Patch 1.16.0 Mysteries of Azeroth

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Raukodor
Posts: 268

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Raukodor » Tue Dec 28, 2021 8:34 am

Dragunovi wrote:
Mon Dec 20, 2021 4:27 pm
Icepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Finnaly. My hunger for new things to discover will be satisfied....

Where could be?? Ill found it!
Khanzo. Blademaster and Explorer

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Raukodor
Posts: 268

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Raukodor » Tue Dec 28, 2021 8:37 am

Dragunovi wrote:
Mon Dec 20, 2021 4:27 pm
Icepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Finnaly my hunger for exploring new areas and discover stuff wi be satisfied! I will found it!!
Khanzo. Blademaster and Explorer

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Rincewind
Posts: 1

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Rincewind » Tue Dec 28, 2021 11:22 am

You can now use an alternate client to allow for a bigger Field of View (FoV) on preference.
This would be very useful, but I am at loss for which 'alternate client' I should use, the 'WoW_Old.exe'? Anyone tried this? Thank you in advance! /Rincewind smiling_turtle_head
"Heavily armed with a half-brick inna sock"

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Vindicatus
Posts: 9

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Vindicatus » Wed Jan 05, 2022 3:48 pm

Feedback on Stormwind Vault:

Interesting concept, but very frustrating. Currently the dungeon is overly difficult for a party of five blue geared 60's which do not include one or more warlocks who can enslave-tank encounters with the dungeon imps. Progression raiders including myself have made several forays with a full party of Tier 2 - Tier 3 geared characters and even with knowledge of the encounters and pull mechanics we have experienced multiple character deaths every run.

If the dungeon was designed with raid geared characters in mind, the difficulty locks out 60's who are not epic geared (unless one of those party members is escorted by exceptionally well-geared friends) and there is little incentive for epic geared characters to slog through this meat grinder.

Hanxu6666
Posts: 1

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Hanxu6666 » Wed May 25, 2022 10:15 am

Thank you for your efforts and efforts to show us a different world!

Hanxu5777
Posts: 5

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Hanxu5777 » Wed May 25, 2022 10:19 am

Thank you for your efforts and efforts to show us a different world!

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