item. It casts rank 2 Drain Life, 10 levels before even warlocks themselves get it. I intended for this item to have a 20 minute cooldown or so, and I know cooldowns are not necessarily the way to balance an item, but in this case I do sincerely believe that this book is merely a strong flavorful tool to draw players in & be used to ease the leveling experience in a few tight spots for some classes. Warriors & Rogues come to mind. If it's better balanced without the shadow resist, or as rank 1, or with an entirely different use, then so be it.

The secondary intent is to undercut the dark tone of the quests with a little bit of humor. Jeremiah spends a long time trying to unlock the secrets of this black text, when it's really just a Necromancy for Dummies book that highlights Scourge incompetency. I feel this sort of humor is in line with Blizzards own.)

_________________________________________________________________________________________

In closing, I have been working on this for the worst part of the day.
It is 3am, English is my first language, I apologize for any grammatical mistakes, misplaced apostrophe's, incomplete NPC's or any other inconvenience or otherwise annoyance.
I sincerely appreciate & respect your consideration. I understand if my incompetence, or otherwise lack of Development resources, or a contradiction in developer goals means that this little quest chain cannot exist. The process of creation was fun & fulfilling, and I thank you Turtle WoW team for the opportunity.

-Executrix Sorrowgrave/Justiciar Greydawn.
(PS: The chest piece, with the Purple Tabard that the Death Guards wear, is there any way this can be implemented into the game as an equippable item? If this were added to the donation shop under the tabards section, I would certainly be compelled to get one.)
Last edited by Greydawn on Mon Aug 16, 2021 12:09 am, edited 2 times in total.

Jekka
Posts: 12

Re: Online Quest & Item Creator

Post by Jekka » Sat Aug 14, 2021 3:37 am

Hey so I created some lv 10 claw fist weapons to match the brass knuckles. They are to be sold in vendors alongside the knuckles. First time using the creator so let me know of any errors and I'll make the changes.

Right-Handed Edge
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

Left-Handed Edge
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

*edit* Here are the rest below, all are to be added to appropriate weapon vendors:

CLAWS

LV 40
Right-Handed Talon
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

Left-Handed Talon
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=


LV 50
Right-Handed Fangs
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

Left-Handed Fangs
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

LV 60
Right-Handed Eviscerator
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

Left-Handed Eviscerator
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=



FISTS

LV 20
Right-Handed Duster
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Left-Handed Duster
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

LV 30
Right-Handed Brusier
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Left-Handed Brusier
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

LV 40
Right-Handed Smasher
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Left-Handed Smasher
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

LV 50
Right-Handed Pummeler
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

Left-Handed Pummeler
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

LV 60
Right-Handed Brutaliser
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Left-Handed Brutaliser
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
“Nothing is lost. Nothing is forgotten. It was in the blood, the flesh. And now, it is forever.” - Prophet of Hakkar The Soulflayer

Aeliren
Posts: 6

Re: Online Quest & Item Creator

Post by Aeliren » Sun Aug 29, 2021 6:27 pm

Benny Blaanco at the Furlbrow farm was always kinda just there, so I wrote a quest to kill him and bring his head to Captain Danuvin at Sentinel Hill. All it would require is adding a wanted poster somewhere in Sentinel Hill, either at the tower or next to the inn.

https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=

ITEMS:

Benny Blaanco's Head
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

REWARDS:

Chain of the People's Militia
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Pants of the People's Militia
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

Boots of the People's Militia
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Hamstercrack93
Posts: 4

Re: Online Quest & Item Creator

Post by Hamstercrack93 » Thu Sep 02, 2021 7:15 pm

I am trying to figure out the quest creator. I have a quest giver (NPC). I would like the quest to end at an object (tracks on the ground). I only see CreatureTemplateID as an option for quest end though. Is that a hard limit to the creator or am I missing something?

Tilsair
Posts: 3

Re: Online Quest & Item Creator

Post by Tilsair » Fri Sep 17, 2021 10:43 pm

Another quick flavor/lore item I made. Needs adjusting methinks.
Could maybe drop in Demon Fall Canyon, or perhaps Blackfathom deeps ?

https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

User avatar
Sinrek
Posts: 788

Re: Online Quest & Item Creator

Post by Sinrek » Sun Sep 26, 2021 8:18 am

Aeliren wrote:
Sun Aug 29, 2021 6:27 pm
Benny Blaanco at the Furlbrow farm was always kinda just there, so I wrote a quest to kill him and bring his head to Captain Danuvin at Sentinel Hill.
Hey, that's pretty nice!! satisfied_turtle

Any Horde equivalent? insidious_turtle
satisfied_turtle Slowly turtling my way up.

Aeliren
Posts: 6

Re: Online Quest & Item Creator

Post by Aeliren » Thu Sep 30, 2021 5:10 pm

Sinrek wrote:
Sun Sep 26, 2021 8:18 am
Aeliren wrote:
Sun Aug 29, 2021 6:27 pm
Benny Blaanco at the Furlbrow farm was always kinda just there, so I wrote a quest to kill him and bring his head to Captain Danuvin at Sentinel Hill.
Hey, that's pretty nice!! satisfied_turtle

Any Horde equivalent? insidious_turtle
Not that I know of, unfortunately. I haven't really played Horde much in general, so I don't know if there are any named NPCs running around that have nothing related to them. I think there's a locked chest at the Scarlet camp in Venomweb Vale in Tirisfal that had nothing related to it, but I'm not sure.

