I'm not entirely familiar with SoD. What ideas in particular have they farmed from Turtle Wow?Redmagejoe wrote: Thu Jul 11, 2024 5:44 amDo you honestly believe for one second that Season of Discovery came out of the aether, rather than being based notes they were taking while keeping tabs on Ascension, Turtle, and Epoch? SoD was only one of a number of content announcements that came suspiciously on the heels of similar Turtle content being announced.
You grossly misunderstand the position Blizzard is in. Blizzard cannot afford to try to shut down Turtle. They have known about Turtle for some time and are actively benefiting from the existence of a free "idea farm". Can Blizzard go after Turtle? Maybe. Will they? Lol, no.
Multiple, actually.Sylveria wrote: Thu Jul 11, 2024 5:37 am Hell, we even know that a Former Blizzard employee is playing Here on the Server.
Turtle WoW 2.0 — Powered by Unreal Engine 5
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Suddenly druids can use polearms on their server ;-) (just an example)Mac wrote: Fri Jul 12, 2024 12:55 amI'm not entirely familiar with SoD. What ideas in particular have they farmed from Turtle Wow?Redmagejoe wrote: Thu Jul 11, 2024 5:44 amDo you honestly believe for one second that Season of Discovery came out of the aether, rather than being based notes they were taking while keeping tabs on Ascension, Turtle, and Epoch? SoD was only one of a number of content announcements that came suspiciously on the heels of similar Turtle content being announced.
You grossly misunderstand the position Blizzard is in. Blizzard cannot afford to try to shut down Turtle. They have known about Turtle for some time and are actively benefiting from the existence of a free "idea farm". Can Blizzard go after Turtle? Maybe. Will they? Lol, no.
Multiple, actually.Sylveria wrote: Thu Jul 11, 2024 5:37 am Hell, we even know that a Former Blizzard employee is playing Here on the Server.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Sleeping bags for faster rested exp gains anywhere (basically plagiarized the 'tents' from Turtle WoW idea).Mac wrote: Fri Jul 12, 2024 12:55 am I'm not entirely familiar with SoD. What ideas in particular have they farmed from Turtle Wow?
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Hi, good afternoon.
I am a developer and i wish to contribute/participate in the project.
Can i have instructions on how to get in contact and so forth?
Please and thank you.
Best regards,
Rafael Carvalho.
I am a developer and i wish to contribute/participate in the project.
Can i have instructions on how to get in contact and so forth?
Please and thank you.
Best regards,
Rafael Carvalho.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Looks really cool and interesting. I hope it runs on Linux, because I gave up on that malware garbage Windows and would be very disappointed if this UE5 client is enforced (with the current one being decommissioned) and I were unable to play Turtle WoW anymore.
Also the lighting in the UE5 looks hit-and-miss. In some places it looks equal or better than the original, in others, it looks worse and destroys the entire ambiance and feeling of that zone. I hope the Turtle WoW developers will be able to fix this, as well as making it work on Linux, even through Proton/Wine emulation will be good enough for me.
I'm very excited about this and how it can further improve the WoW private server scene. Maybe it will make Turtle WoW even more independent and harder to take down by the talentless stooges and Activision-Microsoft who own Retail WoW and continuously find new ways to run it into the ground and make it a more and more horrible experience.
Also the lighting in the UE5 looks hit-and-miss. In some places it looks equal or better than the original, in others, it looks worse and destroys the entire ambiance and feeling of that zone. I hope the Turtle WoW developers will be able to fix this, as well as making it work on Linux, even through Proton/Wine emulation will be good enough for me.
I'm very excited about this and how it can further improve the WoW private server scene. Maybe it will make Turtle WoW even more independent and harder to take down by the talentless stooges and Activision-Microsoft who own Retail WoW and continuously find new ways to run it into the ground and make it a more and more horrible experience.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Will there be any open or closed alpha/beta tests, and if so, will there be any possibility to sign up for them? I would really like to participate in this project!
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Gameplay is boring and classes are useless/unbalanced
Turtle WoW's solution: Look at my new shoes!
Turtle WoW's solution: Look at my new shoes!
People born in the 1990s are the first generation who did not get punched in the face for expressing their opinions.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Alright, this is tremendous news - got the tidings from the YouTube comments on Epoch ("hurry up before Turtle 2.0").
