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Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 4:14 am
by Kazgrim
The point of the mode is to lose when you die, so anything other than losing the character doesn't achieve the purpose of such a mode.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 8:41 am
by Vatas
If mortal character just turns into regular character upon death, what reason is there to not start every character as mortal just in case you get lucky?

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 9:27 am
by Editserver
If there are only rewards at the end of the journey I would be ok with converting the toon to a normal one upon death. If there are rewards every ten level or so the toon as to die completely imo.

One other thing. There have to be limitations on how the toon can interact with other players and the AH to make it fair. I suggest no trading at all, so old players can't gear up their toons and get an advantage over new players.

Cheers

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 1:48 pm
by Goodwater
This idea is really interesting, but I have a couple thoughts on it.

Would it make it even harder to find a group if everyone is playing mortal mode and they're afraid they'll die/aren't allowed to group up with others?

Would it create tension and perhaps toxicity if someone accidentally pulls too many mobs during a group quest and the mortal toon dies? Especially at higher levels?

If mortals are allowed to group up with and do dungeons with others, would boosting become an issue for the server?

I would probably even try playing a mortal toon, but those are some concerns I have about it. Not sure how they would be addressed, though. Just thought I'd put in my 2 cents.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 2:04 pm
by Sandtusk
Goodwater wrote:
Tue Feb 16, 2021 1:48 pm
This idea is really interesting, but I have a couple thoughts on it.

Would it make it even harder to find a group if everyone is playing mortal mode and they're afraid they'll die/aren't allowed to group up with others?

Would it create tension and perhaps toxicity if someone accidentally pulls too many mobs during a group quest and the mortal toon dies? Especially at higher levels?

If mortals are allowed to group up with and do dungeons with others, would boosting become an issue for the server?

I would probably even try playing a mortal toon, but those are some concerns I have about it. Not sure how they would be addressed, though. Just thought I'd put in my 2 cents.
Usually in Ironman rulesets grouping isn’t allowed, keeping all risk designated to player control to a certain degree. Even if Mortal toons grouped with each other, the risk of permanent death would still be there. Personally I’d remove/reduce grouping if they don’t limit gear/item/profession/AH use.

Turtle wow has done a great job reducing the leveling process with their features, so i think being forced to go solo wouldn’t be too bad a trade off.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 2:21 pm
by Balake
The moderators should also have the power to disqualify people if it is apparent that they are using external help. Otherwise, the first person to reach level 60 with the challenge is the player who has his high level friend follow him around help kill every mob after tagging it.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 2:27 pm
by Torta
Balake wrote:
Tue Feb 16, 2021 2:21 pm
The moderators should also have the power to disqualify people if it is apparent that they are using external help. Otherwise, the first person to reach level 60 with the challenge is the player who has his high level friend follow him around help kill every mob after tagging it.
We have no ways to monitor the game 24/7. This isn't an option to watch over everyone's leveling.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 2:34 pm
by Goodwater
Dasajj wrote:
Tue Feb 16, 2021 2:04 pm
Usually in Ironman rulesets grouping isn’t allowed, keeping all risk designated to player control to a certain degree. Even if Mortal toons grouped with each other, the risk of permanent death would still be there. Personally I’d remove/reduce grouping if they don’t limit gear/item/profession/AH use.

Turtle wow has done a great job reducing the leveling process with their features, so i think being forced to go solo wouldn’t be too bad a trade off.
That's true. Keeping them from grouping with others would probably alleviate a lot of the problems I mentioned.

However, I worry it would go against the general vibe of vanilla if we had that feature. I play an HCIM on Runescape and I love it, but there's hardly any social aspect in Runescape anyway, so it's not an issue to have the playerbase split like that. Vanilla WoW on the other hand has tons of grouping and social aspects.

I'm not sure if what I'm bringing up would even be a problem, but I suppose it's worth bringing up.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 2:48 pm
by Tthh
will i be able to go hardcore and mortal mode?

