Progressive Rates
Re: Progressive Rates & More
Halo, please then wait untill tomorrow's night update, I'll reach you as soon as I have it and give you special item so you can continue on 0.5 rates!
Re: Progressive Rates & More
The last paragraph of the announcement has your answer:Halo wrote: ↑Tue Oct 30, 2018 12:53 amAny chance I could stay at previous rates? Please i'm really need that. I'm serious.
I am conducting an experiment with this rates. Will I be able to rise to level 60 without stupid grind, but at the same time doing absolutely all the quests that I can do? And, which is important, strictly following the rule "The quests(and mobs related to this quests) should NOT BE GRAY" (Starting locations like durotar is exception, there is no chance to follow that rule in this locations).
At this moment I am level 40 warrior, and everything is going well. I'm already done with ALL quests in barrens, silverpine forest, stonetalon mountains, ashenvale, hillsbrad, thousand needles, and almost done with stv, alterac, arathi and desolace(both questlines magram and gelkis, lol, maybe it was only one point where i was grind, but it's justified because it's for quest). Also done with all quests in RFC, WC, SFK, BFD, RFK, and of course Gnomer (which was most hard by the way, because only few people from horde side wanna do that dungeon, i don't know why). And i'm still have uncompleted green quests somewhere! Not gray! Now i'm ready to face badlands/dustwallow march/swamp of sorrows, SM/RFD quests, and everything is going well.
Most time i was doing green and yellow quests(and mobs related to this quests). Very rarely orange/red. And NEVER gray. But at the same time i'm done with all quests in previous locations, really all the quests, i checked the databases.
Thats what i mean - if someone complains that he does not gain enough experience, that he has to grind or that he has to do red quests, fight red mobs and die in battle with them - he just does not visit many different locations with easy green/yellow quests, which is wait to be completed.
YOU DON'T NEED TO GRIND, YOU DON'T NEED TO FIGHT RED MOBS.
Just go to another location. Just travel, man! Visit the dungeons! Visit the world! I ASSURE YOU, If you have problems with experience - that means you just do not visit all locations, and do not enough quests! Do more! Travel the world! That's the idea of the server, isn't it?
DO
MORE
QUESTS
And more travel beetween locations of course.
DON'T BE LAZY TO TRAVEL
And maybe winds will guide you
---------
Halo <Partisans>
Tauren Warrior
P.S. - Only thing i want to be changed - more wider questlog. 20 quests is really not enough. I want 25 at least.
And of course i dont want to change rates. Please i want to complete my experiment with this rates.
“I still want it slow!”
Answer: No worries! Speak to Speedy and get an item that will reduce your XP back to x0.5.
Re: Progressive Rates & More
"DON'T BE LAZY TO TRAVEL"
Tbh, I do not particularly like to travel. Sure, you can chat a bit while auto-running or crossing zones for the umpteenth time to follow the X quests here Y quests there until orange then go back, but it detracts from the questing and eventually is just a big bore.
Rather I would have increased flight path speed or may be even -stepping on toes here- linked teleports to the cities.
Tbh, I do not particularly like to travel. Sure, you can chat a bit while auto-running or crossing zones for the umpteenth time to follow the X quests here Y quests there until orange then go back, but it detracts from the questing and eventually is just a big bore.
Rather I would have increased flight path speed or may be even -stepping on toes here- linked teleports to the cities.
[Pickles, lvl 60 Tauren druid]
Re: Progressive Rates & More
I've never played Alliance past 20 but I know Horde traveling doesn't need any buffs. We are already past the Patch that added additional Flightpoints to Camp Taurajo and such so it's all nice and cozy.
I wouldn't mind Flightmasters selling an overprized (like 10x the normal cost) faster route.
As for Teleportation, I personally hate it but wouldn't mind a Turtleshop 1 Time Use item that allows you to travel to cities you've already visited. It should have at least a 1h Cooldown and not be too cheap so mages don't lose their portal income/role.
