Turtle WoW Questions & AMA — Answers!

Poll: Vote on experience rates for killing mobs!

0.8 (current)
Total votes: 121

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Re: Turtle WoW Questions & AMA — Answers!

Post by Forbiddian » Mon Sep 17, 2018 9:29 pm



0.8 is too much, since its only for creature kill expe and not for whole expe rates

0.8 for creature expe kills
1x for quests
gray quests giving expe

all that together is probably higher than 1x flat expe from blizzlike servers

my vote is for 0.5x creature expe


for 0.7 flat expe ( creatures + quests )

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Re: Turtle WoW Questions & AMA — Answers!

Post by Gorathsm » Tue Sep 18, 2018 12:20 pm

Damn, i voted for 0.5 but seems like 0.8 will win
0.5 feel so good combined with low lvl (gray) quests tied with your char lvl
Will try to be on ladder top 20 :)

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Re: Turtle WoW Questions & AMA — Answers!

Post by Aeris » Wed Sep 19, 2018 5:15 pm

I think the same as Forbiddian.
my vote is for 0.5

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Re: Turtle WoW Questions & AMA — Answers!

Post by Edo » Thu Sep 20, 2018 6:01 am

Upcoming beta should help with getting the feel of different rates, so hopefully the final decision will be made sometime during next two weeks. I've voted for 0.6 , but if it comes down to only a couple of votes to swing it one way or another, feel free to consider me a part of the 0.5 camp. As another member said, its easier to increase the rate after awhile then decrease it.

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Re: Turtle WoW Questions & AMA — Answers!

Post by Neria » Thu Sep 20, 2018 7:39 am

It's hard to tell without really knowing what it feels like to play. I did vote .8, but it was largely because I don't currently have a preference so I just stuck with what the "default" is for now (I'd also forgotten at the time that it was mob exp only and that we still get exp from grey quests).

Would be nice to have the opportunity to change this vote based on how the beta plays out but doesn't look like I'm able to.

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Re: Turtle WoW Questions & AMA — Answers!

Post by Bleuhaze » Thu Sep 20, 2018 7:52 am

Turtle 2018!

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Re: Turtle WoW Questions & AMA — Answers!

Post by Bullgus » Thu Sep 20, 2018 11:50 am

Release the Turtles!
"Mess with the bull and you get the horns!"

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Re: Turtle WoW Questions & AMA — Answers!

Post by Leluch » Fri Sep 21, 2018 11:58 pm

I think it's logical to make some things customizable.
If you can change your xp rate, we can equally satisfy people who want 0.8 or 0.5 .

Support questions about PvP . I hope so .pvp off will not be available during combat. :/
And two. If all of a sudden turn off the flag pvp. What do the character one preraid armor with pvp?

Lazyfrogrobot in my experience there is nothing bad in low population servers.But, of course, there are problems:
1) Server closed
2)to gather a group in a dungeon
3) Impossible 14 rank.

Therefore, I support the issue of population, so I will ask.Help in the standings ,if PvP will not be popular or if it will be online on both factions less than 200 people?

one large bag, mounts which were not implemented during the original game
Bags at the start give an advantage. We need to make them available in three days.
And what exactly will be mounts? I don't mind if the player rides a turtle or what he wants when I have a mount. But if he as 20 levels riding on 60/100 Qiraj tank (to example) . Or on Reins of the Winterspring Frostsaber .when I didn't improve my reputation.
What will you do to make it fair?
Maybe purchased mounts will be available .if the character has at least one mount? (although.. why I attacked . The study is 81g )

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Re: Turtle WoW Questions & AMA — Answers!

Post by Eleison » Sat Sep 22, 2018 10:38 am

+1 to Orntz. I hadn't thought about, but I think they're right in that it would much harder to lower the xp rate than to raise it. So it may be "Safe" to start on the lower end. Plus as others have pointed out, this applies to mob xp, not quests, and lower level quests don't get as much of an xp penalty. So it's not as bad as it sounds.

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Location: Houston Texas

Re: Turtle WoW Questions & AMA — Answers!

Post by Lythandra » Sun Sep 23, 2018 10:13 pm

I voted for 80 percent as I remember having to grind mobs many times to get a level or 3 after doing all quests in a zone before I could survive in the next zone. Pointless grinding for levels is just not fun at all. Questing I love but there just isn't enough quests to level correctly for each zone.