Online Quest & Item Creator

Balake
Posts: 231

Re: Online Quest & Item Creator

Post by Balake » Sun Nov 08, 2020 10:16 am

Holy resistance is a stat that exists in the game's database but blizzard intentionally did not implement any items that give this stat. An active that absorbs holy damage is still a possibility and fits it as it's a trinket.

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Shiznaught
Posts: 5

Re: Online Quest & Item Creator

Post by Shiznaught » Sun Nov 08, 2020 12:16 pm

You're right. But the tricky thing is that I can't make new spells (no way to do so that I know of) and the only ability I could pull for that comes from Holy Protection potions, which sort of undercuts having that item in your inventory at all. I toyed with adjusting it to a proc on hit, but that really takes any -very limited- existing utility away from this item.

Instead your suggestion helped me come up with this idea:
Image

But I'm not sure if the spell is going to work correctly, since it's a spell used by NPCs on other NPCs. It would need to be tested. But it preserves the concept as a meme/pvp item, since it could situationally help you become immune to Gouges and Polymorphs while giving a nice boost to DPS. Also switched to trinket since it fits better there as an chance on hit buff item.

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Mrkrissatan
Posts: 172

Re: Online Quest & Item Creator

Post by Mrkrissatan » Sun Nov 08, 2020 2:09 pm

I actually love the idea of a trinket that both buffs and harms at the same time, would use if it was implemented

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Haaxor
Posts: 1

Re: Online Quest & Item Creator

Post by Haaxor » Sat Jan 02, 2021 5:54 pm

I've always felt like Ravenholdt was simply left unfinished and I decided to do something about that. To test out how to work with wow db and to get myself familiar with it I've started with something simple.

I've given purpose to Carlo Aurelius NPC. He will act as a Weapon Master teaching all Rougue weapon skills at small discount for any rogue that hits Friendly with Ravenholdt. :)

If this mod will be accepted I would be happy to make more improvements to Ravenholdt implementing vendors, quests and reputation rewards. Hopefully it's ok to provide SQL script and not just a link to db tool.

-- Ravenholdt friendly rogue condition
INSERT INTO `mangos`.`conditions` (`condition_entry`, `type`, `value1`, `value2`) VALUES ('10500', '-1', '100', '1006');

-- Carlos Aurelius
UPDATE `mangos`.`creature_template` SET `npc_flags`='17', `trainer_type`='2', `gossip_menu_id`='10500' WHERE `entry`=8309 AND `patch`=0;

-- Weapon skills
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15988', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15997', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15994', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15995', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15992', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15996', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '15986', '600', '10');
INSERT INTO `mangos`.`npc_trainer` (`entry`, `spell`, `spellcost`, `reqlevel`) VALUES ('8309', '1847', '600', '10');

-- Friendly response
INSERT INTO `mangos`.`gossip_menu` (`entry`, `text_id`, `condition_id`) VALUES ('10500', '10500', '10500');
INSERT INTO `mangos`.`npc_text` (`ID`, `BroadcastTextID0`) VALUES ('10500', '110500');
INSERT INTO `mangos`.`broadcast_text` (`entry`, `male_text`) VALUES ('110500', 'Interested in some combat training, $C?');

-- Neutral response
INSERT INTO `mangos`.`gossip_menu` (`entry`, `text_id`, `condition_id`) VALUES ('10500', '10500', '0');
INSERT INTO `mangos`.`npc_text` (`ID`, `BroadcastTextID0`) VALUES ('10501', '110501');
INSERT INTO `mangos`.`broadcast_text` (`entry`, `male_text`) VALUES ('110501', 'You are not worthy of my training, $C.');

-- Friendly train option
INSERT INTO `mangos`.`gossip_menu_option` (`menu_id`, `option_icon`, `option_text`, `option_broadcast_text`, `option_id`, `npc_option_npcflag`, `box_text`, `condition_id`) VALUES ('10500', '3', 'I\'d like some weapon training', '8811', '5', '16', '', '10500');

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Torta
Posts: 739

Re: Online Quest & Item Creator

Post by Torta » Sat Jan 02, 2021 6:12 pm

Haaxor, thanks for you contribution :) I'll have time to test it after the expansion release and could add it, sure, it's a good flavor addition!

Spectral
Posts: 1

Re: Online Quest & Item Creator

Post by Spectral » Sat Jan 02, 2021 9:15 pm

I made this 2h sword to go with the new xpac. To show some love for 2h high elf pallys satisfied_turtle
Qual'Thalas Warblade

I used displayid 5173, should be same icon as Image
Model: Sword_2H_Claymore_B_02
Texture: Sword_2H_Claymore_B_02White

Anar'alah (Thalassian) = By the light


It's like a lower version of Lightforged Blade

Maybe for a high elf quest reward or drop from rear mob? :)

Roxanneflowers
Posts: 222

Re: Online Quest & Item Creator

Post by Roxanneflowers » Sun Jan 03, 2021 1:08 am

Haaxor wrote:
Sat Jan 02, 2021 5:54 pm
I've always felt like Ravenholdt was simply left unfinished and I decided to do something about that. To test out how to work with wow db and to get myself familiar with it I've started with something simple.

