Final Changelog for Class Changes coming in 1.16.1

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Linxoid
Posts: 15

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Linxoid » Sun Jun 26, 2022 6:54 am

what does "very soon" mean?

Patadepalo
Posts: 58

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Patadepalo » Sun Jun 26, 2022 6:55 pm

Maybe at end of summer ??
Hope very soon mean in a few days.. jeje

Akuraigan
Posts: 13

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Akuraigan » Thu Jun 30, 2022 7:39 pm

Shaman should get Enslave elemental
It would be very cool imo :)

Komodor
Posts: 8

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Komodor » Fri Jul 01, 2022 7:22 pm

As I can see Paladin receives a lot of cool features that he will be unable to use anyway. Without resolving mana issues adding more mana-using talents is worthless.

Booth
Posts: 13

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Booth » Sat Jul 02, 2022 9:52 pm

Been playing shaman for so long, and i still cant help my self! I still love the class and i have some thoughts about the class and the proposed changes! I do love the vanilla game, but i sure dont love the classes. There are some classes that do work in vanilla but tbh most doesnt och shamans are broken and not complete! I am just going to comment the two dps talents elemental and enchancement:

Elemental:
The main idea is playing this is to be able to shoot lightning at your enemies, put totems that strenthning your grp, and totems that do damage to your foes! Problem is that i reality, not conting questing or a 5 sec pvp battle. Maybe at a +lvl 40 you can go in a grp and shoot some lightning, but before this you dont have the mana to actually shoot lightningbolt and buff with totems when you lvl a toon. Its like playing a frostmage without the power to shoot frostbolts!

Spells need to be cheaper and i do love the fact we are getting water shield. But water shield need to come at lvl 20 not 60. I do love turtle wow but at 60 we are getting gear so the shield is more needed when lvling and turtle is a leveling server in my book. A great one, but its the lvling.

Weapon enhancements, here is one obivous place where blizzard was lazy dont be, do proper weapon enhancement. Do one for casters, melee and tanking melee. Its pure stupid today, since you get 3 but rockbiter is the one to go! Makes zero sense! When you have the ability to do it right, for example you can for example:

Flametounge weapon:
"increases your spellpower and healing power with xxx and decreases the costs of lightingbolt with xxx."
Rockbiter weapon:
Increases your hate with xxx and give your blocks xxx mana back
Windfury weapon..
fine as it is

Enhancement:
As you can understand if you read this so far, i think blizzard fucked up the role as tank. And shamans where supposed to be able to tank, maybe not beat the fuck out of ragnaros but atleast some of hes smaller friends. I have tanked as a shaman and its great. Well it aint! We do have hate but as a tank we need some tank gear and as a lvling shaman that is as the rest of the tanks stamina gear. But to be able to tank more then 1 pack without drink we need mana and we cant tank in int. gear. We need something that gives mana back. For me a smart thing would be to instead make "thunderhead" The talent idea that you can put lightning shield on allies. Idont understand it at all tbh.. i hardly ever have mana to even put it on my self lvling.. why would i put it on someone else? Instead make that talent so the lightningshield is permanent (no charges) if you have rockbiter on your weapon. and make the shield create more hate so its easier to pick up ads.

Shield specialisation. Increase block chance, way to little!

In the end you need to decide if you want shamans to tank or not? If not then fuck the talents.. way useless for a 2 hand dps shaman, remove them or fix the tank spec. For me its easy choosing way to go.

DPS enchancement
Ok, what to write. WE have something in common with paladins, and that is actually that lvling a shaman is rather boring. Shock, autoattack, autoattack, autoattack, autoattack, autoattack, autoattack, 6 second later new shock..... if we have the mana for it!

You fixed paladins dilemma being shitboring. Plz give lvling shamans something as well, i would suggest putting stormstrike at lvl 20.

And the almost the same problems as with elemental, exept here its even bigger! MANA sure you can go clothgear to be able to put totems. But that cant be the idea with the class. If the idea is that as a enchancement shaman, you go for agility and strength gear, then your manapool is so small you cant hardly put some of your more powerfull totems (magma) and after that you cant even shock.. its autoattack, autoattack, autoattack, autoattack, autoattack, autoattack ehhhh?

I now i do overdo it abit but you cant have a grp wait everypull, then noone ever wants a class that is supposed to help the grp going smoother not slower. If someone need watershield at low lvl its enchancement. Flurry, change that talents so its not only make you hit faster but your next attacks also restores some of your mana.

