Sands of Time #01: Disguise

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Weebo
Posts: 14

Re: Sands of Time #01: Disguise

Post by Weebo » Mon Dec 17, 2018 7:16 am

Very nice, very nice :-)

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Kazgrim
Posts: 16

Re: Sands of Time #01: Disguise

Post by Kazgrim » Tue Dec 18, 2018 5:30 am

Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?

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Pompa
Posts: 88

Re: Sands of Time #01: Disguise

Post by Pompa » Tue Dec 18, 2018 1:31 pm

Kazgrim wrote:
Tue Dec 18, 2018 5:30 am
Cool feature!

But what's the practical purpose behind the skill in terms of pve or pvp? Or is it just cosmetic?
Cosmetic, for sure! turtle_tongue_head
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Pigginsmcgee
Posts: 1

Re: Sands of Time #01: Disguise

Post by Pigginsmcgee » Sun Feb 03, 2019 9:03 pm

I think it should serve a practical purpose. For instance, certain quests require you to collect items found in camps or groups of mobs. This makes certain quests fairly difficult to perform solo for rogues in contrast to other classes. Disguises could be used to give those quests an alternative route.

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Sinrek
Posts: 224

Re: Sands of Time #01: Disguise

Post by Sinrek » Sun Feb 03, 2019 10:54 pm

I'd add some quests requiring rogues to decieve a mini-boss with some bring the message quest in each area.
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Kazgrim
Posts: 16

Re: Sands of Time #01: Disguise

Post by Kazgrim » Mon Feb 25, 2019 6:30 am

New class quests for rogues would be cool.

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