My main concern would be performance - apparently, the legacy mode is not gonna fry my 1050TI laptop? And the new textures do look revolting, never understood people's clamouring for new graphics - didn't WC3 Reforged teach you anything? You think you do, but you don't (xd).
Of course, if it's an Emirati prince who's offered you a small oil of a million dollars, for a selfless advancement of Welt von Kriegwerk ever beyond, it would be all fine - although still running an unjustified risk for the Turtle community.
Apparently, the Linux and Mac users are going to be the first to be cut. How unfortunate.
I'm surprised people to be this easily prone to hype, however. The current WoW client "just works". Don't fix what's not broken, anyone? And I have terrific premonitions about how Unreal Engine 5 is gonna be pure trash and hot garbage. Never liked what I saw, never played any games on it (because they're all new). I did play a certain lewd game on older UE, it was vaguely based on WoW, like WoW 2.0... But I'm being carried away.
As regards Blizzard - please, folks, I'm deeply thankful to Gingerale01 for making me not the only voice in a desert enlightening people about that simple fact that Blizzard have not taken down a single pirate server since WoWScape in 2008. That's just not what they have done. And while induction is not Shemrock Soms' weapon, it could serve well enough in this case.
My main concern would be performance - apparently, the legacy mode is not gonna fry my 1050TI laptop? And the new textures do look revolting, never understood people's clamouring for new graphics - didn't WC3 Reforged teach you anything? You think you do, but you don't (xd).
Of course, if it's an Emirati prince who's offered you a small oil of a million dollars, for a selfless advancement of Welt von Kriegwerk ever beyond, it would be all fine - although still running an unjustified risk for the Turtle community.
Apparently, the Linux and Mac users are going to be the first to be cut. How unfortunate.
I'm surprised people to be this easily prone to hype, however. The current WoW client "just works". Don't fix what's not broken, anyone? And I have terrific premonitions about how Unreal Engine 5 is gonna be pure trash and hot garbage. Never liked what I saw, never played any games on it (because they're all new). I did play a certain lewd game on older UE, it was vaguely based on WoW, like WoW 2.0... But I'm being carried away.
As regards Blizzard - please, folks, I'm deeply thankful to Gingerale01 for making me not the only voice in a desert enlightening people about that simple fact that Blizzard have not taken down a single pirate server since WoWScape in 2008. That's just not what they have done. And while induction is not Shemrock Soms' weapon, it could serve well enough in this case.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
New gfx are optionnal. Don't use em if you don't like em.Adunai wrote: Wed Jul 24, 2024 6:52 pm Alright, this is tremendous news - got the tidings from the YouTube comments on Epoch ("hurry up before Turtle 2.0").
My main concern would be performance - apparently, the legacy mode is not gonna fry my 1050TI laptop? And the new textures do look revolting, never understood people's clamouring for new graphics - didn't WC3 Reforged teach you anything? You think you do, but you don't (xd).
Of course, if it's an Emirati prince who's offered you a small oil of a million dollars, for a selfless advancement of Welt von Kriegwerk ever beyond, it would be all fine - although still running an unjustified risk for the Turtle community.
Apparently, the Linux and Mac users are going to be the first to be cut. How unfortunate.
I'm surprised people to be this easily prone to hype, however. The current WoW client "just works". Don't fix what's not broken, anyone? And I have terrific premonitions about how Unreal Engine 5 is gonna be pure trash and hot garbage. Never liked what I saw, never played any games on it (because they're all new). I did play a certain lewd game on older UE, it was vaguely based on WoW, like WoW 2.0... But I'm being carried away.
As regards Blizzard - please, folks, I'm deeply thankful to Gingerale01 for making me not the only voice in a desert enlightening people about that simple fact that Blizzard have not taken down a single pirate server since WoWScape in 2008. That's just not what they have done. And while induction is not Shemrock Soms' weapon, it could serve well enough in this case.
Twow 2 will also bring a slew of fixes that were impossible with the vanilla client, like expanding the quest cap of 20.
All in all, migrating from a 2004 .exe is the way forward if the server wants to survive in the long term.
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Steakhouse: 55 Hunter (died at 18, 27, 52, 37 (dc), 12 (dc), 30)
Veggiecity: 30 Paladin
Dairydomain: 19 Warrior
Don't focus so much on balance and numbers that you forget to have fun !
