Rogue: Disguise

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Kazgrim
Posts: 254

Re: Sands of Time #01: Disguise

Post by Kazgrim » Mon Feb 25, 2019 6:30 am

New class quests for rogues would be cool.
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Frosty
Posts: 20

Re: Sands of Time #01: Disguise

Post by Frosty » Mon May 06, 2019 4:48 pm

Such a gem buried in the very deeps of the forum. Up.

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Seelenschmied
Posts: 56

Re: Sands of Time #01: Disguise

Post by Seelenschmied » Sun May 12, 2019 12:47 am

How long does 'Disguise' last? It never says how long it lasts and I encountered that I can't run from the teacher to the lifts in Undercity without loosing my disguise.

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Pompa
Posts: 338

Re: Sands of Time #01: Disguise

Post by Pompa » Sun May 12, 2019 1:18 pm

It has no duration. It will last until you cancel it or enter combat / receive damage.
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Sinrek
Posts: 609

Re: Rogue: Disguise

Post by Sinrek » Sat Jul 13, 2019 7:49 am

Cancel at the friendly NPC interaction though. What a waste.
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Specter
Posts: 2
Location: New York

Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:04 pm

Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?

Specter
Posts: 2
Location: New York

Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:22 pm

Specter wrote:
Wed Sep 18, 2019 4:04 pm
Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?
One other thing that I didn't think to ask. Would gathering break the disguise? That includs gathering quest items and gathering crafting materials.

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Nemain
Posts: 11

Re: Rogue: Disguise

Post by Nemain » Mon Jan 20, 2020 7:51 pm

Would it be possible to tie these disguises to making NPCs non-hostile, perhaps based on rogue stealth? The closer you are to an NPC, the more likely it is to discover an inconsistency- but, on the flip side of the coin, a conniving rogue would be able to get to places hidden in plain sight just as much as actually hiding.

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Sinrek
Posts: 609

Re: Rogue: Disguise

Post by Sinrek » Sun Apr 19, 2020 1:58 am

Murlocs, Ogres, Naga, perhaps some humanoid like demons even? WHEN?!?
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Azjael
Posts: 12
Location: Moonglade

Re: Rogue: Disguise

Post by Azjael » Thu Apr 30, 2020 3:31 pm

I also think it would be a great addition for these costumes to fool the NPCs you're disguised as. However, in order to not make this exploitable or too big of an advantage for Rogues, I think this feature should also take in consideration your level, so say you walk into a Trogg camp with level 30 Troggs, and you're only level 20, even if you're disguised they should still attack you.

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