I've given purpose to Carlo Aurelius NPC. He will act as a Weapon Master teaching all Rougue weapon skills at small discount for any rogue that hits Friendly with Ravenholdt. :)

If this mod will be accepted I would be happy to make more improvements to Ravenholdt implementing vendors, quests and reputation rewards.
+12

The fact that Ravenholdt was so ... barren of content ... stuck out like an ... amputated ... thumb ... drive ...

Okay, that's a terrible metaphor to use for a bunch of assassins who never do anything useful or interesting. I mean, seriously ... we get referred to the place by SI:7 (yeah, really) and all they ever want us to do is ... pick pockets nearby and ... bring them Heavy Junkboxes that haven't been emptied ...?

Oh and they teach you the skill of Disarm Traps that you never get to use.
Seriously, Blizzard. You're supposed to PICK UP the ball before you drop it.

ANYWAY ... wary_turtle

Creating more content for Ravenholdt is something that would be totally wonderful to do ... especially if it is done as a sort of Rogue Class Hall kind of thing, handing out weekly quests to assassinate or pick the pockets of {insert randomly picked NPC here} as a way of playing off each faction against the other in a PvE rather than a PvP kind of way. Sort of a "go behind enemy lines and do THINGIE™ so you can report your success back to Ravenholdt" type of thematic vibe. You know ... SPY STUFF!!

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Halutuo
Posts: 6

Re: Online Quest & Item Creator

Post by Halutuo » Fri Jan 08, 2021 8:07 pm

Maybe this could be added in Warchief Rend Blackhands loot table as a very rare drop at rate of 'round 4%?

https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

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Sinrek
Posts: 788

Re: Online Quest & Item Creator

Post by Sinrek » Sat Jan 09, 2021 10:12 pm

Halutuo wrote:
Fri Jan 08, 2021 8:07 pm
Maybe this could be added in Warchief Rend Blackhands loot table as a very rare drop at rate of 'round 4%?
I'm sorry, but this is way overtuned. Also, we do not support any other player-made legendaries, unless they have a legendary quest-chain to support its existence in the world with at least some Lore besides only a small flavour text.
satisfied_turtle Slowly turtling my way up.

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Halutuo
Posts: 6

Re: Online Quest & Item Creator

Post by Halutuo » Sun Jan 10, 2021 7:59 pm

Lokhtos Darkbargainer ?npc=12944 could sell this recipe (There was no spell creator):
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
That teaches:
https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==
Which is a Blacksmithing Hammer.

Tilsair
Posts: 3

Re: Online Quest & Item Creator

Post by Tilsair » Tue Jan 12, 2021 10:28 pm

Made a small flavor item intended to be a world drop in 30-ish zones. I am not really good at balancing so I suggest you tweak that.

https://dev.turtle-wow.org/#!/itemcreat ... 5VTEwiXQ==

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Turtlewowbox
Posts: 4

Re: Online Quest & Item Creator

Post by Turtlewowbox » Sat Jan 23, 2021 12:37 am

I never liked the absence of alliance Shadowfang Keep quests so I wanted to create at least one. I think a big benefit is also to help encourage some players to group with Paladins to go there for their class quest. I made the quest reward fairly enticing to promote grouping up with Paladins so they don't have to solo it later or miss out on it. I think it also is somewhat comparable to the Wailing Caverns quest that horde has which gives Blue rewards.

I found an unused NPC in Stormwind and decided to give him a bit of a story. Christoph Faral in the Old Town pub has been drinking away his sorrow for years. Go and have a chat with Christoph in the pub to receive a quest asking for revenge, [The Southshore Merchant's Misery].

He will send you into Shadowfang Keep, preferably with a Paladin on their class quest, to kill Razorclaw the Butcher as well as Fel Steed. When you return, he will reward you with one of 3 powerful swords he managed to snag during his own escape from there, either [The Torment of Shadowfang], [The Turmoil of Shadowfang], or [The Torture of Shadowfang].

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Mrkrissatan
Posts: 172

Re: Online Quest & Item Creator

Post by Mrkrissatan » Wed Jan 27, 2021 3:17 pm

This will be a massive chain requiring the player to gather the following materials over the course of the quest chain...

Alterac Valley Mark of Honor x20
Warsong Gultch Mark of Honor x60
Arathi Basin Mark of Honor x40
Golden Pearl x42
Runecloth x80
Runethread x10
Black Lotus x74
Arcabite Bar x10
Enchanted Leather x20
Winterfall Firewater x100
Honorable Kills x100,000

Eventually the player will be rewarded with Harbinger of War

The reason I'm posting this here is to ask if I can make a legendary cloak or if I'd just be wasting my time trying to write all these quests?