Remember to be nice, tolerant, and civil ! :)
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Turtle has survived for 6 years just fine like this. I just don't see a pressing reason for anything this cataclysmic? Who's to say that all the WoW mechanics would even work as before? What about any potential cosmetics? What if there's a conflict?Steakhouse wrote: Wed Jul 24, 2024 6:57 pm New gfx are optionnal. Don't use em if you don't like em.
Twow 2 will also bring a slew of fixes that were impossible with the vanilla client, like expanding the quest cap of 20.
All in all, migrating from a 2004 .exe is the way forward if the server wants to survive in the long term.
My fears might be unfounded, yet even in the best-case scenario, I don't necessarily see much to be hyped about? Better (don't quote me on that) textures for those that would appreciate them? That's fine, obviously, but in what way is it warranted?
And regarding the questlog limit - wouldn't migrating to WotLK be easier than to an entirely new engine?
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I agree with this. I would love if turtle made an official linux client for the 2.0, working with addons and everything.Allwynd01 wrote: Sat Jul 06, 2024 6:30 pm I hope it runs on Linux via Wine/Proton. I play Turtle WoW like this so I'm fine without having a native port as long as it works, so I will be happy if this version also works on Linux.
That being said if it works with Wine that would be cool as well. :)
Last edited by Hardcorehygge on Sun Sep 01, 2024 6:04 am, edited 1 time in total.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I too would love a Linux client.Hardcorehygge wrote: Sat Aug 31, 2024 10:55 pmI agree with this. I would love if turtle made an official linux client for the 2.0, working with addons and everything.Allwynd01 wrote: Sat Jul 06, 2024 6:30 pm I hope it runs on Linux via Wine/Proton. I play Turtle WoW like this so I'm fine without having a native port as long as it works, so I will be happy if this version also works on Linux.
That being said Wine if it works with Wine that would be cool as well. :)
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I won't speak on the rest of what you've been saying so far, but I would just like to step in and say changing to the WOTLK client - as far as I've been told, would be pretty much impossible. Almost all of the custom quests and such would have to have coding stuff re-written or removed to fit that change, which is a fuckton of work.Adunai wrote: Wed Jul 24, 2024 7:21 pmSteakhouse wrote: Wed Jul 24, 2024 6:57 pm New gfx are optionnal. Don't use em if you don't like em.
Twow 2 will also bring a slew of fixes that were impossible with the vanilla client, like expanding the quest cap of 20.
All in all, migrating from a 2004 .exe is the way forward if the server wants to survive in the long term.
And regarding the questlog limit - wouldn't migrating to WotLK be easier than to an entirely new engine?
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Definatly looking forward to this, love the work you guys do, thank you everyone to bring this game a new breath of life.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
And how is it not a huge amount of work as well to port WoW to UE5? The whole game's code has to be "moved" to UE5, that means translate the code from one engine to another. The only games I've seen this done to is GTA 3/VS/SA originalyl being in RenderWare being remade in UE5. I can imagine the process being similar, whatever that process may be like. But we're talking about Rockstar who have tons of money and Turtle WoW who I can't imagine how will they accomplish.Bigsmerf wrote: Sun Sep 01, 2024 8:51 amI won't speak on the rest of what you've been saying so far, but I would just like to step in and say changing to the WOTLK client - as far as I've been told, would be pretty much impossible. Almost all of the custom quests and such would have to have coding stuff re-written or removed to fit that change, which is a fuckton of work.Adunai wrote: Wed Jul 24, 2024 7:21 pmSteakhouse wrote: Wed Jul 24, 2024 6:57 pm New gfx are optionnal. Don't use em if you don't like em.
Twow 2 will also bring a slew of fixes that were impossible with the vanilla client, like expanding the quest cap of 20.
All in all, migrating from a 2004 .exe is the way forward if the server wants to survive in the long term.
And regarding the questlog limit - wouldn't migrating to WotLK be easier than to an entirely new engine?
I'm still excited and looking forward to this, they've obviously shown some footage in UE5, so it means they know what they're doing and it will be a huge milestone in WoW private servers, because it's going to give them a lot of freedom and make them more independent, it may push other private servers to adopt the UE5 WoW client too or something like that. Or maybe it won't catch on at all.
I just can't imagine how this is being accomplished, I don't know much about coding or game design, but this looks like a massive undertaking and I would imagine it being easier to move to WoTLK, because it's basically the same client, just updated, but I wouldn't want that, because the change would be minimal, absolutely not worth the effort at all and I could never justify why people would use the WoTLK client and try to revert it to the Vanilla ruleset, it seems stupid and redundant, like they're trying to make it sound super technical and deep and sophisticated, but moving to an entirely new engine like UE5, this is a really big deal and really respectable if it works out as intended.