Komodor
Posts: 8

Re: Class changes are coming in Patch 1.15.2

Post by Komodor » Mon Jul 04, 2022 6:29 pm

Jamey wrote:
Sat Nov 20, 2021 7:37 pm
Greetings lovely turtles!

We have put up a Talent Calculator for the tentative upcoming talent changes.

You can play around with the talents yourself here:
https://talents.turtle-wow.org/

DISCLAIMER: These changes shown on the calculator are tentative and may be subject to change without warning.

Please notify us if you notice any problems with the calculator.
What is the reason to put calculator with fake talents that never comes? Isn't it better to just put normal calculator with real talents, not imaginary ones? It looks like dishonest advertisement, especially after all that time since announce.

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Razzz
Posts: 41
Location: USA

Re: Class changes are coming in Patch 1.15.2

Post by Razzz » Mon Jul 04, 2022 7:17 pm

Komodor wrote:
Mon Jul 04, 2022 6:29 pm
Jamey wrote:
Sat Nov 20, 2021 7:37 pm
Greetings lovely turtles!

We have put up a Talent Calculator for the tentative upcoming talent changes.

You can play around with the talents yourself here:
https://talents.turtle-wow.org/

DISCLAIMER: These changes shown on the calculator are tentative and may be subject to change without warning.

Please notify us if you notice any problems with the calculator.
What is the reason to put calculator with fake talents that never comes? Isn't it better to just put normal calculator with real talents, not imaginary ones? It looks like dishonest advertisement, especially after all that time since announce.
Because they were on the way to completing the patch before some very important world events took place which is what caused these delays.
That's the deal that nobody seems to understand.
This was all very close to being finished before the world event happened and patching a private server client hasn't been the priority for many people.
NOPE. dead_turtle_head

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Redmagejoe
Posts: 1125

Re: Class changes are coming in Patch 1.15.2

Post by Redmagejoe » Mon Jul 04, 2022 7:47 pm

Komodor wrote:
Mon Jul 04, 2022 6:29 pm
What is the reason to put calculator with fake talents that never comes? Isn't it better to just put normal calculator with real talents, not imaginary ones? It looks like dishonest advertisement, especially after all that time since announce.
What the poster above said and also... Why would you bother to put a vanilla talent calculator on the site? There's literally 100 sites you can go to and already find that tool / information. Why WOULDN'T you advertise upcoming changes? It's called advertising. Seeing what changes are coming to a stale and dated class system draws people in. I know it's why I started playing here.

Fornow
Posts: 22

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fornow » Tue Jul 05, 2022 2:35 am

The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.

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Razzz
Posts: 41
Location: USA

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Razzz » Tue Jul 05, 2022 2:52 am

Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.

But it DOES state that they haven't been implemented yet on the web page!
That's why it says TALENTS (VERY SOON)!
NOPE. dead_turtle_head

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Redmagejoe
Posts: 1125

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Tue Jul 05, 2022 8:25 am

Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.
As stated in the post above, it's not the Staff's responsibility to ensure that players can read. Judging by the language of this post of yours, perhaps you also didn't read the website headers?

Komodor
Posts: 8

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Komodor » Tue Jul 05, 2022 9:38 am

Redmagejoe wrote:
Tue Jul 05, 2022 8:25 am
Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.
As stated in the post above, it's not the Staff's responsibility to ensure that players can read. Judging by the language of this post of yours, perhaps you also didn't read the website headers?
Funny thing if u search for turtle wow on smartphone it just says talent calculator, without any notification that its a bait

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Velite
Posts: 206

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Velite » Tue Jul 05, 2022 10:38 pm

Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.
Image

??? What are you guys talking about it's already there.
Resident Paladin Expert

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Kwayver
Posts: 116
Location: Australia

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Kwayver » Tue Jul 05, 2022 11:40 pm

The turtle wow talent tree calculator doesn't even display all upcoming talent changes though. Sanctified Command isn't in the ret tree.

Komodor
Posts: 8

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Komodor » Wed Jul 06, 2022 7:47 pm

Everlook launches shortly after Classic WotLK so TWOW has around 2 months of time to release the changes or lose all that playerbase it gained.