Terus
Posts: 4

Re: Online Quest & Item Creator

Post by Terus » Tue Feb 02, 2021 2:16 am

What do you think about this: https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Goblin Engineering craft.
Materials: Enchanted Thorium Bar (6) Delicate Arcanite Converter (2), Thorium Tube (1) Enchanted Leather (2) Inlaid Mithril Cylinder (1) Goblin Rocket Fuel (2)

Edit: Maybe add self damage fire proc?

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Halutuo
Posts: 6

Re: Online Quest & Item Creator

Post by Halutuo » Thu Mar 11, 2021 3:36 pm

Blademaster's Blade could be added to the loot table of Goraluk Anvilcrack with a drop rate of 5%.
Blademaster's Blade: https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Goraluk Anvilcrack: https://database.turtle-wow.org/?npc=10899
Model preferably something like a japanese blade.

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Bayanni
Posts: 11

Re: Online Quest & Item Creator

Post by Bayanni » Thu Mar 11, 2021 6:09 pm

Been working on some items for lower-level quest rewards and dungeon drops to fill niches that seem to be poorly itemized in the sub-30 area.

https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

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Starkobjekt
Posts: 57

Re: Online Quest & Item Creator

Post by Starkobjekt » Fri Mar 12, 2021 5:58 pm

Halutuo wrote:
Thu Mar 11, 2021 3:36 pm
Blademaster's Blade could be added to the loot table of Goraluk Anvilcrack with a drop rate of 5%.
Blademaster's Blade: https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Goraluk Anvilcrack: https://database.turtle-wow.org/?npc=10899
Model preferably something like a japanese blade.
I'm not a dev but..
An item so powerful just can't be released under level 60.
An item so powerful just can't be a 5% drop from early UBRS boss, Blackblade of Shahram is a good two hand sword from the last boss but this sword is competing with Bonereaver's Edge, the best sword in vanilla.
The amout of stats is unrealistic comparing to other weapons - way over budget, too many and too much of them.

I like the idea tho and I have an idea for a questline and different statline, I might be able to get help with a custom model aswell if you'd like to team up :)

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Halutuo
Posts: 6

Re: Online Quest & Item Creator

Post by Halutuo » Sun Mar 14, 2021 12:37 am

Starkobjekt wrote:
Fri Mar 12, 2021 5:58 pm
Halutuo wrote:
Thu Mar 11, 2021 3:36 pm
Blademaster's Blade could be added to the loot table of Goraluk Anvilcrack with a drop rate of 5%.
Blademaster's Blade: https://dev.turtle-wow.org/#!/itemcreat ... JOVUxMIl0=
Goraluk Anvilcrack: https://database.turtle-wow.org/?npc=10899
Model preferably something like a japanese blade.
I'm not a dev but..
An item so powerful just can't be released under level 60.
An item so powerful just can't be a 5% drop from early UBRS boss, Blackblade of Shahram is a good two hand sword from the last boss but this sword is competing with Bonereaver's Edge, the best sword in vanilla.
The amout of stats is unrealistic comparing to other weapons - way over budget, too many and too much of them.

I like the idea tho and I have an idea for a questline and different statline, I might be able to get help with a custom model aswell if you'd like to team up :)
Not good with programming.

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Dem0nfightr
Posts: 4

Re: Online Quest & Item Creator

Post by Dem0nfightr » Tue Mar 16, 2021 10:04 am

So i wanted to try and give some more life to the Conan reference in the Badlands.

There is a crypt up a small path in the hills that has an old throne with a skeleton inside and a sword leaning next to the throne.

Can we make it that the sword is interactable (like a chest) and any attempt to loot it spawns a 42 elite undead warrior: (like a beefed up Mor'Ladim).

https://dev.turtle-wow.org/#!/npccreato ... YwLCIiXQ==

Upon his defeat he kneels and a quest marker comes over his head, he gives the quest box and reward below.

https://dev.turtle-wow.org/#!/questcrea ... giOjEwfV0=



https://dev.turtle-wow.org/#!/itemcreat ... wiTlVMTCJd

I don't understand a lot of these fields but if you could help implement this it would be a dream come true, feel free to flesh out or modify.

Edit: TY Balake for input: Changed zone to Badlands! and minor details to scene. This is intended as a Conan the Barbarian reference, i do not think a staff /dagger/ bow etc suits and am happy to find/make other quest givers to suit other item types.
Last edited by Dem0nfightr on Tue Mar 23, 2021 6:37 pm, edited 5 times in total.

Balake
Posts: 231

Re: Online Quest & Item Creator

Post by Balake » Tue Mar 16, 2021 1:43 pm

The blasted lands is a high level zone, a 42 elite would be too weak. I suggest making it level 54 or up, with the reward being increased in level to match that. The quest could also give a caster staff and agility dagger so that more people go to Blasted Lands to do it.

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