Final Changelog for Class Changes coming in 1.16.1

Jesterjacks
Posts: 4

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Jesterjacks » Sat Apr 16, 2022 11:28 am

I feel cheated that I got into Turtle WoW believing these changes to be already here based on your website. After the initial disappointment (which I am certain is not unique to me), I still kept playing to see the custom content.

That being said, I'm eager for the changes now, and waiting for them with bated breath. I'd like to see at least an ETA or something. So far, in any discussion I saw about these in game or outside the game, nobody knows anything and there's a high level of frustration. It's nice to see people put faith into the devs, and I'm certain I'll grow to do the same. You guys seem dedicated to the work here, so it's fantastic to see that. But getting some news is better than no news.

Regarding the feedback, I love the idea of making specs viable, particularly shadow priest, arcane-oriented arcane mage (albeit rip mages still only having to spam one ability), non-combat rogue, pally tank, etc.

One of my concerns is, however, feral druid. My question to you all, is there a way we can get rid of powershifting requirement (i.e. the helmet for energy and energy management by shifting out and in cat form) and the hammer from gnomeregan? In my personal opinion and experience, some people who wanted to try feral were off-put by this as it's pretty much a mandatory for feral dps, and I admit, myself included would like to see this not be a thing.

I know one of the issues and requirements for the powershift is energy management, so if you could change the energy gain (by increasing it) and perhaps change the energy gain talent to have a cooldown, you wouldn't be forced into powershift constantly. The mace, I doubt there's any workaround that, other than either removing it or adding attack power in shapeshift to items.

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Redmagejoe
Posts: 105

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Sat Apr 16, 2022 11:50 am

Jesterjacks wrote:
Sat Apr 16, 2022 11:28 am
I feel cheated that I got into Turtle WoW believing these changes to be already here based on your website. After the initial disappointment (which I am certain is not unique to me), I still kept playing to see the custom content.

That being said, I'm eager for the changes now, and waiting for them with bated breath. I'd like to see at least an ETA or something. So far, in any discussion I saw about these in game or outside the game, nobody knows anything and there's a high level of frustration. It's nice to see people put faith into the devs, and I'm certain I'll grow to do the same. You guys seem dedicated to the work here, so it's fantastic to see that. But getting some news is better than no news.
Not to suggest that I am not thoroughly enjoying what the server already has to offer in terms of custom content and the most chill community I've met on a WoW server since 2004 (not to say that the par for the course trolling isn't still present), thus being the best WoW experience I have had since 2004... But I have to agree with this poster. I didn't come here for RP or PvE (though I am finding I enjoy the PvE setting after 18 years of playing on PvP servers), I came here for the promising class rebalance. I would like to think I will continue playing for a while, but if there isn't some sort of transparency or communication about these changes, the frustration is going to continue to nibble away at the patience of those of us who came here originally for the class changes.

In short, please at least give a rough estimate to the players, that they might stave off the desire to leave, or on a more positive note, begin advertising to their friends who may be intrigued by the changes. I've already had to give the disclaimer to a few potentially interested parties that I have no idea when, if ever, this patch is going to drop.

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Dickeradieschen
Posts: 6

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Dickeradieschen » Sat Apr 16, 2022 3:41 pm

True that. I havent played for a couple of months now, because I'm waiting for the class changes.

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Projecx
Posts: 22
Location: Pasco Washington. USA.

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Projecx » Sat Apr 16, 2022 4:18 pm

I have also stopped playing because I was waiting for class changes.

Nartt
Posts: 2

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Nartt » Sat Apr 16, 2022 4:24 pm

Projecx wrote:
Sat Apr 16, 2022 4:18 pm
I have also stopped playing because I was waiting for class changes.
+1

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Faustorgo
Posts: 10
Location: Lima - Perú
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Re: Final Changelog for Class Changes coming in 1.16.1

Post by Faustorgo » Sun Apr 17, 2022 9:33 pm

+2

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Redmagejoe
Posts: 105

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Sun Apr 17, 2022 10:45 pm

It's clear that people are anxious to hear some news on this, so it would be appreciated if Staff could make any sort of comment as to the current progress of class changes.

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Smokingrinch
Posts: 7

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Smokingrinch » Mon Apr 18, 2022 10:22 am

Projecx wrote:
Sat Apr 16, 2022 4:18 pm
I have also stopped playing because I was waiting for class changes.
+3

Walters
Posts: 11

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Walters » Mon Apr 18, 2022 6:51 pm

Jesterjacks wrote:
Sat Apr 16, 2022 11:28 am
I feel cheated that I got into Turtle WoW believing these changes to be already here based on your website.
Have just heard about these class changes and was going to come back here to check em... And there is this post...
So, these class changes (announced in november) still aren't in the game? They have even updated the talent calculator, but not the game itself?
PS Still better than V+ with their pvp nonsence.

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Redmagejoe
Posts: 105

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Mon Apr 18, 2022 9:57 pm

I, too, was fooled by the talent calculator on the site. Revert the calculator until the patch is in, or put a big, obvious disclaimer at the top of the calculator page.

Jesterjacks
Posts: 4

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Jesterjacks » Mon Apr 18, 2022 10:58 pm

I do wish there would at least be a few class changes, rather than the baiting and false promise of "it's gonna come". I'd have preferred to see 1 added thing rather than 200 added things, but at least see there is a change happening. And if balancing is an issue, there's always balance fixing.

