Paladin PVP Burst Needs to be Nerfed
Paladin PVP Burst Needs to be Nerfed
Paladin PVP Burst Needs to be Nerfed.
Or give Horde Paladins and alliance Shamans.
Then it wont be so one sided.
Or give Horde Paladins and alliance Shamans.
Then it wont be so one sided.
Re: Paladin PVP Burst Needs to be Nerfed
Word is going around that resilience might be a thing in the future to counter burst damage
Re: Paladin PVP Burst Needs to be Nerfed
The Devs (or one of them) mentioned during the last Interview that they are looking at Paladin and that they will do something about the burst.
Re: Paladin PVP Burst Needs to be Nerfed
Nice. Great news guys. Thanks.
Re: Paladin PVP Burst Needs to be Nerfed
That would create more problems than it could potentially solve while keeping paladins in the same position. The devs should instead address the issues they created in the first place.
Re: Paladin PVP Burst Needs to be Nerfed
Resilience has no place in classic pvp.
Shadowpriest is a monster as is, i wouldnt want them to get massive crit resistence...
Shadowpriest is a monster as is, i wouldnt want them to get massive crit resistence...
Re: Paladin PVP Burst Needs to be Nerfed
At this point I understand why the server is 65/35 for alliance.
When it comes to PvP I'm not kidding it is not a rare thing to have more than half the alliance team composed of paladins. What does a pal does not have seriously ?
2 extremely overpowered cc on a ridiculous cd, an invulnerability on a 5min cd which gives them basically 3 hp pools, efficient self heals, including an instant cast full heal, a ranged execute...
It makes me laugh when you see posts raising about the "sippy-set" warriors, which is only a thing in pvp and efficiently used by like 2% of the warriors. But people ignore that 100% of the pals are busted in PvP.
Wars have 1 and only big cd, but it's on a 30min cd, shared by 3 abilities lol. And of these 3 only retalation can be used in arena/bg, retaliation is litteraly only viable in pve when you're solo questing.
Reta against a pal ? He will blast you with spell damage
Reta against a rogue ? He'll blind you and wait for Reta to finish
Reta against another war ? Disarm
Really i struggle to comprehend why warriors can ONLY use Reta in PvP. Like Shield wall would be overpowered you know. A 75% damage reduction for 10 seconds on a 30min cd. While pals can bubble every 5min for 20 seconds and there is not a SINGLE counter to this
What I think ? Make bubble unusable in PvP like it is for shield wall or recklessness for warriors. Nerf the burst but still keep it as pal is more burst oriented rather than dps oriented.
I get it warrior is not made for 1v1 scenarios, and you'll probably get owned by many classes on same gear level, but I feel like there is still a way to make it challenging and sometimes win. However against a paladin there is litteraly nothing you can do. No outplay possible whatsoever, and that's not fun
When it comes to PvP I'm not kidding it is not a rare thing to have more than half the alliance team composed of paladins. What does a pal does not have seriously ?
2 extremely overpowered cc on a ridiculous cd, an invulnerability on a 5min cd which gives them basically 3 hp pools, efficient self heals, including an instant cast full heal, a ranged execute...
It makes me laugh when you see posts raising about the "sippy-set" warriors, which is only a thing in pvp and efficiently used by like 2% of the warriors. But people ignore that 100% of the pals are busted in PvP.
Wars have 1 and only big cd, but it's on a 30min cd, shared by 3 abilities lol. And of these 3 only retalation can be used in arena/bg, retaliation is litteraly only viable in pve when you're solo questing.
Reta against a pal ? He will blast you with spell damage
Reta against a rogue ? He'll blind you and wait for Reta to finish
Reta against another war ? Disarm
Really i struggle to comprehend why warriors can ONLY use Reta in PvP. Like Shield wall would be overpowered you know. A 75% damage reduction for 10 seconds on a 30min cd. While pals can bubble every 5min for 20 seconds and there is not a SINGLE counter to this
What I think ? Make bubble unusable in PvP like it is for shield wall or recklessness for warriors. Nerf the burst but still keep it as pal is more burst oriented rather than dps oriented.
I get it warrior is not made for 1v1 scenarios, and you'll probably get owned by many classes on same gear level, but I feel like there is still a way to make it challenging and sometimes win. However against a paladin there is litteraly nothing you can do. No outplay possible whatsoever, and that's not fun
Last edited by Iambuck on Fri May 26, 2023 9:52 pm, edited 2 times in total.
Re: Paladin PVP Burst Needs to be Nerfed
Seriously. PVP is GARBAGE in TWOW..... It isnt fun fighting against a team full of pallies.... FIX IT.... I just went into back to back BGs and the entire enemy team was Paladins.... the most Broken class in the game....