Hardcore Mode & Rewards

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Torta
Posts: 601

Re: Hardcore Mode & Rewards

Post by Torta » Wed Jun 24, 2020 1:35 am

Gex wrote:
Wed Jun 24, 2020 12:35 am
With all due respect I'm against rewarding fashion coins, instead make tmog buyable with in-game gold.
Why?

Balake
Posts: 153

Re: Hardcore Mode & Rewards

Post by Balake » Wed Jun 24, 2020 1:55 pm

Gex wrote:
Wed Jun 24, 2020 12:35 am
With all due respect I'm against rewarding fashion coins, instead make tmog buyable with in-game gold.
It already is, you turn in some items for tmog coins. You can just buy the items from other players with gold.

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Rhaco
Posts: 42

Re: Hardcore Mode & Rewards

Post by Rhaco » Wed Jun 24, 2020 5:53 pm

The Fashion Coins are almost the only reason I want to go hardcore. I've been watching Camil beg for Delicate Feathers the entire time we've played, I'd much rather know I'll earn Coins just by playing the game on a harder difficulty!
[H] Sachatamia / Rhaco / Pollywog

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Sinrek
Posts: 638

Re: Hardcore Mode & Rewards

Post by Sinrek » Wed Jun 24, 2020 10:31 pm

You could also take a chill way and just do those weekly quests starting from lower levels for fashion coins too. Much easier than trying to do it on lvl 60.
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Alexsage
Posts: 11

Re: Hardcore Mode & Rewards

Post by Alexsage » Thu Jun 25, 2020 1:41 am

Are they easy? they don't look very easy unless you have a way to send gold to your low level character imo.
AlexSage - Human Warrior
Stormrunner - Tauren Shaman

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Sinrek
Posts: 638

Re: Hardcore Mode & Rewards

Post by Sinrek » Thu Jun 25, 2020 6:48 am

These were designed to be easier.
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Niakr1s
Posts: 1

Re: Hardcore Mode & Rewards

Post by Niakr1s » Thu Jun 25, 2020 12:02 pm

I keep dying after teleport to Mirage Raceway and losing my 5% exp each time D:

Alexsage
Posts: 11

Re: Hardcore Mode & Rewards

Post by Alexsage » Thu Jun 25, 2020 8:05 pm

You may want to provide more details on that one Niakr1s so Torta can fix it.
AlexSage - Human Warrior
Stormrunner - Tauren Shaman

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Dicer
Posts: 1

Re: Hardcore Mode & Rewards

Post by Dicer » Fri Jun 26, 2020 4:18 am

I have a gripe with the 5%... I don't mind a hit if I screw up, but taking a 5% loss in group when I did nothing to cause it, No thanks. And before the "choose groups more carefully" replies come in, We have a small community, and beggars can't always be choosers. I also am not a fan of leveling from 1-50 without it then it just sprung up on me. Also the fact you cannot do Dark Iron Legacy without the hit is also not amazing. just my .02 on the matter...and if I have to I'll just drop HC mode after the time I put into it.

Alexsage
Posts: 11

Re: Hardcore Mode & Rewards

Post by Alexsage » Fri Jun 26, 2020 1:53 pm

I can see where you're coming from but group content also provides normal exp which should make up for a 5% loss unless it's a regular thing in which case well someone in the group needs help. I agree it would be nice if they could find a way of making quests like Dark Iron Legacy not hurt you. You can also play it extremely safe and do stuff below your level as quests still give full exp. There options or of course simply don't do hardcore?
AlexSage - Human Warrior
Stormrunner - Tauren Shaman

Raistlin
Posts: 2

Re: Hardcore Mode & Rewards

Post by Raistlin » Sat Jun 27, 2020 8:02 am

I kind of feel the target for current HC mode players has been moved here. I don't mind the XP death penalty on death, though perhaps a better mechanic would have been to make the penalty less on a first death then increase it on each additional death that occurs within a certain time frame, kind of like how dieing frequently now increases how much time a player has to wait to revive again. I'm guessing that the reduced rested gain from tents could be offset with more tents? Haven't seen that explained yet.

