Enhancement Shaman Buffs

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Williamson75
Posts: 8

Enhancement Shaman Buffs

Post by Williamson75 » Mon Jan 23, 2023 9:42 pm

I want to start with saying this is a simple suggestion but something I am passionate about. Enhance shaman needs a buff. I don't want them to be completely busted but I would like better scaling and more gameplay than right click, totem twist and then stormstrike.



Primal strike: 6s CD scale with both SP and AP on a low level or an extra weapon swing with added sp. Triggers weapon enhancement except windfury which is maintained at 20% or can be a weapon swing.
Slam Like ability potentially (could steal the scaling from blood thirst and break it in half to get sp scaling of the same kind so 23% AP and 22% sp)

Talent 1 (Elemental Infusion): increase sp scaling on frostbrand and flame tongue. 2 talent points (could be 1/2 of current scaling added as a test)

Talent 2 (Nature's Harmony): weapon enhancement deals extra damage on the target that has the shock of the same type. (No windfury) 2 Talents (could be 50% of the enhancements damage)

Talent 3 (Primal Fury): potentially reduce the cast time of primal strikes slam cast (Reduce to a 1.2 second cast)

Possible Talent Swaps:
Improved Weapon Totems > Talent 2
Reason: the Talent doesn't function for other people which makes it a bad talent because of the fact we have weapon enhancements.
Enhancing Totems > Talent 1
Reason: This one isn't a good talent because it overriding paladin might which is drastically better.
Bloodlust > Stormstrike
Reason: If we replace bloodlust with Stormstrike we can put primal in the same talent spot. By making bloodlust baseline at a high level it would add extra utility to the
As a whole. It is often used right now for adding tank aggro vs a dps boost.
StormStrike > Primal Strike
Reason: This would add the new ability at a lower level and would offer extra to people who do not want to make windfury the main dps by working with talent 1 and 2.
It is still good for Windfury.
Talent 3
Reason: I cannot find a spot to put this without lowering the level you can recieve Primal Strike. Still This could be an extra talent sink that would encourage investment into
more enhancement. I think a 3 talent slot would work well.
Quality of Life:
Weapon buff timer
Reason: 5 minutes is brutal to keep rebuffing. This is mostly just making life easier but is something I can deal with
Totem Bar
Reason: we have a lot of totems which is great but they quickly fill the bars up. I understand you might prefer to have addons handle this part


Changes: If you decide to skip the slam part that would actually be a buff to the ability right now. The goal is to bring a buff to the hybrid and the AP Enhancement shaman.
This would over all increase the numbers of shamans without putting them above any other melee. They would still be a good melee class with better scaling and staying
to the feel of vanilla wow.

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Mon Jan 23, 2023 9:44 pm

I meant to remove the totem bar part. Threat reduction is another talent that would be amazing

Original3
Posts: 13

Re: Enhancement Shaman Buffs

Post by Original3 » Mon Jan 23, 2023 10:28 pm

+1, but I would change some things.

Replace Thunderhead with Primal Strike.
Thunderhead is a crap, no one uses it.
Keep Stormstrike's original position
Replace Bloodlust with Shamanistic Frenzy
(spell designed by a shaman on TWOW discord in #shaman)
"Increases damage done by 30% and decreases damage taken by 30% for 15 sec. In addition, your melee attacks have a change of restoring X% of your total mana while buff is active." (at least 15 min CD)
Make Bloodlust baseline and increase its CD.

+ add Lightning Shock to the game. Spell already exists so not much work to do. Enha shamans need it.

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Mon Jan 23, 2023 10:41 pm

Having Primal Strike be instant cast would be ideal but I know that for some it would be a worry about being over powered. So talent 3 could disappear and just go around that

Original3
Posts: 13

Re: Enhancement Shaman Buffs

Post by Original3 » Tue Jan 24, 2023 5:26 am

The either give it 0.5 sec cast time or "Next Melee" kind of effect.

Frostyharris
Posts: 2

Re: Enhancement Shaman Buffs

Post by Frostyharris » Tue Jan 24, 2023 9:57 am

I would love to see shamans get a 2nd melee ability, I feel like they don't have much going on aside from totem placement, and that is knocked out of the way by numerous pally buffs being superior/more convenient due to totems limited range and only being able to effect their party members.

Noce
Posts: 19

Re: Enhancement Shaman Buffs

Post by Noce » Tue Jan 24, 2023 2:14 pm

- *Water Shield* and *Earth Shield* would be nice if possible to get at lower lvls not only at 60. with ranks while lvling.