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 3:01 pm
by Sinrek
Tthh wrote:
Tue Feb 16, 2021 2:48 pm
will i be able to go hardcore and mortal mode?
Yes.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 4:03 pm
by Balake
Torta wrote:
Tue Feb 16, 2021 2:27 pm
We have no ways to monitor the game 24/7. This isn't an option to watch over everyone's leveling.
Of course but cheaters ruin challenges if they are not stopped. It's unrealistic to expect moderators to watch over people leveling, but in case someone gets caught (after being reported by another player I guess) they should be disqualified from the challenge.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 4:25 pm
by Qixel
What's stopping people from killing mobs a mortal character is and getting them banned? Sounds like a recipe for griefing to me.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 4:33 pm
by Torta
Balake wrote:
Tue Feb 16, 2021 4:03 pm
Torta wrote:
Tue Feb 16, 2021 2:27 pm
We have no ways to monitor the game 24/7. This isn't an option to watch over everyone's leveling.
Of course but cheaters ruin challenges if they are not stopped. It's unrealistic to expect moderators to watch over people leveling, but in case someone gets caught (after being reported by another player I guess) they should be disqualified from the challenge.
We could forbid grouping with higher level characters, for the rest it'll be up to players how they level up.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 5:01 pm
by Oswani
Qixel wrote:
Tue Feb 16, 2021 4:25 pm
What's stopping people from killing mobs a mortal character is and getting them banned? Sounds like a recipe for griefing to me.
Snap screenshot and report it. As Torta said much of this mode's challenge would have to be player run or enforced depending on the system devs create.

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 6:42 pm
by Cruciatus
Those are very exciting news. Since the inpiration comes from Ironman in Runescape, will there be any restrictions regarding bank access?

Re: Mortal Mode: Community Poll

Posted: Tue Feb 16, 2021 11:18 pm
by Bazouba
I love the idea!

Re: Mortal Mode: Community Poll

Posted: Wed Feb 17, 2021 4:33 am
by Cytonek
I think you should have an even more elite title for someone who completes this challenge as a hardcore player while being mortal, and maybe even a different title for someone doing this with a glyph of exhaustion as well. And you should have a system in place so that mortals can’t be boosted by higher level players. But it’s a great idea and I look forward to trying my luck!

Re: Mortal Mode: Community Poll

Posted: Wed Feb 17, 2021 10:03 am
by Cogitek
can we use both hardcore mode and mortal mode ?

Re: Mortal Mode: Community Poll

Posted: Wed Feb 17, 2021 10:20 am
by Torta
Cogitek wrote:
Wed Feb 17, 2021 10:03 am
can we use both hardcore mode and mortal mode ?
Yes.

Re: Mortal Mode: Community Poll

Posted: Wed Feb 17, 2021 12:24 pm
by Windwalker
Bugs
The idea isn´t bad, but the server isn´t flawless.
One can die because of the bugged mobs (spawned under textures), terrain issues (aka death from falling on a flat spot; huge pulls because of walls, floors, stairs issues, etc), mechanics (death upon using that flying machine in major cities; death upon accepting warlock summon while flying; events/spawning not working properly) in both dungeons and open world.
Well, you know what I mean. It's not fair to lose a character or even a mortal mode achievement because of something like that. Some people may try to get their characters back with your (turtle wow staff) help, while others will just leave in frustration.
Title
I'd say there should be some options to choose from based on anything you want: class, role, alignment, race etc.
ex.: CHARNAME the cautious, the coward, the wimp, the elusive, the devout, the unbreakable, the cunning, the lucky etc etc.

Thank you for your work!

Re: Mortal Mode: Community Poll

Posted: Thu Feb 18, 2021 3:57 am
by Lazzer
On death can we get a server-wide message for toons level 20+? Something Diablo II style would be great.