Because I imagine it will be a lot of bugs and a lot of QA testing before it becomes playable and stable as the current client.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I believe they're doing a custom engine for other reasons as well. 3.3.5a has known exploits, bots, etc, something twow actively fights against. Moving to their own custom engine also would allow for more advanced interface and graphical options that aren't available in 3.3.5a. Sure, it's work to port it over. There are just more benefits to building your own client from the ground up rather than going with an already old 3.3.5a client.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
IT'S A REALLY OLD CLIENT.Drubarrymooer wrote: Sun Sep 01, 2024 3:40 pm I believe they're doing a custom engine for other reasons as well. 3.3.5a has known exploits, bots, etc, something twow actively fights against. Moving to their own custom engine also would allow for more advanced interface and graphical options that aren't available in 3.3.5a. Sure, it's work to port it over. There are just more benefits to building your own client from the ground up rather than going with an already old 3.3.5a client.
Wrath of the Lich King now have around 16 years old from the launch.
And of course it has limitations, it's not a Cataclysm, or a Legion Client, it's still a Vanilla Client with steroids.
Turtle making an Unreal Client it's a big step for the Private Servers.
Some people can be against it, but at the end, it has more pros than cons.
Turtle want to go far than simply adding new zones, quest or dungeons, I'm sure with the time they're going to create new mechanics, better animations and models, etc.
And if the other servers are enough intelligent, they're going to modify the client for run their own servers.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Ya, I'm definitely not a fan of these graphical changes, it doesn't look or feel like Vanilla WoW to me and I also just don't see the point, the original graphics seem fine, things don't have to be new to be good.
Plus with doing such a integral change to the atmosphere of the game I am extremely wary that the Turtle team won't stop there as time goes on and make more core changes to the game until it is unrecognizable, much like what Jagex did years ago with the Runescape 2 to Runescape 3 switch. And there is also the worry that a game with a duel visual system can put one setting (usually the older one) at a disadvantage versus the other.
Lastly, there is the concern that many other people have already stated that this may make Blizzard take notice of this server and get their legal team moving to try and take it down.
Plus with doing such a integral change to the atmosphere of the game I am extremely wary that the Turtle team won't stop there as time goes on and make more core changes to the game until it is unrecognizable, much like what Jagex did years ago with the Runescape 2 to Runescape 3 switch. And there is also the worry that a game with a duel visual system can put one setting (usually the older one) at a disadvantage versus the other.
Lastly, there is the concern that many other people have already stated that this may make Blizzard take notice of this server and get their legal team moving to try and take it down.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
The new graphics are optional, and you can still max out the old graphics should you desire so don't worry about disadvantages. Moving to a new client is kind of necessary because the current one is ancient, has very poor optimization and who knows for how long Windows will be able to run it. I don't think you have to worry about the Turtle team losing sight of what makes WoW WoW because they have been very consistent for the years the server has been up! There are quite a few private servers out there so competition will also keep Turtle on track. As for Blizzard taking notice, they didn't do anything when Turtle had like 60k+ players across all realms with 10k+ queues for the main realm and a new PvP server that was (at launch) also very popularAguth wrote: Wed Sep 04, 2024 7:26 am Ya, I'm definitely not a fan of these graphical changes, it doesn't look or feel like Vanilla WoW to me and I also just don't see the point, the original graphics seem fine, things don't have to be new to be good.
Plus with doing such a integral change to the atmosphere of the game I am extremely wary that the Turtle team won't stop there as time goes on and make more core changes to the game until it is unrecognizable, much like what Jagex did years ago with the Runescape 2 to Runescape 3 switch. And there is also the worry that a game with a duel visual system can put one setting (usually the older one) at a disadvantage versus the other.
Lastly, there is the concern that many other people have already stated that this may make Blizzard take notice of this server and get their legal team moving to try and take it down.

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Aguth wrote: Wed Sep 04, 2024 7:26 am Ya, I'm definitely not a fan of these graphical changes, it doesn't look or feel like Vanilla WoW to me and I also just don't see the point, the original graphics seem fine, things don't have to be new to be good.