Also Moonkin should receive a Special Snowflake buff after bathing in a Moonwell for an hour. This buff increases xp rate to 2.0 and makes your character bigger for 1 hour or until death.
I wouldn't mind Flightmasters selling an overprized (like 10x the normal cost) faster route.
As for Teleportation, I personally hate it but wouldn't mind a Turtleshop 1 Time Use item that allows you to travel to cities you've already visited. It should have at least a 1h Cooldown and not be too cheap so mages don't lose their portal income/role.
Also Moonkin should receive a Special Snowflake buff after bathing in a Moonwell for an hour. This buff increases xp rate to 2.0 and makes your character bigger for 1 hour or until death.
Re: Progressive Rates & More
To be honest, being able to level up with 0.5 rates is a reward itself ;)
but more seriously - it would be nice addition to give some 'award' (title/companion/some RP stuff ?) for those who decide to still remain @ 50% xp rate, though we aren't doing this for a reward, are we?
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
Namito, High Elf Mage
Adashi, Night Elf Hunter
Re: Progressive Rates & More
Please, for the love of god, don't make crossfaction grouping a thing. RP events would be great, but crossfaction grouping is cancer. I've played on servers where that was possible and it completly destroys the server and it's community. A synced AH, maybe even a common /world to make the chat more alive are reasonable compromises during low-pop times, but please, don't let the two factions group up together.
Re: Progressive Rates & More
Imo, a quest chain (or other way) to get orcish/common (and maybe other languages) as opposite faction and ONLY THEN allow to /say and /emote would be nice, also maybe allow trade one-to-one.Kainnee wrote: ↑Tue Oct 30, 2018 12:45 pm
Please, for the love of god, don't make crossfaction grouping a thing. RP events would be great, but crossfaction grouping is cancer. I've played on servers where that was possible and it completly destroys the server and it's community. A synced AH, maybe even a common /world to make the chat more alive are reasonable compromises during low-pop times, but please, don't let the two factions group up together.
I agree allowing party/raid and crossfaction dungeon runs would be too much. Not even saying about mixed battlegrounds and mixing faction-specific quests.
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
Namito, High Elf Mage
Adashi, Night Elf Hunter
Re: Progressive Rates & More
If you stay at 0.5, you will still be able to receive the listed rewards for the next 2 weeks. The rewards will be changed once the 2 weeks has passed.
Choose wisely, as once you decide to level on lower rates, you will not be able to return to the higher rates.
Choose wisely, as once you decide to level on lower rates, you will not be able to return to the higher rates.
Re: Progressive Rates & More
Halo - I agree so much with you. With how many quests there are in the game, it's impossible to come at a dead end, forced to grinding for progress. With there being about 3-4 zones for each 10 levels, you'll be running green quests midway through, with not a single moment spend grinding exclusively for exp (drop rates for certain items and kill x mob quests is something different).
Vanilla Azeroth offers this, at times frustrating, need to travel. Quest givers sending you from one end of the zone to the other, through a single continent and even between, with so much to do that it becomes the adventure (The scythe of Elune as an example - from Ashenvale to Darnassus, to the Barrens, Booty Bay and then into Duskwood).
Vanilla Azeroth offers this, at times frustrating, need to travel. Quest givers sending you from one end of the zone to the other, through a single continent and even between, with so much to do that it becomes the adventure (The scythe of Elune as an example - from Ashenvale to Darnassus, to the Barrens, Booty Bay and then into Duskwood).
Re: Progressive Rates & More
This may be true, but the harsh reality is that, when you talk to people personally or in party chat, most prefer 1x xp rates. The primary attractions of this server are that it's new, it's PvE and it's RP. 0.5x xp rates is something people endure and not something they would have chosen.Parcival wrote: ↑Sun Nov 04, 2018 9:21 pmHalo - I agree so much with you. With how many quests there are in the game, it's impossible to come at a dead end, forced to grinding for progress. With there being about 3-4 zones for each 10 levels, you'll be running green quests midway through, with not a single moment spend grinding exclusively for exp (drop rates for certain items and kill x mob quests is something different).
