Very simple; what about introducing survival elements to the game?
OPTIONAL OF COURSE(Maybe toggleable with a day's worth of cooldown?)
Maybe hunger?
-Gotta eat that food from time to time, or you get a debuff to vigor.
-Have to eat little in lower levels; in higher levels, either more food or more powerful food.
-Reason to level cooking; reason to level fishing as well (Easy food).
Maybe thirst?
-Gotta drink that water from time to time, or you get a debuff to spirit.
-Have to drink common water in lower levels; in higher levels, more water or higher tier water.
-Reason to level cooking.
Maybe sleep?
-Gotta hit that /Sleep once in a while, or get a debuff to
-A second of sleep for each level; on level 60, have to sleep for a minute.
-Using a tent or sleeping indoors gets you a buf "Sleep well"(Name not final of course).
ABOUT SURVIVAL SKILL.
-Maybe add temporary placeable workstations? (Like anvils or whatever, still have to have reagents to make them)
-Sleeprolls (For RP reasons and bonus for sleeping/having to sleep less)
-New tent designs? (Only cosmetic difference)
-Logs to sit on (Like chairs, for RP purposes)
I'm going to end here for survival skill to not enter the infamous "Player housing" territory...
Would be nice.
What about survival elements?
Re: What about survival elements?
I support this idea as long as it is retained as an "optional" feature, new people coming to the server can get this wrong and think this feature will detriment his gameplay. That being said, I strongly agree with any idea that improves inmersion and roleplay here, so count me in. +1
Khazvarg Wildhammer
Dwarf Warrior
"Ancestors guide me"
Dwarf Warrior
"Ancestors guide me"
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- Posts: 9
Re: What about survival elements?
I agree with you: We should not be shy in improving the RP and immersion aspect of the server, but it should be OPTIONAL.Khazvarg wrote: ↑Thu Apr 02, 2020 6:27 pmI support this idea as long as it is retained as an "optional" feature, new people coming to the server can get this wrong and think this feature will detriment his gameplay. That being said, I strongly agree with any idea that improves inmersion and roleplay here, so count me in. +1