RIP *character*. Your deeds of valor will be remembered. (Level x *race* *class*)

Re: Mortal Mode: Community Poll

Posted: Thu Feb 18, 2021 4:25 am
by Torta
Lazzer wrote:
Thu Feb 18, 2021 3:57 am
On death can we get a server-wide message for toons level 20+? Something Diablo II style would be great.

RIP *character*. Your deeds of valor will be remembered. (Level x *race* *class*)
Yes. https://cdn.discordapp.com/attachments/ ... nknown.png

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 3:35 am
by Lazzer
Oh hell yeah that's amazing.

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 10:17 am
by Jimmicz
as much as I do understand your worries about people trying to "cheat" their way to the 60. I don't see anything wrong with it except they removed the main purpose of the mode away for themselves. So if you wanna go and ruin your "mortal" experience by having a high level friend helping you that's on you.

I don't think restricting player interaction on such a small server is a good idea.

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 12:54 pm
by Sandtusk
Jimmicz wrote:
Fri Feb 19, 2021 10:17 am
as much as I do understand your worries about people trying to "cheat" their way to the 60. I don't see anything wrong with it except they removed the main purpose of the mode away for themselves. So if you wanna go and ruin your "mortal" experience by having a high level friend helping you that's on you.

I don't think restricting player interaction on such a small server is a good idea.
It’s those restrictions that makes the mode worthwhile to complete. Also the entire thing is optional. Keeping your character upon death isnt really any different from just playing normally.

The mindset of the challenge immediately changes the moment you realize that death ends it all, especially the higher level you get. This is also why the ruleset usually has restrictions on items/gear/trading/AH use/grouping as the tension it creates will rise exponentially until 60.

Edit: I’d also add that with respect to what’s possible on editing the client, these restriction might just have to be player enforced either way. Turtle Wow has done many things to surpass/extend vanilla content that we won’t find on other private servers (or even classic wow as off the expansion). Mortal Mode just by existing as a feature with rewards already takes a massive step farther than anything else back on retail.

It’s a win/win either way which outcome they decide to run it, so again I give thanks to the turtle team for their hard work.

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 1:22 pm
by Jimmicz
If I gonna run Mortal mode, and boost my char with my main by providing BOE gear, and flasks pots, and whatnot that's my way of wanting to experience the mode and it is on me.

If the dev creates restrictions when it comes to, gear, trading, grouping, AH, etc. you pretty much making a Massive Single Player RPG. You could afford it if you would have the pop of 5k where it kinda doesn't matter if you part of the community or not because it's easy to replace you for another player.

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 2:40 pm
by Sinrek
Jimmicz wrote:
Fri Feb 19, 2021 1:22 pm
If I gonna run Mortal mode, and boost my char with my main by providing BOE gear, and flasks pots, and whatnot that's my way of wanting to experience the mode and it is on me.

If the dev creates restrictions when it comes to, gear, trading, grouping, AH, etc. you pretty much making a Massive Single Player RPG. You could afford it if you would have the pop of 5k where it kinda doesn't matter if you part of the community or not because it's easy to replace you for another player.
You will be able to trade and group with only characters on Mortal Run and your level range. No AH, no attachments in the mail.

Re: Mortal Mode: Community Poll

Posted: Fri Feb 19, 2021 4:46 pm
by Sandtusk
Jimmicz wrote:
Fri Feb 19, 2021 1:22 pm
If I gonna run Mortal mode, and boost my char with my main by providing BOE gear, and flasks pots, and whatnot that's my way of wanting to experience the mode and it is on me.

If the dev creates restrictions when it comes to, gear, trading, grouping, AH, etc. you pretty much making a Massive Single Player RPG. You could afford it if you would have the pop of 5k where it kinda doesn't matter if you part of the community or not because it's easy to replace you for another player.
Anyone can certainly run the gambit on their own terms, I was more concerned on how the original nature of the challenge is implemented. This is the original ruleset for the classic Ironman challenge that gained so much hype a while back if anyone’s interested: https://wowchallenges.com/classic-iron-challenge/

Although the players couldn’t group up and engage in a lot of the usual community features of the game, it was the joined commitment to the challenge/experience that bound them all together. Mostly I want to make a fair case for the original ruleset, since making it easier is very tempting to say the least.