Plus with doing such a integral change to the atmosphere of the game I am extremely wary that the Turtle team won't stop there as time goes on and make more core changes to the game until it is unrecognizable, much like what Jagex did years ago with the Runescape 2 to Runescape 3 switch. And there is also the worry that a game with a duel visual system can put one setting (usually the older one) at a disadvantage versus the other.
Lastly, there is the concern that many other people have already stated that this may make Blizzard take notice of this server and get their legal team moving to try and take it down.
What the staff need to pay attention on the new graphics is about the brightness and the shadow, i hate that on the new game because it makes the textures too much realistic.
And the shine for example on Retail WoW make the game too much Disney Pixar, i hate that because it make the ambiance less dark and too much for babies.
I'm not a pro but they need to pay attention on the contrast, brightness, shadow effect etc.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Linux support +
Also want to say this client change is ambisius and really cool. Looking forroward to all the new changes twow devs are working on. Grait work so far! Keep going. Weeeeeee!
Also want to say this client change is ambisius and really cool. Looking forroward to all the new changes twow devs are working on. Grait work so far! Keep going. Weeeeeee!
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
It looks great! Native support for running on macOS would be a game changer. Right now, I have to play the game in a virtual machine, and it's a nightmare. 

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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Please make this compatible with Apple silicon, although VMware works decent with the current client, i think having a dedicated mac client will make it run smoother with the updated graphics :3
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Please do both. Don't underestimate the demand.Does it run on Mac?
Eventually, if there is a demand, we will try to provide an official port. Currently, only via emulation software.
Does it run on Linux?
Eventually, if there is a demand, we will try to provide an official port. Currently, only via emulation software.
- - MacOS +
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Turtle Restoration Project: Upscaled Maps & Loading Screens!
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
TRP Turtle WoW forum post | TRP GitHub repository | My GitHub
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Waiting for 4 things with this.
1) The better graphics where the LOD doesn't pop in as you get closer to stuff like now.
2) A bigger quest log, 20 quests as the limit sucks and that's hardcoded into the client now.
3) The ability to natively support the more modern macros without requiring addons to do it. Having #showtooltip , [mod:shift] , and /Flyout without requiring addons to do it will be great.
4) The actual new editions they can be able to do when they have full control over the server and the client.
1) The better graphics where the LOD doesn't pop in as you get closer to stuff like now.
2) A bigger quest log, 20 quests as the limit sucks and that's hardcoded into the client now.
3) The ability to natively support the more modern macros without requiring addons to do it. Having #showtooltip , [mod:shift] , and /Flyout without requiring addons to do it will be great.
4) The actual new editions they can be able to do when they have full control over the server and the client.
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
+2 people for Mac (Apple Silicon) native client. Me and my friend can help with testing.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I can't wait to see news or videos inside this client and how it works, this will be crazy and I know this take time, so I will be patient.
Men, think in Stormwind...I hope they take the Stormwind and the other Capitals from Open Azeroth and out them in this, I want to see bigger Capitals.
Men, think in Stormwind...I hope they take the Stormwind and the other Capitals from Open Azeroth and out them in this, I want to see bigger Capitals.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Cant wait. Especially since it looks like I can still run it on my old system.
16GB Ram, but only a 1GB GPU.
Will this be tied to the other big 2.0 patch or will the graphics overhaul be its own thing? Would be nice to reach 2.0 before somewhere in 2025.
16GB Ram, but only a 1GB GPU.
Will this be tied to the other big 2.0 patch or will the graphics overhaul be its own thing? Would be nice to reach 2.0 before somewhere in 2025.
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Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
I hope the lights and shadows will be mastered and will not distort the textures of the game. Sometimes it's way too bright, it's too realistic on cartoon textures and it's just ugly.
And Virtual Reality + here
And Virtual Reality + here
Re: Turtle WoW 2.0 — Powered by Unreal Engine 5
Linux user here, please support native, or make sure it runs on wine.
I've spoken with several other guildies who use Linux to play twow.
The sort of oddballs on twow have significantly disproportionate overlap with the sort of oddballs who game on Linux.
I'm no game engine expert, but I'm pretty sure standardized gaming engines these days have pretty easy build options for Linux? So it shouldn't be much effort to make a rudimentary working build.
I've spoken with several other guildies who use Linux to play twow.
The sort of oddballs on twow have significantly disproportionate overlap with the sort of oddballs who game on Linux.
I'm no game engine expert, but I'm pretty sure standardized gaming engines these days have pretty easy build options for Linux? So it shouldn't be much effort to make a rudimentary working build.