Slow & Steady

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Torta
Posts: 761

Re: Slow & Steady

Post by Torta » Thu Apr 01, 2021 7:10 am

You need to clear WDB :)

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Msyutani
Posts: 2

Re: Slow & Steady

Post by Msyutani » Thu Apr 01, 2021 9:23 am

Aha of course, thank you!

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Merikkinon
Posts: 412

Re: Slow & Steady

Post by Merikkinon » Sat Apr 17, 2021 11:04 pm

Torta wrote:
Tue Mar 23, 2021 6:00 pm
Clear WDB :) It's Turtle WoW Tabard now!
EUREKA!! My Deathknight has mage powers to change things!!!

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Glittergold
Posts: 7
Location: Australia

Re: Slow & Steady

Post by Glittergold » Fri Sep 10, 2021 8:14 am

No Title?

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Drunhall
Posts: 2

Re: Slow & Steady

Post by Drunhall » Wed Dec 22, 2021 7:57 pm

Note that Speedy no longer has the option to enable the mode in his glyph section. You have to talk to one of the Glyph Masters in the starting areas.

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Merikkinon
Posts: 412

Re: Slow & Steady

Post by Merikkinon » Sun Dec 26, 2021 5:30 pm

I really like that we have to speak with the Glyph master for the mode (no more glyph)...

So... given that Fashion Coins have been removed from the rewards for Turtle Mode (Slow & Steady), would you please consider adding in another incentive reward in their place? They were significant items for many of us who played Tmode, and a part of almost every reward level.

I think it is superior to have the new Fashion Coin earning method (weekly) as you have installed, but it would be nice (good?) to 'rebuff' Turtle Mode so it has some more allure again. And uniqueness.

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Merikkinon
Posts: 412

Re: Slow & Steady

Post by Merikkinon » Sun Dec 26, 2021 5:31 pm

Also, I think we could do with a Reward-By-Level update post (post are on the first page, I think).

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Merikkinon
Posts: 412

Re: Slow & Steady

Post by Merikkinon » Sun Dec 26, 2021 5:37 pm

Technical question:

Is it possible to actually LOSE a level (I don't mean in TWoW currently, but in the game mechanics)?

Just curious because I have been thinking of a challenge mode that incorporates a bit of the risk of HC mode and a bit of the elongation of Turtle mode, but in a unique way.

Just would like to find out what the game engine allows.

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Vasyan
Posts: 15

Re: Slow & Steady

Post by Vasyan » Tue Feb 08, 2022 1:35 pm

now its only firework for lvl 40...

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Allwynd01
Posts: 180

Re: Slow & Steady

Post by Allwynd01 » Tue Feb 08, 2022 1:45 pm

Merikkinon wrote:
Sun Dec 26, 2021 5:37 pm
Technical question:

Is it possible to actually LOSE a level (I don't mean in TWoW currently, but in the game mechanics)?

Just curious because I have been thinking of a challenge mode that incorporates a bit of the risk of HC mode and a bit of the elongation of Turtle mode, but in a unique way.

Just would like to find out what the game engine allows.
If you lose levels, how would you solve abilities and talents? Do you lose them too when you drop below the required level? How do you explain this lore-wise? With amnesia? You were defeated in battle and you received a pretty hard blow to the head so you forgot how to use Mongoose Bite level 3 and can only use Mongoose Bite level 2 that does slightly less damage... It doesn't make sense to me.

It would be interesting to be able to lose levels, but the mechanic sounds very difficult to implement in a good way.

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Bayanni
Posts: 40

Re: Slow & Steady

Post by Bayanni » Tue Feb 08, 2022 9:07 pm

Vasyan wrote:
Tue Feb 08, 2022 1:35 pm
now its only firework for lvl 40...
Really? What was it before?

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