Vanilla Azeroth offers this, at times frustrating, need to travel. Quest givers sending you from one end of the zone to the other, through a single continent and even between, with so much to do that it becomes the adventure (The scythe of Elune as an example - from Ashenvale to Darnassus, to the Barrens, Booty Bay and then into Duskwood).
Perhaps polls on this site indicate otherwise, but when you actually ask people in game, a different story unfolds.
So yes, I'm one of those 'endure it' players. Love the atmosphere, love the community, love the freshness but endure the slower leveling pace.
[Pickles, lvl 60 Tauren druid]
Re: Progressive Rates & More
Apparently you cannot edit posts (only quote is available for me), but I'd like to rephrase it a bit: It's my personal feeling from asking players. N=1 so to say ;)
[Pickles, lvl 60 Tauren druid]
Re: Progressive Rates & More
Im inclined to agree with you point for point, Pigglebee. We can level via quests to 60 just fine BUT for the overall population I would say having x1 there would attract way more people.Pigglebee wrote: ↑Mon Nov 05, 2018 1:47 pmThis may be true, but the harsh reality is that, when you talk to people personally or in party chat, most prefer 1x xp rates..0.5x xp rates is something people endure and not something they would have chosen...
So yes, I'm one of those 'endure it' players. Love the atmosphere, love the community, love the freshness but endure the slower leveling pace.
Re: Progressive Rates & More
I’m sure someone smarter than I can do the math, but with the enhanced quest XP for 25 levels, I think it’s probably about the same in terms of speed. Maybe the added travel makes it slower overall, but you have the benefit of gold and reputation. At level 33, my dwarf is Revered with Ironforge, Stormwind and Darnassus. Depending on where I quest for 33-40, my first mount could be a horse or nightsaber if I choose.
Re: Progressive Rates & More
Then we should have another poll about the rates. If the vast majority feels the 0.5x exp rates are too much, they can go to 1x. Sort of what we have now - with the option to continue playing full 0.5x, or keep with the progressive new rates.
Eitherway, something has to be done to get new players interested and keep those already playing, going forward. I've just today realized, the entirety of Delvers Inc is gone, together with Oakbound and Renegades. Basically every guild which was present from launch day, except the Brewery, is disbanded. We barely get 100 people on peak times. So - a poll to decide for the rates? Hear, hear?
Eitherway, something has to be done to get new players interested and keep those already playing, going forward. I've just today realized, the entirety of Delvers Inc is gone, together with Oakbound and Renegades. Basically every guild which was present from launch day, except the Brewery, is disbanded. We barely get 100 people on peak times. So - a poll to decide for the rates? Hear, hear?
Re: Progressive Rates & More
I doubt the problem lies in the rates. It's rather the lack of promotion (reddit, other media) and the server identity itself (true RP or not? lowered rates or not really?).
I mean, there are a lot more populated 1.12 servers with x1 rates or above, but Turtle is probably the only RP on 1.12.
I'm not saying x1 rates is a bad idea, but it's certainly not enough.
Since the unique trait of our server, which was 0.5 rates, has (partially) failed, maybe we should find another "magnet" for players?
Maybe expanding the RP areas and promote them as server's key feature is a way to go?
I don't know... on the other hand, RP servers are always destined to low population.
I mean, there are a lot more populated 1.12 servers with x1 rates or above, but Turtle is probably the only RP on 1.12.
I'm not saying x1 rates is a bad idea, but it's certainly not enough.
Since the unique trait of our server, which was 0.5 rates, has (partially) failed, maybe we should find another "magnet" for players?
Maybe expanding the RP areas and promote them as server's key feature is a way to go?
I don't know... on the other hand, RP servers are always destined to low population.