- *Earth Shield* mbe also to be able to be casted on targets to give resto smtn to more cast. make it with resto talent to do smtn like this:
Improved Earth Shield
Increases the amount of charges for your Earth Shield by 1, and increases the healing done by your Earth Shield by 5%.
Glyph of Earth Shield
Increases the amount healed by your Earth Shield by 20%.

- *Lightning Shield - Thunderhead* gotta be fixed since its made to be selfcast and its proven not able to cast on others unless u target them. i speak of using clique or mouseover. mbe make a new spell?

- enha and resto SHOULD get talent or smtn to be able to use up shield charges when crit at least. smt like this:
Improved Water Shield
"You have a % chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing.."
Shamanistic Rage
"Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana.."
Improved Stormstrike
"When you Stormstrike, you have a 50% chance to immediately grant you % of your base mana."
Maelstrom Weapon
"When you use your abilities while having Lightning Shield active, you have a % chance to deal damage equal to a Lightning Shield orb."

- resto COULD get talent for chain heal:
Improved Chain Heal
"Increases the amount healed by your Chain Heal spell by %."
Glyph of Chain Heal
"Your Chain Heal heals 1 additional target."

- shamans COULD get Cleanse Spirit in nature of their shadowshamanism:
"Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect."

- totems COULD/SHOULD get reworked and to be made simple. in current vanilla some are not used at all. i get that totems are party related so raid can use more shamans.. but mbe get us totems from later expansions like:
Totem of Wrath, Wrath of Air Totem, Flametongue Totem(caster buff), Cleansing Totem

- shamans SHOULD get some caster *Weapon Imbue* in any way or form

- Calm Elements, not sure how usefull it is, mbe rework it?

- some talents to be swaped and reworked, combined, make it more usefull? like *restorative totems* not worth all those points, *improved ghost wolf* to be instant cast. and pls make that talent swap of totemic focus and tidal focus as it was i think intended in some post. and Totemic Mastery COULD be in lower tier.

- Stormstrike COULD possibly be a elemental dmg increase, not just nature. so we can use frost and fire shocks also

- Earth Shock - it rly should be devided. and if we do get inceased buff stacks on mobs it could get that reduced melee attack speed. if not, then make only a dmg spell with or without high threat depending if we get TAUNT.
- Wind Shear - if ES get devided then we need a WS as result of that. id say only in form of intterupt w/o lowering threat

- give us some custom quest to combine all of ours totems. 4 bag slots used are rly too much.

- giving enha and extra mele ability may be too much but COULD be a posibility. but giving shamans ability to use fists SHOULD be a must. no need for dual wield imo, but even that would work nicely.

++

mbe give shamans (even if not bcoz of just tanking) smtn similar as paladins (as they are counterpart) some new aoe (with hight threat mbe) like consecration. rather than just using totems and novas. it could be in a form of targetable AoE, point-blank aoe..:
Fissure - attacks an area by opening a hole in the earth and damaging anything near it.
Twister - summons small twister that deal damage [and stun/slow enemies].
Earthquake - Makes the ground tremble and break, causing damage per second [and stun/slow units by %]

also mbe add some defensive ability like:
Cyclone Armor - Covers the druid in protective forces that absorbs

Original3
Posts: 13

Re: Enhancement Shaman Buffs

Post by Original3 » Thu Jan 26, 2023 8:51 am

I think best way how to balance Primal Strike in the right context of the game, is to make it a "next melee" ability.
Raptor Strike, Holy Strike, Heroic Strike are all "next melee" abilities.

How could it work? Same way as holy strike. So in terms of coding the spell, the body is already made.
Convert the extra damage as Nature damage, so it synergizes with Stormstrike.
Make it capable of windfury proc, since the two additional attacks won't benefit from it anyway.

Fishi
Posts: 5

Re: Enhancement Shaman Buffs

Post by Fishi » Thu Jan 26, 2023 8:53 am

Every spec of shaman needs love. Even resto. Devs, i know we are sucky, and it sucks to touch an already fragile imbalanced mess, but i believe in you, please make shaman satisfying and rewarding, not just fun.
+1 on the idea of changing the status quo, and making us not neccesserily stronger, but at least way more stable and steady

Karrados
Posts: 106

Re: Enhancement Shaman Buffs

Post by Karrados » Thu Jan 26, 2023 8:50 pm

Fishi wrote:
Thu Jan 26, 2023 8:53 am
Every spec of shaman needs love. Even resto. Devs, i know we are sucky, and it sucks to touch an already fragile imbalanced mess, but i believe in you, please make shaman satisfying and rewarding, not just fun.
+1 on the idea of changing the status quo, and making us not neccesserily stronger, but at least way more stable and steady
They don't really care that much which is apparent when they decided to buff Holy Priests which were already the best healers along with bumping up Holy Paladins and Restoration Druids while leaving Shamans as they are.