I feel that you'll miss a lot of people who'd try hardcore mode out by changing the threshold to toggle HC mode from lvl 10 to 1. New players will often not know about all the features of the server and won't know this is available until after having played for a few hours so then if they care to go HC mode they'll have to reroll.

I did just that with 2 characters who are now mid/upper lvl 30's with a third character that is lvl 39. The lvl 40 HC mode rewards were pretty desirable before while now they don't seem very rewarding at all. There were a few fun items from earlier reward thresholds that new players won't ever have a chance to receive either.

I'm wondering if I'm missing something here and I don't want to jump to conclusions, but what was the reason for these changes? Was there any request for input on this before deciding on making changes?

Pfwg
Posts: 70

Re: Hardcore Mode & Rewards

Post by Pfwg » Sat Jun 27, 2020 10:43 am

Making 0.5 rates also apply to dungeons and removing the xp loss on death inside dungeons would be a good change.

Currently, the penalties dissuade people from doing dungeons and attempting elite quests, which was supposed to be part of the allure of hardcore mode in the first place. Dying in the open world is usually your own fault, but death in dungeons is much less likely to be your own fault. Being punished for engaging with the community rather than solo questing and grinding to 60 doesn't sound like a good model for an MMO.

While I agree that these new penalties can be avoided by simply not grouping with other players or doing dungeons, that seems against the spirit of what hardcore mode is supposed to be about.



On a separate note, 5% xp loss on death really sucks when you can be killed by things that literally aren't meant to kill you, for example dying from being summoned by a warlock, dying from the Thousand Needles teleporter etc. Hell, you can even die just by running over terrain the wrong way on a mount.

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Torta
Posts: 601

Re: Hardcore Mode & Rewards

Post by Torta » Sat Jun 27, 2020 12:28 pm

Dicer wrote:
Fri Jun 26, 2020 4:18 am
I have a gripe with the 5%... I don't mind a hit if I screw up, but taking a 5% loss in group when I did nothing to cause it, No thanks. And before the "choose groups more carefully" replies come in, We have a small community, and beggars can't always be choosers. I also am not a fan of leveling from 1-50 without it then it just sprung up on me. Also the fact you cannot do Dark Iron Legacy without the hit is also not amazing. just my .02 on the matter...and if I have to I'll just drop HC mode after the time I put into it.
I'm adding this quest and few other cases as exceptions on the next update.

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Torta
Posts: 601

Re: Hardcore Mode & Rewards

Post by Torta » Sat Jun 27, 2020 12:30 pm

Raistlin wrote:
Sat Jun 27, 2020 8:02 am
I'm wondering if I'm missing something here and I don't want to jump to conclusions, but what was the reason for these changes? Was there any request for input on this before deciding on making changes?
Hardcore Mode was not Hardcore at all. Players still could use rested XP from tents and level on x1 instead of going through hardcore adventure. We didn't want to close an important and fun social interaction such as "Tent Party" for Hardcore players so I had to come up with a compromise.

Anderyu
Posts: 17

Re: Hardcore Mode & Rewards

Post by Anderyu » Sun Jun 28, 2020 2:59 am

Just wanted to say that I like the exp loss on death. Its a fair negative to death while on 'hard mode'. Prior to this, the only hard part of hardmode was 0.5x rates on mob kills only, and this was circumvent-able via tent parties.

It feels so far like it should be possible to get from 1-60 on Hardmode without ever entering a dungeon if you do all of the quests, and I've not used Tent Party to get 1x rates (I just realized this is what these tent parties were for.)

High risk, High reward. Not that people should be bribed to play a 'harder' version of the game, but should be doing it for the fun of it. Torta is basically paying us $30-50 to play his game on hard mode.
Deepblue/Deeperblue

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