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
Namito, High Elf Mage
Adashi, Night Elf Hunter
Re: Progressive Rates & More
I think we had a discussion about the rates, and that is how we got the progressive rates, as well as full XP in dungeons. At least 600 new accounts have been registered since last week, according to the site counter. That’s a positive sign. We have a core group of players logging in most days, and I think more are being added. I definitely have seen an uptick in RPing, even if very casually. Reddit posts about Turtle WoW keep coming up, and despite a few dedicated naysayers, the posts are overwhelmingly positive.Parcival wrote: ↑Mon Nov 05, 2018 10:00 pmThen we should have another poll about the rates. If the vast majority feels the 0.5x exp rates are too much, they can go to 1x. Sort of what we have now - with the option to continue playing full 0.5x, or keep with the progressive new rates.
Eitherway, something has to be done to get new players interested and keep those already playing, going forward. I've just today realized, the entirety of Delvers Inc is gone, together with Oakbound and Renegades. Basically every guild which was present from launch day, except the Brewery, is disbanded. We barely get 100 people on peak times. So - a poll to decide for the rates? Hear, hear?
I think there will be more and more people that venture over here once the Classic demo is over, and it will be our job to convince them to stay. Sure, rates may keep people away, but I think it’s much more likely the community makes them stay. I’ve had so many great experiences. Multiple people have sent me schematics because I’m an outspoken engineer. I’ve had people open trade to give me green items. And many people will RP with me, even just a bit. Let’s jeep that up, and I think we will develop a small, but homey community and server.
Re: Progressive Rates & More
Greetings!
I have a doubt: I earn too much experience after the new system of rates.
I chose hardcore mode (it's x0,5 exp I guess so), but to put one example: when I finished the quest ''The Missing Diplomat'' (last part) the reward is 575 experience (x1 system) and I got 5750 experience (x10).
What am I missing? The reward in x0,5 system should be 287,5 exp If I am right.
Forgive me if I wrote something wrong. English is not my mother language.
Thank you for reading, regards.
I have a doubt: I earn too much experience after the new system of rates.
I chose hardcore mode (it's x0,5 exp I guess so), but to put one example: when I finished the quest ''The Missing Diplomat'' (last part) the reward is 575 experience (x1 system) and I got 5750 experience (x10).
What am I missing? The reward in x0,5 system should be 287,5 exp If I am right.
Forgive me if I wrote something wrong. English is not my mother language.
Thank you for reading, regards.
Re: Progressive Rates & More
Modified experience rates do not apply to quest exp, only to mob exp, thus no matter if you choose progressive rates or flat 0.5 , you still should get 100% exp from quests.
However, that x10 you're talking about seems strange, maybe that's just a bug.
However, that x10 you're talking about seems strange, maybe that's just a bug.
Maelstrom, Night Elf Druid
Namito, High Elf Mage
Adashi, Night Elf Hunter
Namito, High Elf Mage
Adashi, Night Elf Hunter
Re: Progressive Rates & More
We should have a post to discuss ways of advertisement. That's something I'm suggesting. Let the community give their ideas to how best we can spread the word of this server's existence.Dodge wrote: ↑Mon Nov 05, 2018 10:35 pmI doubt the problem lies in the rates. It's rather the lack of promotion (reddit, other media) and the server identity itself (true RP or not? lowered rates or not really?).
I mean, there are a lot more populated 1.12 servers with x1 rates or above, but Turtle is probably the only RP on 1.12.
I'm not saying x1 rates is a bad idea, but it's certainly not enough.
Since the unique trait of our server, which was 0.5 rates, has (partially) failed, maybe we should find another "magnet" for players?
Maybe expanding the RP areas and promote them as server's key feature is a way to go?
I don't know... on the other hand, RP servers are always destined to low population.
Re: Progressive Rates & More
If I get 100% exp from quests (x1) I should get 575 exp not 5750.