Elladar
Posts: 9

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Elladar » Thu Jul 07, 2022 8:45 am

I personally think Turtle Wow has no plans to ever release the class changes. They get enough money from patreon and donations as it is.
Bringing up huge changes could anger the paypigs. Another project ruined by greed I guess

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Redmagejoe
Posts: 1125

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Thu Jul 07, 2022 9:30 am

Elladar wrote:
Thu Jul 07, 2022 8:45 am
I personally think Turtle Wow has no plans to ever release the class changes. They get enough money from patreon and donations as it is.
Bringing up huge changes could anger the paypigs. Another project ruined by greed I guess
Don't type garbage when you have no actual information. Certainly don't make a forum account just to tellingly make your first post dogshit like this. You're welcome to leave.

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Razzz
Posts: 41
Location: USA

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Razzz » Thu Jul 07, 2022 10:56 am

Okay, I'm officially puzzled by this.
Why are there so many people who missed the memo about Ukraine?!
If it helps any, I found the official discord post about how that affected the patch.
It's under announcements March 5 2022 if you don't believe me.
And remember, we had specific ETAs for the patch release up until this announcement took place.

Jamey — 03/05/2022
@everyone

Greetings community,

A few points we'd like to talk about:

1) Because of current world events our donations are temporarily disabled. We cannot process them at this moment and thus want to make sure nobody donates without being able to get tokens for it.

2) Similarly because of these events, 1.16.1 has taken another hit to its release plans. While it is still right around the corner we ask a little more patience of you. This situation has shaken the lives of players and team members alike.

On behalf of the team I'd like to say I hope everyone's safe and well and this will be over soon for everyone involved.

Thank you for playing here.
NOPE. dead_turtle_head

Elladar
Posts: 9

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Elladar » Thu Jul 07, 2022 3:09 pm

The stalker team also used Ukraine as an excuse not to release stalker 2 while raking the money from preorders.
The changes were planned before the war. Class changes are the easiest things to code, it would take way less time than handcrafting a new area.

Nah, the truth is that not releasing the changes is something that is voluntary

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Razzz
Posts: 41
Location: USA

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Razzz » Thu Jul 07, 2022 3:20 pm

How entitled do you have to be that not even a large, violent conflict taking place can get in the way of your precious patch?
NOPE. dead_turtle_head

Elladar
Posts: 9

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Elladar » Thu Jul 07, 2022 3:27 pm

Razzz wrote:
Thu Jul 07, 2022 3:20 pm
How entitled do you have to be that not even a large, violent conflict taking place can get in the way of your precious patch?
We both dont know anything, you decide to take the words of the dev for it, I dont.

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Allwynd01
Posts: 542

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Allwynd01 » Thu Jul 07, 2022 4:32 pm

Has the update been released yet?

Fizzeek
Posts: 66

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fizzeek » Thu Jul 07, 2022 4:47 pm

Elladar wrote:
Thu Jul 07, 2022 3:27 pm
Razzz wrote:
Thu Jul 07, 2022 3:20 pm
How entitled do you have to be that not even a large, violent conflict taking place can get in the way of your precious patch?
We both dont know anything, you decide to take the words of the dev for it, I dont.
At least you admit you don't know anything. What a stupid comment to leave. Devs have made full dungeons and tons of other content and you think they did ALL THIS to rest easy on the TONS OF CASH they made and not release this patch? lol

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Redmagejoe
Posts: 1125

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Redmagejoe » Thu Jul 07, 2022 4:48 pm

Elladar wrote:
Thu Jul 07, 2022 3:27 pm
Razzz wrote:
Thu Jul 07, 2022 3:20 pm
How entitled do you have to be that not even a large, violent conflict taking place can get in the way of your precious patch?
We both dont know anything, you decide to take the words of the dev for it, I dont.
Some people in this thread actually have working knowledge of the development work being done as you sit here and whine at this very moment, while you're talking out your ass. Maybe you should shut the fuck up if you don't know what you're talking about. Some of us actually do and are not "just taking their word".

Elladar
Posts: 9

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Elladar » Thu Jul 07, 2022 6:27 pm

At the end of the day, the patch will never come out and ill be proven right on the long term. Keep trusting slav pserv devs though, what could possibly go wrong

Fizzeek
Posts: 66

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fizzeek » Thu Jul 07, 2022 7:01 pm

Why are you still here?