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 10:42 am
by Torta
Small informational update on Mortal Mode:

• Mortal characters will not be able to use Auction House.
• Mortal characters will be able to trade only with other Mortal characters.
• Mortal characters will be able to group only with other Mortal characters.
• Mortal characters will be able to send and receive mails only from other Mortal characters.

We still have a few issues to resolve before launching it. Stand by! In best case scenario would be great to have some client-side support for this mode, which is being worked on in 1.15.1.

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 10:54 am
by Jimmicz
Well, I just think that on a server with such a low population the goal should be to bring people so they play together, and not creating modes that restrict people from doing that.

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 11:25 am
by Ashendale
I think the focus on this mode should be the Risk vs. Reward and truly testing your skills as a player. Where one mistake, misstep or growing overconfident can become fatal. That thrill..

I can see the appeal of wanting to keep a character you have invested time and effort in, but that's not what this mode is about in my opinion.

If that is what you want to get out of it, opt for a regular leveling experience.

Yes it will be infuriating for a while when you lose a high level character you have grown attached to, but you get back up, start a fresh one and get right back into it.

I am very excited to share my many journeys, many iterations of mortals - to hopefully one day make it to immortality.

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 11:58 am
by Mrkrissatan
Pepper and myself are planning to stream/do YouTube vid of us playing on mortal mode but is one question we have?

Is there a grace period where another player can ressurect you or is it instant deletion upon death?

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 1:46 pm
by Oswani
Torta wrote:
Sat Feb 20, 2021 10:42 am
Small informational update on Mortal Mode:

• Mortal characters will not be able to use Auction House.
• Mortal characters will be able to trade only with other Mortal characters.
• Mortal characters will be able to group only with other Mortal characters.
• Mortal characters will be able to send and receive mails only from other Mortal characters.

We still have a few issues to resolve before launching it. Stand by! In best case scenario would be great to have some client-side support for this mode, which is being worked on in 1.15.1.
Excitement!

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 2:53 pm
by Oswani
Ashendale wrote:
Sat Feb 20, 2021 11:25 am
I think the focus on this mode should be the Risk vs. Reward and truly testing your skills as a player. Where one mistake, misstep or growing overconfident can become fatal. That thrill..

I can see the appeal of wanting to keep a character you have invested time and effort in, but that's not what this mode is about in my opinion.

If that is what you want to get out of it, opt for a regular leveling experience.

Yes it will be infuriating for a while when you lose a high level character you have grown attached to, but you get back up, start a fresh one and get right back into it.

I am very excited to share my many journeys, many iterations of mortals - to hopefully one day make it to immortality.
I like that. Reminds me of that quote from the movie Heat, “ don’t get attached to something you can’t walk out on in 30 seconds flat”. Anyone doing the Mortal challenge should almost expect to lose their character. The goal and thrill is to defy that expectation lol.

Re: Mortal Mode: Community Poll

Posted: Sat Feb 20, 2021 7:09 pm
by Cytonek
Torta wrote:
Sat Feb 20, 2021 10:42 am
Small informational update on Mortal Mode:

• Mortal characters will not be able to use Auction House.
• Mortal characters will be able to trade only with other Mortal characters.
• Mortal characters will be able to group only with other Mortal characters.
• Mortal characters will be able to send and receive mails only from other Mortal characters.

We still have a few issues to resolve before launching it. Stand by! In best case scenario would be great to have some client-side support for this mode, which is being worked on in 1.15.1.
Will the character be able to use AH, group with other non mortals, and other restrictions be taken off when they hit 60?