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Fri Jan 27, 2023 4:46 pm

If they covert your damage to nature on next hit the issue would be more that it would nerf your damage in most raids. The only one it wouldn't would be nax. It just doesn't seem like it would solve the shaman issue. An elemental slam ability would fit better. Cast time the same as slam but can proc weapon imbues seems pretty solid. If we can add the two talents I think using your elemental imbue would be something we see. Frost sounds rather good when running with a frost mage. I would obviously prefer an instant hit but gotta temper reality a bit. The on hit stuff doesn't seem to be a fit for shaman either. Paladin has a way to increase holy damage by a ton so the build up works great. Warrior use heroic strike as a rage dump when they get to much. For us I like the flavor it just wouldn't be good because of how the dungeons and raids are set. In pvp it would be pretty good.

Kerenis
Posts: 31

Re: Enhancement Shaman Buffs

Post by Kerenis » Mon Jan 30, 2023 7:22 am

IMO shaman only needs 3 changes:

-Ability to dual wield, weapon enchants working on both weapons
-Threat reduction in elemental tree
-Mana tide base spell

That would fix most of the problems

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Tue Jan 31, 2023 10:25 pm

Not into dual wielding and it doesn't fix any problems. Threat reduction is always good. Dual wielding is tbc onward. I mean using iron foe and flurry ax would be super fun.

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Ugoboom
Posts: 345

Re: Enhancement Shaman Buffs

Post by Ugoboom » Tue Jan 31, 2023 11:08 pm

Kerenis wrote:
Mon Jan 30, 2023 7:22 am
IMO shaman only needs 3 changes:

-Ability to dual wield, weapon enchants working on both weapons
-Threat reduction in elemental tree
-Mana tide base spell

That would fix most of the problems
We tested Dualweild shaman on the turtle ptr more than a year ago. It actually resulted in worse dps. Enh doesnt have rouge's +50% offhand damage talent nor warrior's +25% plus Heroic Strike, to make it work.

Also, every other expansion did DW enhance. Blizzard originally intended 2h or 1h+shield for shaman, and the change to dual weild was to differ ret and enh once they were both in the same faction. Doing that change to vanilla would fly in the face of 2004 blizzard's approach.

You can make enh good without DW.


Anyway yeah I agree -20% base threat for paladin and shaman is really needed, with an optional +threat% for those wanting to shaman tank.

Mana tide totem wont solve a single thing even if it didnt overwrite BoW.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Jeannine - Leveling Undead Warlock
Cenaria - Leveling Resto Dryad

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Wed Feb 01, 2023 12:19 am

Pretty much agree with ugoboom. They really need a way to deal with using the sp scaling weapon imbues and another filler melee ability being able to work all three together would be great. Still not sure what the scaling on the matching shock/imbue should be but they could add that it would work with rockbiter and earthshock to then do extra threat. Would be a good way to increase shaman tank aggro in higher level raids. Threat hasn't been an issue that i have seen, so maybe a 5% damage reduction that lasts 6second? They could use extra mitigation. Seems that they will take more damage that war or paladin due to less armor this would be 1 way to buff that and help with the niche of dealing with spell damage better

Kerenis
Posts: 31

Re: Enhancement Shaman Buffs

Post by Kerenis » Wed Feb 01, 2023 11:06 am

Ok so no DW.

Mana tide baseline would be a bandaid, because I felt Enhance dps is hurt by mana costs. Spamming shocks would leave you dry on 1st phases.

For example, Stormstrike should make next shock within 5 sec 0 mana

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Wed Feb 01, 2023 3:21 pm

Well the clear casting in the elemental tree triggers on melee crit so the mana cost isn't that major. When you get back to back crits when I was still playing shaman would make max rank cost almost the same as rank 1

Williamson75
Posts: 8

Re: Enhancement Shaman Buffs

Post by Williamson75 » Wed Feb 01, 2023 3:33 pm

At 25% crit I rarely go oom casting shocks if elemental destruction pops I don't go oom at all.

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