I gotta admit, I was really impressed with efforts into PvP. I didn't hold any real hopes there. So that's such a bonus.
Patch 1.16.0 — Mysteries of Azeroth
- Merikkinon
- Posts: 409
Re: Patch 1.16.0 Mysteries of Azeroth
Re: Patch 1.16.0 Mysteries of Azeroth
was there any new content added to the client that might be causing my client issues?
Re: Patch 1.16.0 Mysteries of Azeroth
Sounds good, thank you!
Re: Patch 1.16.0 Mysteries of Azeroth
Twow hype twow hype twow hype
Khanzo. Blademaster and Explorer
- Merikkinon
- Posts: 409
Re: Patch 1.16.0 Mysteries of Azeroth
I want to draw attention to how awesome the new transportation routes are for Horde and Alliance. There was quite a lot of consternation on the forum and Discord (mainly) about losing the wormhole device and the planes. However, the new routes are far more than I think anyone expected.
So that is a really great add. Kudos to the team for that. I hope other players feel the same. I am pretty excited about them, and the wormhole thing - i don't even care.
So that is a really great add. Kudos to the team for that. I hope other players feel the same. I am pretty excited about them, and the wormhole thing - i don't even care.
Re: Patch 1.16.0 Mysteries of Azeroth
The trailer is even in this thread and at the end it is clearly stated 27th. No idea why you have to ask if everything is in the thread.
Re: Patch 1.16.0 Mysteries of Azeroth
27/12 is 28/12 on some parts of the world, depends what 27/12 it refers to.
I bet it's server time, so 27/12 in Europe is 26/12 in USA.
I bet it's server time, so 27/12 in Europe is 26/12 in USA.
Main: Whitemare
Re: Patch 1.16.0 Mysteries of Azeroth
Probably because they don't watch the video and ask the easy way out, although it would be helpfull if they actually watch it.
Re: Patch 1.16.0 Mysteries of Azeroth
Ayy what happened to Quel'Thalas? Ghostlands and Eversong Forest maps are in the game
- Merikkinon
- Posts: 409
Re: Patch 1.16.0 Mysteries of Azeroth
Moro'gai. This faction of Draenei from across the Dark Portal is trying to make a new home in the Swamps of Sorrow while beset by strife and the madness of their kin.
Wait - what?
DRAENEI ?!?
Wait - what?
DRAENEI ?!?
Re: Patch 1.16.0 Mysteries of Azeroth
Yeah that's the name of the lost ones in Warcraft 3. Multiple units have this name.Merikkinon wrote: ↑Sun Dec 26, 2021 4:14 amMoro'gai. This faction of Draenei from across the Dark Portal is trying to make a new home in the Swamps of Sorrow while beset by strife and the madness of their kin.
Wait - what?
DRAENEI ?!?
TBC retconed the appearance and history of the draenei, not their race name.
Look for yourself : https://wowpedia.fandom.com/wiki/Draenei_(Warcraft_III)
(if I remember correctly, it comes from the TFT Kael'thas (or Illidan?) campaign, when he goes to Outland and meet with the draenei remnants)
Main: Whitemare
Re: Patch 1.16.0 Mysteries of Azeroth
And it is not exactly new because Swamp of Sorrows and Blasted Lands both had Lost Ones the whole time. Granted, Blasted Lands only got one, but since he wants DRAENAIthyst Spheres it is even more on the nose. Additionally the Gelkis rep quest chain in Desolace has you killing a lost one for a Draenaithyst shard.
- Merikkinon
- Posts: 409
Re: Patch 1.16.0 Mysteries of Azeroth
Lahire wrote: ↑Sun Dec 26, 2021 12:22 pmYeah that's the name of the lost ones in Warcraft 3. Multiple units have this name.Merikkinon wrote: ↑Sun Dec 26, 2021 4:14 amMoro'gai. This faction of Draenei from across the Dark Portal is trying to make a new home in the Swamps of Sorrow while beset by strife and the madness of their kin.
Wait - what?
DRAENEI ?!?
TBC retconed the appearance and history of the draenei, not their race name.
Look for yourself : https://wowpedia.fandom.com/wiki/Draenei_(Warcraft_III)
(if I remember correctly, it comes from the TFT Kael'thas (or Illidan?) campaign, when he goes to Outland and meet with the draenei remnants)
Thanks for the insight response, Lahire. I was wondering why just I was so surprised by that. Now it make sense.
Re: Patch 1.16.0 Mysteries of Azeroth
Re: Patch 1.16.0 Mysteries of Azeroth
Finnaly. My hunger for new things to discover will be satisfied....Dragunovi wrote: ↑Mon Dec 20, 2021 4:27 pmIcepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Where could be?? Ill found it!
Khanzo. Blademaster and Explorer
Re: Patch 1.16.0 Mysteries of Azeroth
Finnaly my hunger for exploring new areas and discover stuff wi be satisfied! I will found it!!Dragunovi wrote: ↑Mon Dec 20, 2021 4:27 pmIcepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Khanzo. Blademaster and Explorer
Re: Patch 1.16.0 Mysteries of Azeroth
This would be very useful, but I am at loss for which 'alternate client' I should use, the 'WoW_Old.exe'? Anyone tried this? Thank you in advance! /RincewindYou can now use an alternate client to allow for a bigger Field of View (FoV) on preference.
"Heavily armed with a half-brick inna sock"
- Vindicatus
- Posts: 10
Re: Patch 1.16.0 Mysteries of Azeroth
Feedback on Stormwind Vault:
Interesting concept, but very frustrating. Currently the dungeon is overly difficult for a party of five blue geared 60's which do not include one or more warlocks who can enslave-tank encounters with the dungeon imps. Progression raiders including myself have made several forays with a full party of Tier 2 - Tier 3 geared characters and even with knowledge of the encounters and pull mechanics we have experienced multiple character deaths every run.
If the dungeon was designed with raid geared characters in mind, the difficulty locks out 60's who are not epic geared (unless one of those party members is escorted by exceptionally well-geared friends) and there is little incentive for epic geared characters to slog through this meat grinder.
Interesting concept, but very frustrating. Currently the dungeon is overly difficult for a party of five blue geared 60's which do not include one or more warlocks who can enslave-tank encounters with the dungeon imps. Progression raiders including myself have made several forays with a full party of Tier 2 - Tier 3 geared characters and even with knowledge of the encounters and pull mechanics we have experienced multiple character deaths every run.
If the dungeon was designed with raid geared characters in mind, the difficulty locks out 60's who are not epic geared (unless one of those party members is escorted by exceptionally well-geared friends) and there is little incentive for epic geared characters to slog through this meat grinder.
Re: Patch 1.16.0 Mysteries of Azeroth
Thank you for your efforts and efforts to show us a different world!
Re: Patch 1.16.0 Mysteries of Azeroth
Thank you for your efforts and efforts to show us a different world!