Re: Progressive Rates & More
I think there are several reasons for low population:
a) Rates:
I personally don't get the low rates thing. I consider WoW questing a horrible pain and necessary must-do to get to higher levels. The only time questing was fun was doing it for the first time back in 2004, because it was a new thing to MMORPGS.
There are some nice quests in WoW, also some that might have a roleplay flair. But imho the majority of the quests are pretty much boring ("Hello. Welcome to this new random camp in the desert. You don't know me and it also doesn't matter who I am, but please collect six blue mushrooms and bring them to me. For some reason, I am then willing to exchange this magic sword for the six mushrooms.").
Please note that this is my personal view. Maybe I am alone with it. But due to a vast number of past private servers, the classic player base has leveled to 60 again and again and again. I feel like I could list most of the quests from a Horde 1 to 60 route from my pure memory.
I tried the turtle server and got to level 12 before I stopped playing because it was too slow and felt sadistic. I might try again now that the rates are better, but they are still terrifying for me.
b) PvP and PvE:
I like what you did with the optional PvP tag. From what I remember, PvP servers have always attracted more people than PvE. Open world PvP was one of the awesome things in classic WoW. From a roleplay perspective, I also feel like it is a must have.
Also, if you don't want people to rush to 60 - what's better than enabling PvP. PvP slows down. If you want to rush, you are likely to turn PvP off, because there is no exp to gain and getting killed in the middle of a quest costs time.
c) Image and promotion:
I like the roleplay idea. I like the idea of trying to work on a community that's more mature and more relaxed. (In this regard, I agree that slower rates might have been a good idea, by the way - slow rates require patient people and toxic communities usually lack patience a lot). But currently, Turtle WoW has the Image of (pardon me) and old people society of nerds hurting themselves with slowed down exp rates ;)
I think the solution leading to higher population could be:
Normalize exp rates (or at least give people an option to do so).
Make PvP the default - but allow people to turn it off.
Implement strict rules and code of conducts + punishment in case of violence. Consider things like public tribunals on the Forum, if it's too much work for the Team to enforce it. If some1 violates the play-nice-policy and you can prove it, do it in a respective forum section and let registered users judge it. If the verdict is negative, ban them for X days to get to their senses.
Go out there and promote it big.
And Finally - and perhaps the hardest part:
Wipe the server with the new ruleset. I know it sounds harsh, but: new servers are most attractive after launch, just like people like their bread fresh. Could also add a 2nd new server with that rule-set and after 3-4 weeks, you merge them.
a) Rates:
I personally don't get the low rates thing. I consider WoW questing a horrible pain and necessary must-do to get to higher levels. The only time questing was fun was doing it for the first time back in 2004, because it was a new thing to MMORPGS.
There are some nice quests in WoW, also some that might have a roleplay flair. But imho the majority of the quests are pretty much boring ("Hello. Welcome to this new random camp in the desert. You don't know me and it also doesn't matter who I am, but please collect six blue mushrooms and bring them to me. For some reason, I am then willing to exchange this magic sword for the six mushrooms.").
Please note that this is my personal view. Maybe I am alone with it. But due to a vast number of past private servers, the classic player base has leveled to 60 again and again and again. I feel like I could list most of the quests from a Horde 1 to 60 route from my pure memory.
I tried the turtle server and got to level 12 before I stopped playing because it was too slow and felt sadistic. I might try again now that the rates are better, but they are still terrifying for me.
b) PvP and PvE:
I like what you did with the optional PvP tag. From what I remember, PvP servers have always attracted more people than PvE. Open world PvP was one of the awesome things in classic WoW. From a roleplay perspective, I also feel like it is a must have.
