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Survival Skill

Posted: Mon May 06, 2019 12:37 am
by Torta
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Greetings!

We’re bringing back another discontinued feature of Classic World of Warcraft: the old Secondary Skill: Survival.

Visit Stranglethorn Vale and speak to S. J. Erlgadin of Nesingwary's Expedition to get your intensive training in Survival. You’ll learn:
  • How to make [Dim Torch] to brighten up your night and gain +4 spirit for your party!
  • How to build a simple [Fishing Boat] to catch the most tasty fish right in the middle of the lake! Fishing on the boat gives you +50 fishing bonus. Boats last 60 minutes.
  • How to build a [Traveler’s Tent] to have some rest during your journey. The tent lasts 20 minutes and gives you a resting bonus while you’re inside (your rested experience will increase faster).
  • How to create a [Bright Campfire] for you and your fellas. Campfire give +8 spirit to you and your party.
The maximum skill level available right now is 150.
The release is planned on Friday, May 10th 2019.
Thanks to Paw for writing the quest lore.

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Additionally: it isn't possible to make nights darker without client modifications. There is a ready to use patch for or anyone who prefers realism:

https://imgur.com/a/Dyx1Q (screenshots)

Dark Nights: https://drive.google.com/file/d/0B9_8F7 ... VR2c/view
Darker Nights: https://drive.google.com/file/d/0B9_8F7 ... Q5RVk/view

Credits: Brotalnia

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 1:15 am
by Kazgrim
Awesome! These additions are great and are really appreciated :)

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 1:19 am
by Frosty
Very interesting. Kudos, turtles! /thumbsup

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 1:23 am
by Weebo
This <Survival Expert> is selling the Firewater... Coincidence? Don't' think so!

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 5:57 am
by Taledar
This is great stuff!

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 6:42 am
by Musse
Very nice!

A general question regarding Sand of Time:
Could these topics be placed in a section of it own, or make them sticky here? Eventually, when new topics show up, these will be far down on the list, and new players might not notice the unique Sand of Times features in Turtle WoW.

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 2:09 pm
by Devias
Musse wrote:
Mon May 06, 2019 6:42 am
Very nice!

A general question regarding Sand of Time:
Could these topics be placed in a section of it own, or make them sticky here? Eventually, when new topics show up, these will be far down on the list, and new players might not notice the unique Sand of Times features in Turtle WoW.
Agreed, or just stick them on top of the forum section.
Thanks staff I gonna try it! smiling_turtle_head

Re: Sands of Time #5: Survival Skill

Posted: Mon May 06, 2019 2:13 pm
by Laizek
This is absolutely RP friendly, I'm glad to see this happening!

Re: Sands of Time #5: Survival Skill

Posted: Tue May 07, 2019 1:45 am
by Onyxia
Nice stuff, guys.

Re: Sands of Time #5: Survival Skill

Posted: Fri May 10, 2019 12:43 am
by Torta
Boats will last 40 minutes.

Re: Sands of Time #5: Survival Skill

Posted: Fri May 10, 2019 12:55 am
by Sinrek
Why not an hour? LUL

Re: Sands of Time #5: Survival Skill

Posted: Fri May 10, 2019 1:39 am
by Torta
Sinrek wrote:
Fri May 10, 2019 12:55 am
Why not an hour? LUL
Because the alignment of planets Mars, Jupiter, Venus do not match the angle of waves which is keeping this boat afloat. This means that density of the water would cause major damage if the cooldown would be whatever it would be, just because.

Re: Sands of Time #5: Survival Skill

Posted: Fri May 10, 2019 8:16 am
by Paw
Torta wrote:
Fri May 10, 2019 1:39 am
Sinrek wrote:
Fri May 10, 2019 12:55 am
Why not an hour? LUL
Because the alignment of planets Mars, Jupiter, Venus do not match the angle of waves which is keeping this boat afloat. This means that density of the water would cause major damage if the cooldown would be whatever it would be, just because.
Wrong! Every klingon in the universe knows that the alignment of plantes got nothing to do with liquid density in regard of boat safety protocol. Talking NONESENSE, Vulcan!

Re: Sands of Time #5: Survival Skill

Posted: Fri May 10, 2019 10:26 pm
by Sinrek
That reminds me to make another Twitch emotes for turtleheads - FailFish and NotLikeThis.

Re: Sands of Time #5: Survival Skill

Posted: Sat May 11, 2019 9:45 am
by Musse
If you lit a bright campfire near (in range) of a NPC, you will turn PvP, because the NPC gets affected by the fire!

Could you fix this?