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Razzz
Posts: 41
Location: USA

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Razzz » Fri Jul 08, 2022 12:40 am

Aaaand now we're being ... not sure if racist is the word, but uh...I'ma check out now.
Yo, Redmagejoe, you wanna grab a soda or beer or whatever and go to the local pet shop to pet some bunnies or something?
NOPE. dead_turtle_head

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Lorencor
Posts: 34

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Lorencor » Fri Jul 08, 2022 4:27 am

Komodor wrote:
Wed Jul 06, 2022 7:47 pm
Everlook launches shortly after Classic WotLK so TWOW has around 2 months of time to release the changes or lose all that playerbase it gained.
This server are online since 2018 and population never be a factor. The old playerbase and devs never cared about It.

Do not create a feeling of immediacy and rush.
Thanks.
Fixxer

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Lorencor
Posts: 34

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Lorencor » Fri Jul 08, 2022 4:35 am

Elladar wrote:
Thu Jul 07, 2022 8:45 am
I personally think Turtle Wow has no plans to ever release the class changes. They get enough money from patreon and donations as it is.
Bringing up huge changes could anger the paypigs. Another project ruined by greed I guess
What you talking about? LOL

Project stay up since 2018 and devs never stopped improving the server even in the worst moments. This server is not like those servers that last 6-12 months with rushed and dated content.
Fixxer

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Lorencor
Posts: 34

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Lorencor » Fri Jul 08, 2022 4:47 am

Elladar wrote:
Thu Jul 07, 2022 6:27 pm
At the end of the day, the patch will never come out and ill be proven right on the long term. Keep trusting slav pserv devs though, what could possibly go wrong
At the end of the day, nobody cares about you.
Fixxer

Fornow
Posts: 22

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fornow » Fri Jul 08, 2022 5:11 am

Razzz wrote:
Tue Jul 05, 2022 2:52 am
Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.

But it DOES state that they haven't been implemented yet on the web page!
That's why it says TALENTS (VERY SOON)!
Just checked again. It doesn't display any heads up that the new talents aren't implemented yet and that the calculator offers only a preview, at least not on Android/mobile.

screenshots: https://imgur.com/a/sqAd0Ar

Komodor
Posts: 8

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Komodor » Fri Jul 08, 2022 3:16 pm

Also classes in "Our Features" are written as they would be already implemented.

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Velite
Posts: 206

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Velite » Fri Jul 08, 2022 7:42 pm

Fornow wrote:
Fri Jul 08, 2022 5:11 am
Razzz wrote:
Tue Jul 05, 2022 2:52 am
Fornow wrote:
Tue Jul 05, 2022 2:35 am
The web page should simply state that the new talents haven't been implemented yet and that you can look at a preview instead. That's just a simple sentence a web admin needs to edit in. Anything else is just dishonest advertising.

Judging by world chat new players have rightfully felt confused and disappointed when they couldn't figure out while they still had the extant vanilla talents.

But it DOES state that they haven't been implemented yet on the web page!
That's why it says TALENTS (VERY SOON)!
Just checked again. It doesn't display any heads up that the new talents aren't implemented yet and that the calculator offers only a preview, at least not on Android/mobile.

screenshots: https://imgur.com/a/sqAd0Ar
That's because Mobile is a different layout.
Resident Paladin Expert

Fornow
Posts: 22

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fornow » Fri Jul 08, 2022 7:56 pm

Velite wrote:
Fri Jul 08, 2022 7:42 pm
Fornow wrote:
Fri Jul 08, 2022 5:11 am
Razzz wrote:
Tue Jul 05, 2022 2:52 am


But it DOES state that they haven't been implemented yet on the web page!
That's why it says TALENTS (VERY SOON)!
Just checked again. It doesn't display any heads up that the new talents aren't implemented yet and that the calculator offers only a preview, at least not on Android/mobile.

screenshots: https://imgur.com/a/sqAd0Ar
That's because Mobile is a different layout.
Well yeah, than that layout too needs to notify the reader that class changes haven't been implemented yet.

Fimpen
Posts: 2

Re: Final Changelog for Class Changes coming in 1.16.1

Post by Fimpen » Sun Jul 10, 2022 7:03 pm

Torta wrote:
Fri Jun 10, 2022 9:26 pm
We're absolutely sorry about this delay. During the development of this patch, we faced a lot of obstacles with both technical and human parts: some people were forced to prioritize real life over the project, and some things we couldn't figure out for a longer time.

However, development is ongoing even if we haven't posted specifically on the forums, and I can assure you that the patch release date is within sight.
Can we ask for a Eta not exakt date but like 1-4weeks, 2-4 moths, 1- 1.5 years or is that to mutch to ask for?smiling_turtle_head

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