Portable Meeting Stone changes
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- Posts: 63
Portable Meeting Stone changes
It would be swell if these were changed to have a short cast time, or if the graphic could be changed again. They used to just look like a rock, but now they share a graphic with the Rune of the Dawn, so now I don't trust myself to have the meeting stone in my inventory in case I want to visit Stratholme or scholomance, and I try to put on said trinket.
Re: Portable Meeting Stone changes
A cast time would certainly help avoiding any mishaps!
"If I have seen further, it is by standing on the shoulders of Gifted."
Re: Portable Meeting Stone changes
I would recommend putting your trinket on your action bar, or keeping the meeting stone in a designated inventory space. :3
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- Posts: 63
Re: Portable Meeting Stone changes
Right now what I do is I carry the turtle box, and I have speedy give me a new one when I need it, and then destroy it after.
All my action bars are full!
All my action bars are full!
Re: Portable Meeting Stone changes
I was suggesting this right from the start … perhaps one year later with your pressure on the matter, we'll finally have some cast time on this blasted stone.
Thanks.
Thanks.
Slowly turtling my way up.
- Withinamnesia
- Posts: 67
Re: Portable Meeting Stone changes
At least make all the 'less than vanilla looking' custom items that have a use function have 'green Use: text' (Portable Summoning Stone, Unlit Torches).
Also fix all the QUESTION MARK icons with custom items and spells (I am looking at you winter veil reindeer and rng box santa help armour set XD).
Also if you are feeling prestigious (or just want to look better and improve server legitimacy for marketing to grow the currently small player base) add a crafting window and ability for survival to make it seamless withe the rest of the professions and secondary skills in vanilla.
Also fix all the QUESTION MARK icons with custom items and spells (I am looking at you winter veil reindeer and rng box santa help armour set XD).
Also if you are feeling prestigious (or just want to look better and improve server legitimacy for marketing to grow the currently small player base) add a crafting window and ability for survival to make it seamless withe the rest of the professions and secondary skills in vanilla.
Re: Portable Meeting Stone changes
Perhaps you could make it into a spell that goes into the General Tab of the Spellbook, instead of it occupying inventory space? Aka, the Turtle teaches you a spell instead of giving you an item.
Re: Portable Meeting Stone changes
Practically, it's not even a spell but a server-side script. I know some of the proposed changes seem really easy to do, but there're reasons why we keep thing the way they're now >.<
Re: Portable Meeting Stone changes
Re: Portable Meeting Stone changes
Custom server-side spell won't pass initial client-side checks without having its template in the client files. These are cons of working with someone else's game.Arraya wrote: ↑Thu Jan 09, 2020 7:20 amDamn, I guess adding new spells doesn't work as I thought haha
- Withinamnesia
- Posts: 67
Re: Portable Meeting Stone changes
All one can do is keep pressing onward eh?
Re: Portable Meeting Stone changes
We shouldn't abuse the key system! It will stay as a normal item.