Patch 1.16.0 — Mysteries of Azeroth

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Merikkinon
Posts: 409

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Merikkinon » Sun Dec 26, 2021 5:33 pm

Lahire wrote:
Sun Dec 26, 2021 12:22 pm
Merikkinon wrote:
Sun Dec 26, 2021 4:14 am
Moro'gai. This faction of Draenei from across the Dark Portal is trying to make a new home in the Swamps of Sorrow while beset by strife and the madness of their kin.

Wait - what?

DRAENEI ?!?
Yeah that's the name of the lost ones in Warcraft 3. Multiple units have this name.
TBC retconed the appearance and history of the draenei, not their race name.

Look for yourself : https://wowpedia.fandom.com/wiki/Draenei_(Warcraft_III)

(if I remember correctly, it comes from the TFT Kael'thas (or Illidan?) campaign, when he goes to Outland and meet with the draenei remnants)

Thanks for the insight response, Lahire. I was wondering why just I was so surprised by that. Now it make sense.

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Lahire
Posts: 236

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Lahire » Sun Dec 26, 2021 7:34 pm

Must be ptsd from TBC bullpoop lol.
Main: Whitemare

Illy
Posts: 1

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Illy » Sun Dec 26, 2021 9:50 pm

at what time is this going live?

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Merikkinon
Posts: 409

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Merikkinon » Sun Dec 26, 2021 11:50 pm

Lahire wrote:
Sun Dec 26, 2021 7:34 pm
Must be ptsd from TBC bullpoop lol.
HAHAH maybe so, It must run deep, because I did that years ago and never did play the classic TBC stuff.

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Kanto123
Posts: 219

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Kanto123 » Mon Dec 27, 2021 5:24 pm

Rajaani wrote:
Fri Dec 24, 2021 11:10 am
Afaslizo wrote:
Fri Dec 24, 2021 5:13 am
Kanto123 wrote:
Wed Dec 22, 2021 5:21 pm


Sounds good, thank you!
The trailer is even in this thread and at the end it is clearly stated 27th. No idea why you have to ask if everything is in the thread.
Probably because they don't watch the video and ask the easy way out, although it would be helpfull if they actually watch it.
It would be helpful if I watched it, thank you for correcting me massa!

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Raukodor
Posts: 507

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Raukodor » Tue Dec 28, 2021 8:34 am

Dragunovi wrote:
Mon Dec 20, 2021 4:27 pm
Icepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Finnaly. My hunger for new things to discover will be satisfied....

Where could be?? Ill found it!
Khanzo. Blademaster and Explorer

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Raukodor
Posts: 507

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Raukodor » Tue Dec 28, 2021 8:37 am

Dragunovi wrote:
Mon Dec 20, 2021 4:27 pm
Icepoint Rock is a secret location with content that you will have to figure out how to go there yourselves, there is also a secret sewer entrance to Stormwind Vault, good for Horde players that don't want to get whacked by Stormwind Guards to enter the dungeon, should you find it. It's Mysteries of Azeroth for a reason.
Finnaly my hunger for exploring new areas and discover stuff wi be satisfied! I will found it!!
Khanzo. Blademaster and Explorer

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Rincewind
Posts: 1

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Rincewind » Tue Dec 28, 2021 11:22 am

You can now use an alternate client to allow for a bigger Field of View (FoV) on preference.
This would be very useful, but I am at loss for which 'alternate client' I should use, the 'WoW_Old.exe'? Anyone tried this? Thank you in advance! /Rincewind smiling_turtle_head
"Heavily armed with a half-brick inna sock"

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Vindicatus
Posts: 10

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Vindicatus » Wed Jan 05, 2022 3:48 pm

Feedback on Stormwind Vault:

Interesting concept, but very frustrating. Currently the dungeon is overly difficult for a party of five blue geared 60's which do not include one or more warlocks who can enslave-tank encounters with the dungeon imps. Progression raiders including myself have made several forays with a full party of Tier 2 - Tier 3 geared characters and even with knowledge of the encounters and pull mechanics we have experienced multiple character deaths every run.

If the dungeon was designed with raid geared characters in mind, the difficulty locks out 60's who are not epic geared (unless one of those party members is escorted by exceptionally well-geared friends) and there is little incentive for epic geared characters to slog through this meat grinder.

Hanxu6666
Posts: 1

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Hanxu6666 » Wed May 25, 2022 10:15 am

Thank you for your efforts and efforts to show us a different world!

Hanxu5777
Posts: 4

Re: Patch 1.16.0 Mysteries of Azeroth

Post by Hanxu5777 » Wed May 25, 2022 10:19 am

Thank you for your efforts and efforts to show us a different world!

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