Rogue: Disguise

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Kazgrim
Posts: 414

Re: Sands of Time #01: Disguise

Post by Kazgrim » Tue Dec 18, 2018 5:30 am

Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?
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Pompa
Posts: 353

Re: Sands of Time #01: Disguise

Post by Pompa » Tue Dec 18, 2018 1:31 pm

Kazgrim wrote:
Tue Dec 18, 2018 5:30 am
Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?
Cosmetic, for sure! turtle_tongue_head

Pigginsmcgee
Posts: 1

Re: Sands of Time #01: Disguise

Post by Pigginsmcgee » Sun Feb 03, 2019 9:03 pm

I think it should serve a practical purpose. For instance, certain quests require you to collect items found in camps or groups of mobs. This makes certain quests fairly difficult to perform solo for rogues in contrast to other classes. Disguises could be used to give those quests an alternative route.

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Sinrek
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Re: Sands of Time #01: Disguise

Post by Sinrek » Sun Feb 03, 2019 10:54 pm

I'd add some quests requiring rogues to decieve a mini-boss with some bring the message quest in each area.
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Kazgrim
Posts: 414

Re: Sands of Time #01: Disguise

Post by Kazgrim » Mon Feb 25, 2019 6:30 am

New class quests for rogues would be cool.
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Frosty
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Re: Sands of Time #01: Disguise

Post by Frosty » Mon May 06, 2019 4:48 pm

Such a gem buried in the very deeps of the forum. Up.

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Seelenschmied
Posts: 56

Re: Sands of Time #01: Disguise

Post by Seelenschmied » Sun May 12, 2019 12:47 am

How long does 'Disguise' last? It never says how long it lasts and I encountered that I can't run from the teacher to the lifts in Undercity without loosing my disguise.

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Pompa
Posts: 353

Re: Sands of Time #01: Disguise

Post by Pompa » Sun May 12, 2019 1:18 pm

It has no duration. It will last until you cancel it or enter combat / receive damage.

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Sinrek
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Re: Rogue: Disguise

Post by Sinrek » Sat Jul 13, 2019 7:49 am

Cancel at the friendly NPC interaction though. What a waste.
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Specter
Posts: 2
Location: New York

Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:04 pm

Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?

Specter
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Location: New York

Re: Rogue: Disguise

Post by Specter » Wed Sep 18, 2019 4:22 pm

Specter wrote:
Wed Sep 18, 2019 4:04 pm
Do disguises fool hostel NPCs? For example, if I have a Defias disguise, will it enable me to walk around in their territory without getting attacked? And if the answer is yes, could disguising myself as a character from the opposing faction fool guards from the opposing faction?
One other thing that I didn't think to ask. Would gathering break the disguise? That includs gathering quest items and gathering crafting materials.

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Nemain
Posts: 11

Re: Rogue: Disguise

Post by Nemain » Mon Jan 20, 2020 7:51 pm

Would it be possible to tie these disguises to making NPCs non-hostile, perhaps based on rogue stealth? The closer you are to an NPC, the more likely it is to discover an inconsistency- but, on the flip side of the coin, a conniving rogue would be able to get to places hidden in plain sight just as much as actually hiding.

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Sinrek
Posts: 1222
Location: England

Re: Rogue: Disguise

Post by Sinrek » Sun Apr 19, 2020 1:58 am

Murlocs, Ogres, Naga, perhaps some humanoid like demons even? WHEN?!?
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Azjael
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Re: Rogue: Disguise

Post by Azjael » Thu Apr 30, 2020 3:31 pm

I also think it would be a great addition for these costumes to fool the NPCs you're disguised as. However, in order to not make this exploitable or too big of an advantage for Rogues, I think this feature should also take in consideration your level, so say you walk into a Trogg camp with level 30 Troggs, and you're only level 20, even if you're disguised they should still attack you.

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