User avatar
Tarluk
Posts: 25

Re: Online Quest & Item Creator

Post by Tarluk » Mon Oct 04, 2021 7:39 am

I decided to test the waters and make a quest of my own. https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=

It's a short, one-off, traditional "kill X wolves" quest at the Hinterlands for Alliance, to give a purpose to the many, MANY wolves that litter the Hinterlands but serve no purpose for any sort of quest. In TBC, this was actually an official quest added in at Aerie Peak called "Preying on the Predators" and was given to a new draenei NPC in the region. But since there's obviously no such draenei NPC, instead the quest's given out by Falstad Wildhammer, the High Thane of the Wildhammer dwarves who wants you to get some "real work done" rather than acting as some chatterboxing errand-boy when you first meet him.
Main character: Keldren

Aeliren
Posts: 6

Re: Online Quest & Item Creator

Post by Aeliren » Sat Oct 16, 2021 1:57 am

Created a few quests for Alliance players based out of Silverpine Forest.

The first one is to kill Archmage Arugal in Shadowfang Keep, dubbed "The Madness of Arugal".

It should be given by Archmage Ataeric in Ambermill. I chose him in particular because I feel like there's not much around the Ambermill region in spite of being Alliance-aligned, aside from a few vendors. It's a bit out of the way, but any Alliance players exploring the world who end up in Silverpine will find a safe haven in Ambermill, and find Ataeric giving out a quest to kill Arugal*. Furthermore, lore-wise, Ataeric's affiliations to the Kirin Tor that Arugal deserted, in addition to Ataeric's close proximity to Shadowfang and Arugal, made it feel fitting.

*Alternatively, there could just be a breadcrumb quest sending people to Ataeric if this is seen as too complicated.

https://dev.turtle-wow.org/#!/questcrea ... I6MTB9XQ==

ITEMS:

Head of Arugal
Not custom; same item as in "Arugal Must Die"

REWARDS:

Seal of the Kirin Tor
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Dalaran Protector's Band
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

The next two is a simple quest chain revolving around aiding Dalin Forgewright in protecting the refugees at the Greymane Wall. For the first quest, dubbed "Culling the Moonrage", he sends you out to kill some of the worgen that wander between the Greymane Wall and Pyrewood Village.

https://dev.turtle-wow.org/#!/questcrea ... I6MTB9XQ==

The follow-up, dubbed "The Sons of Arugal", is slightly higher level and a group quest. Dalin tells you to gather your friends and sends you out to kill, surprise, surprise, some of the Sons of Arugal to send a message to the mad archmage. I'm not sure how many to put - one seems like not enough, but I also don't know how many can be spawned at a time, so I don't want to make it too tedious while also not making it too hard especially given how out-of-the-way it is, so right now it's at two Sons to kill.

As a reward, you get a weapon forged by Wallace the Blind.

https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=

REWARDS:

Greatsword of the Blind
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

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Gheor
Posts: 186

Re: Online Quest & Item Creator

Post by Gheor » Sat Oct 16, 2021 6:52 am

Aeliren wrote:
Sat Oct 16, 2021 1:57 am
Created a few quests for Alliance players based out of Silverpine Forest.

The first one is to kill Archmage Arugal in Shadowfang Keep, dubbed "The Madness of Arugal".

It should be given by Archmage Ataeric in Ambermill. I chose him in particular because I feel like there's not much around the Ambermill region in spite of being Alliance-aligned, aside from a few vendors. It's a bit out of the way, but any Alliance players exploring the world who end up in Silverpine will find a safe haven in Ambermill, and find Ataeric giving out a quest to kill Arugal*. Furthermore, lore-wise, Ataeric's affiliations to the Kirin Tor that Arugal deserted, in addition to Ataeric's close proximity to Shadowfang and Arugal, made it feel fitting.

*Alternatively, there could just be a breadcrumb quest sending people to Ataeric if this is seen as too complicated.

https://dev.turtle-wow.org/#!/questcrea ... I6MTB9XQ==

ITEMS:

Head of Arugal
Not custom; same item as in "Arugal Must Die"

REWARDS:

Seal of the Kirin Tor
https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=

Dalaran Protector's Band
https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

The next two is a simple quest chain revolving around aiding Dalin Forgewright in protecting the refugees at the Greymane Wall. For the first quest, dubbed "Culling the Moonrage", he sends you out to kill some of the worgen that wander between the Greymane Wall and Pyrewood Village.

https://dev.turtle-wow.org/#!/questcrea ... I6MTB9XQ==

The follow-up, dubbed "The Sons of Arugal", is slightly higher level and a group quest. Dalin tells you to gather your friends and sends you out to kill, surprise, surprise, some of the Sons of Arugal to send a message to the mad archmage. I'm not sure how many to put - one seems like not enough, but I also don't know how many can be spawned at a time, so I don't want to make it too tedious while also not making it too hard especially given how out-of-the-way it is, so right now it's at two Sons to kill.

As a reward, you get a weapon forged by Wallace the Blind.

https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=

REWARDS:

Greatsword of the Blind
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Hello!

Thank you very much for your time and the passion you've shown with these.
I'd like you to know a quest to kill Arugal already exists but it will be changed in the future, I will keep track of the other quest and maybe implement it with the changes I wanna do in Silverpine myself.
I don't wish to spoil it, but I don't also want you to think your effort will be in vain, I am very sorry it has to be like that, but I will try my best to fit at least the one at the Greymane Wall with my idea.

Once again thank you for the time and your understanding.
A sheet of paper and a pen can give birth to many things.

Gheor

Kratos

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