So max level players would revisit a level 60 scaled Deadmines but all the mobs would be changed to match the profession, like dyrads and treants, the final boss would also be themed after the profession, for alchemy the final boss would be like a ancient protector. And the boss would drop like loads of alchemy ingredients and maybe even rare recipes.
If the boss is blacksmithing/mining related it would drop ores and a rare blacksmithing recipe.
Alternatively, the bosses could be World Bosses that spawn in a random low level zone, and guilds have to compete with each other for? Would make the world feel more alive when you are like level 15 and a shitload of level 60s start to pour in Westfall because a boss spawned there. Thoughts?
How it would ideally work:
- Person with max profession in guild gets the weekly quest from the profession trainer in their capital city
- They group with 4 other people (these people could also be required to have the said profession maxed too)
- When they enter the dungeon because of the person with the quest on the group, the dungeon would be specially instanced for them, scaled to max level and with different mobs
- Upon completion, everyone in the group would be locked out of other profession bosses' instances
- Alchemy + Herbalism
- Blacksmithing + Mining
- Engineering
- Enchanting
- Leatherworking + Skinning
- Tailoring
- Cooking + Fishing
This way a guild would require atleast 35 different people, if they are to complete all their weekly prof quests.