Also, if you don't want people to rush to 60 - what's better than enabling PvP. PvP slows down. If you want to rush, you are likely to turn PvP off, because there is no exp to gain and getting killed in the middle of a quest costs time.
c) Image and promotion:
I like the roleplay idea. I like the idea of trying to work on a community that's more mature and more relaxed. (In this regard, I agree that slower rates might have been a good idea, by the way - slow rates require patient people and toxic communities usually lack patience a lot). But currently, Turtle WoW has the Image of (pardon me) and old people society of nerds hurting themselves with slowed down exp rates ;)
I think the solution leading to higher population could be:
Normalize exp rates (or at least give people an option to do so).
Make PvP the default - but allow people to turn it off.
Implement strict rules and code of conducts + punishment in case of violence. Consider things like public tribunals on the Forum, if it's too much work for the Team to enforce it. If some1 violates the play-nice-policy and you can prove it, do it in a respective forum section and let registered users judge it. If the verdict is negative, ban them for X days to get to their senses.
Go out there and promote it big.
And Finally - and perhaps the hardest part:
Wipe the server with the new ruleset. I know it sounds harsh, but: new servers are most attractive after launch, just like people like their bread fresh. Could also add a 2nd new server with that rule-set and after 3-4 weeks, you merge them.
Re: Progressive Rates & More
How does the reward tracking work? If I have a level 5 character I levelled up on normal rates, but decide to go to 0.5x, will I still get the rewards at 20?
Re: Progressive Rates & More
This bread is still very fresh. There's like 3 or 4 60s, no raiding, no AH inflation, the vast majority of players is 15-30.
On horde side, there is like 2 or 3 healers over 35.
Restarting this server would probably mean you lose another 3/4 of the players who accepted the 0.5xp rate and have to start over again.
[Pickles, lvl 60 Tauren druid]
Re: Progressive Rates & More
Greetings!
It has been 2 weeks since we first released our reward system for hardcode mode. As promised, rewards have now been changed. Here is a list of the new rewards you can claim for playing on hardcore mode:
Level 20:
Hardcore mode will now only be available up until level 10. If you do not select it by this level, you will remain on normal mode without the option to change.
We hope you enjoy the new rewards.
We reserve the right to change rewards if we feel like we have something better to offer :)
Riding Skill will not return as hardcore reward.
It has been 2 weeks since we first released our reward system for hardcode mode. As promised, rewards have now been changed. Here is a list of the new rewards you can claim for playing on hardcore mode:
Level 20:
- Portable Meeting Stone
- Unique Pet
- Unique Pet
- Fast Purple Tallstrider
- Unique Tabard
- 20 Slot Backpack
- 250 Turtle Tokens
- Swift Riding Turtle
Hardcore mode will now only be available up until level 10. If you do not select it by this level, you will remain on normal mode without the option to change.
We hope you enjoy the new rewards.
We reserve the right to change rewards if we feel like we have something better to offer :)
Riding Skill will not return as hardcore reward.
Re: Progressive Rates & More
Thanks for heads up Torta! What's Highborne Soul Mirror exactly? **^blushes^** I'm about to hit 30.
Re: Progressive Rates & More
@TurtleWow Staff, Correct me if I am wrong, but anyone can get Portable Meeting Stone at any level from Speedy. If so,is this reward list accurate? if not, can we update the first post to be more comprehensive?Torta wrote: ↑Wed Nov 14, 2018 4:24 amGreetings!
It has been 2 weeks since we first released our reward system for hardcode mode. As promised, rewards have now been changed. Here is a list of the new rewards you can claim for playing on hardcore mode:
Level 20:
- Portable Meeting Stone
Level 30:
- Unique Pet
Level 40:
- Unique Pet
Level 50:
- Fast Purple Tallstrider
- Unique Tabard
Level 60:
- 20 Slot Backpack
- 250 Turtle Tokens
- Swift Riding Turtle
Hardcore mode will now only be available up until level 10. If you do not select it by this level, you will remain on normal mode without the option to change.
We hope you enjoy the new rewards.
We reserve the right to change rewards if we feel like we have something better to offer :)
Riding Skill will not return as hardcore reward.