That being said, this is a bit of a choosing beggars. Devil's advocate would say you pay nothing for this. But TBH, I would gladly donate and help the server for all this effort. Alas, atm, I just feel bitter. I stopped playing as I don't know what I want to level FOR the changes. I could be playing rogue and realize that the changes make priest very interesting. As far as I've seen, the first thread isn't accurate with the talent changes on the website either.

But yes, what is interesting about Vwow is the additions. While I'd say is a bit too much change, it's still a nice experience. I am certain all the custom content existing already in Twow is gonna be dope along the class changes. But I personally don't like the clickbaiting. I had friends who didn't warn me of this, but revealed they left because of it once I brought it up. Which sucks.

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Razzz
Posts: 4
Location: USA

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Razzz » Tue Apr 19, 2022 2:14 am

I've been admittedly out of the loop in terms of checking discord and the like as of late, but the last time I heard anything about the talent changes was right when a very specific world event (you know what I'm talking about hint hint hint) began.

Didn't they say that some or all of the staff members who had been working on the changes and were the ones who would have implemented them have been affected by said world event?

If that's still the case then the talents have to wait until things calm down, right?

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Bellybutton
Posts: 29

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Bellybutton » Tue Apr 19, 2022 10:53 am

A lot of the staff are dealing with the war over in Eastern Europe, and another lot of the staff are dealing with Covid.
It's slowed everything down.
Zamba the Unruly
"Zamba be sensing the winds of change in da air. Can you be feeling it too, mon?"

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Chulain
Posts: 5

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Chulain » Tue Apr 19, 2022 2:37 pm

It's not a reason to keep us in the dark like this. It's taking a long time, we're talking months here not days.

It's the team's job to keep us informed even if the reasons are the same cause right now it feels like the update was left abandoned.

Last news was more than a month ago and it was "right around the corner".

Jesterjacks
Posts: 4

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Jesterjacks » Tue Apr 19, 2022 9:07 pm

Chulain wrote:
Tue Apr 19, 2022 2:37 pm
It's not a reason to keep us in the dark like this. It's taking a long time, we're talking months here not days.

It's the team's job to keep us informed even if the reasons are the same cause right now it feels like the update was left abandoned.

Last news was more than a month ago and it was "right around the corner".
Agreed. At least a monthly update would be cute, even if the update is just how much progress they've had (or not). An ETA would be the best, but I also understand this is an irl situation that's difficult. I also highly doubt there's just two people, one with covid and one in Ukraine, that does this.

I wouldn't probably be so mad if I didn't get "clickbaited" so hard. It felt uncomfortable, to say the least. It's a pity because there's lots of potential.

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Redmagejoe
Posts: 105

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Tue Apr 19, 2022 10:15 pm

It is also worth pointing out that March was when shit hit the fan, and that's only been the last 6-7 weeks. There's been no indication of progress or ETA since the post was made in November.

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Bayanni
Posts: 40

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Bayanni » Sun Apr 24, 2022 6:35 pm

Redmagejoe wrote:
Tue Apr 19, 2022 10:15 pm
It is also worth pointing out that March was when shit hit the fan, and that's only been the last 6-7 weeks. There's been no indication of progress or ETA since the post was made in November.
There were some indications, just not here. The discord updates channel had some notes and the OP was updated with alterations they've already made. Rogue, for example, got a bit more love second go around.

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Allwynd01
Posts: 180

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Allwynd01 » Wed Apr 27, 2022 11:44 am

Smokingrinch wrote:
Mon Apr 18, 2022 10:22 am
Projecx wrote:
Sat Apr 16, 2022 4:18 pm
I have also stopped playing because I was waiting for class changes.
+3
+4 I see no reason to keep playing since this update is taking already 5 months and still no release date set in stone. I love this server, but this is just a joke.

Zxzlenin
Posts: 2

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Zxzlenin » Thu May 05, 2022 2:04 pm

Putting taunt behind using the Judgement of Seal of Justice would mean that Paladin essentially would need to use 3-4 mana costing skills to taunt: Seal of Justice, Judgement(to taunt), Useful Seal, possible Judgement

While Warriors and Druids have a simple 0 resource cost taunt skills.

Unless stun somehow is changed or Seal of Justice has any other effects I would imagine most would switch to any other seal.

Edit: Forgot to mention that we would also need to waste/spend 3 points in Improve Seal of Justice to have 100% chance to taunt.
Last edited by Zxzlenin on Fri May 06, 2022 12:27 pm, edited 1 time in total.

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Redmagejoe
Posts: 105

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Thu May 05, 2022 4:02 pm

Zxzlenin wrote:
Thu May 05, 2022 2:04 pm
Putting taunt behind using the Judgement of Seal of Justice would mean that Paladin essentially would need to use 3-4 mana costing skills to taunt: Seal of Justice, Judgement(to taunt), Useful Seal, possible Judgement

While Warriors and Druids have a simple 0 resource cost taunt skills.

Unless stun somehow is changed or Seal of Justice has any other effects I would imagine most would switch to any other seal.
Having been doing Tankadin up to 44 without these changes thus far, while I agree we should have a Taunt and getting one is appealing, I don't think that it's back-breaking to have a resource cost. You shouldn't need to taunt 2 times or more in each fight, and if your party is working well together, you shouldn't have to taunt at all. I'm not saying git gud or taunt is unnecessary, but I think that given Tankadin already requires some level of resource management, the taunt costing extra mana is just more incentive to work to not need to use it in the first place; either on your own threat generation and juggling across multiple targets, or telling your DPS to FUCKING FOCUS THE SKULL.

Just my input.

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